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21 #include "../../SDL_internal.h"
23 #if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
33 unsigned inva = 0xff -
a;
59 unsigned inva = 0xff -
a;
85 unsigned inva = 0xff -
a;
111 unsigned inva = 0xff -
a;
138 unsigned inva = 0xff -
a;
189 unsigned inva = 0xff -
a;
225 if (
dst->format->BitsPerPixel < 8) {
226 return SDL_SetError(
"SDL_BlendPoint(): Unsupported surface format");
231 x >= (
dst->clip_rect.x +
dst->clip_rect.w) ||
232 y >= (
dst->clip_rect.y +
dst->clip_rect.h)) {
242 switch (
dst->format->BitsPerPixel) {
244 switch (
dst->format->Rmask) {
250 switch (
dst->format->Rmask) {
256 switch (
dst->format->Rmask) {
258 if (!
dst->format->Amask) {
270 if (!
dst->format->Amask) {
294 if (
dst->format->BitsPerPixel < 8) {
295 return SDL_SetError(
"SDL_BlendPoints(): Unsupported surface format");
305 switch (
dst->format->BitsPerPixel) {
307 switch (
dst->format->Rmask) {
314 switch (
dst->format->Rmask) {
321 switch (
dst->format->Rmask) {
323 if (!
dst->format->Amask) {
336 if (!
dst->format->Amask) {
343 minx =
dst->clip_rect.x;
344 maxx =
dst->clip_rect.x +
dst->clip_rect.w - 1;
345 miny =
dst->clip_rect.y;
346 maxy =
dst->clip_rect.y +
dst->clip_rect.h - 1;
GLfixed GLfixed GLint GLint GLfixed points
#define DRAW_SETPIXELXY4_MUL_RGB(x, y)
static SDL_BlendMode blendMode
#define DRAW_SETPIXELXY_ARGB8888(x, y)
A collection of pixels used in software blitting.
GLboolean GLboolean GLboolean b
#define DRAW_SETPIXELXY4_BLEND_RGBA(x, y)
#define DRAW_SETPIXELXY2_MUL_RGB(x, y)
#define DRAW_SETPIXELXY_MUL_RGB888(x, y)
GLuint GLuint GLsizei count
#define DRAW_SETPIXELXY4_RGB(x, y)
#define DRAW_SETPIXELXY_MUL_ARGB8888(x, y)
#define DRAW_SETPIXELXY2_ADD_RGB(x, y)
GLdouble GLdouble GLdouble r
static int SDL_BlendPoint_RGBA(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
#define DRAW_SETPIXELXY2_RGB(x, y)
GLboolean GLboolean GLboolean GLboolean a
#define DRAW_SETPIXELXY_RGB888(x, y)
int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_RGB565(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
#define DRAW_SETPIXELXY_ADD_RGB555(x, y)
#define DRAW_SETPIXELXY4_MUL_RGBA(x, y)
#define DRAW_SETPIXELXY_ADD_RGB565(x, y)
#define DRAW_SETPIXELXY2_MOD_RGB(x, y)
GLint GLint GLint GLint GLint x
#define DRAW_SETPIXELXY4_MOD_RGBA(x, y)
#define DRAW_SETPIXELXY_MOD_RGB888(x, y)
#define DRAW_SETPIXELXY4_ADD_RGB(x, y)
#define DRAW_SETPIXELXY_MOD_ARGB8888(x, y)
int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
#define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y)
static int SDL_BlendPoint_RGB(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
#define DRAW_SETPIXELXY_ADD_ARGB8888(x, y)
#define DRAW_SETPIXELXY_BLEND_RGB565(x, y)
#define DRAW_SETPIXELXY_RGB555(x, y)
#define DRAW_SETPIXELXY4_RGBA(x, y)
#define DRAW_SETPIXELXY2_BLEND_RGB(x, y)
#define DRAW_SETPIXELXY_MOD_RGB565(x, y)
GLint GLint GLint GLint GLint GLint y
#define DRAW_SETPIXELXY4_MOD_RGB(x, y)
#define DRAW_SETPIXELXY_MOD_RGB555(x, y)
The structure that defines a point (integer)
#define DRAW_SETPIXELXY_MUL_RGB565(x, y)
#define DRAW_SETPIXELXY_BLEND_RGB888(x, y)
#define DRAW_SETPIXELXY4_BLEND_RGB(x, y)
#define DRAW_SETPIXELXY_BLEND_RGB555(x, y)
#define DRAW_SETPIXELXY_RGB565(x, y)
static int SDL_BlendPoint_RGB555(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_RGB888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
#define DRAW_SETPIXELXY_ADD_RGB888(x, y)
#define SDL_Unsupported()
#define DRAW_SETPIXELXY_MUL_RGB555(x, y)
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
#define DRAW_SETPIXELXY4_ADD_RGBA(x, y)
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
static int SDL_BlendPoint_ARGB8888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)