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The most common communication styles involve making a connection to a particular other socket, and then exchanging data with that socket over and over. Making a connection is asymmetric; one side (the client) acts to request a connection, while the other side (the server) makes a socket and waits for the connection request.
• Connecting | What the client program must do. | |
• Listening | How a server program waits for requests. | |
• Accepting Connections | What the server does when it gets a request. | |
• Who is Connected | Getting the address of the other side of a connection. | |
• Transferring Data | How to send and receive data. | |
• Byte Stream Example | An example program: a client for communicating over a byte stream socket in the Internet namespace. | |
• Server Example | A corresponding server program. | |
• Out-of-Band Data | This is an advanced feature. |