SDL  2.0
sdl_qnx.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 2017 BlackBerry Limited
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __SDL_QNX_H__
23 #define __SDL_QNX_H__
24 
25 #include "../SDL_sysvideo.h"
26 #include <screen/screen.h>
27 #include <EGL/egl.h>
28 
29 typedef struct
30 {
31  screen_window_t window;
35 
36 extern void handleKeyboardEvent(screen_event_t event);
37 
38 extern int glGetConfig(EGLConfig *pconf, int *pformat);
39 extern int glLoadLibrary(_THIS, const char *name);
40 void *glGetProcAddress(_THIS, const char *proc);
42 extern int glSetSwapInterval(_THIS, int interval);
43 extern int glSwapWindow(_THIS, SDL_Window *window);
46 extern void glUnloadLibrary(_THIS);
47 
48 #endif
glGetProcAddress
void * glGetProcAddress(_THIS, const char *proc)
Definition: gl.c:158
glMakeCurrent
int glMakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
Definition: gl.c:249
glCreateContext
SDL_GLContext glCreateContext(_THIS, SDL_Window *window)
Definition: gl.c:171
window_impl_t::window
screen_window_t window
Definition: sdl_qnx.h:31
window_impl_t
Definition: sdl_qnx.h:30
glUnloadLibrary
void glUnloadLibrary(_THIS)
Definition: gl.c:282
glSwapWindow
int glSwapWindow(_THIS, SDL_Window *window)
Definition: gl.c:234
egl.h
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:75
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:192
event
struct _cl_event * event
Definition: SDL_opengl_glext.h:2652
context
static screen_context_t context
Definition: video.c:25
EGLConfig
void * EGLConfig
Definition: egl.h:58
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
glLoadLibrary
int glLoadLibrary(_THIS, const char *name)
Definition: gl.c:136
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:663
window_impl_t::conf
EGLConfig conf
Definition: sdl_qnx.h:33
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
glGetConfig
int glGetConfig(EGLConfig *pconf, int *pformat)
Definition: gl.c:68
glSetSwapInterval
int glSetSwapInterval(_THIS, int interval)
Definition: gl.c:218
glDeleteContext
void glDeleteContext(_THIS, SDL_GLContext context)
Definition: gl.c:272
window_impl_t::surface
EGLSurface surface
Definition: sdl_qnx.h:32
EGLSurface
void * EGLSurface
Definition: egl.h:59
handleKeyboardEvent
void handleKeyboardEvent(screen_event_t event)
Definition: keyboard.c:99