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drop.h
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1 #ifndef _GENERATE_DROP_MOVES_H
2 #define _GENERATE_DROP_MOVES_H
3 
4 #include "osl/numEffectState.h"
6 
7 namespace osl
8 {
9  namespace move_generator
10  {
14  template<class Action>
15  class Drop
16  {
17  public:
18  template<Player P>
19  static void generate(const NumEffectState& state,Action& action);
20  };
21  } // namespace move_generator
22 } // namespace osl
23 
24 #endif /* _GENERATE_DROP_MOVES_H */
25 // ;;; Local Variables:
26 // ;;; mode:c++
27 // ;;; c-basic-offset:2
28 // ;;; coding:utf-8
29 // ;;; End:
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Definition: drop.h:16
static void generate(const NumEffectState &state, Action &action)