SDL  2.0
SDL_sysfilesystem.c
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifdef SDL_FILESYSTEM_ANDROID
24 
25 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
26 /* System dependent filesystem routines */
27 
28 #include <unistd.h>
29 
30 #include "SDL_error.h"
31 #include "SDL_filesystem.h"
32 #include "SDL_system.h"
33 
34 
35 char *
36 SDL_GetBasePath(void)
37 {
38  /* The current working directory is / on Android */
40  return NULL;
41 }
42 
43 char *
44 SDL_GetPrefPath(const char *org, const char *app)
45 {
47  if (path) {
48  size_t pathlen = SDL_strlen(path)+2;
49  char *fullpath = (char *)SDL_malloc(pathlen);
50  if (!fullpath) {
52  return NULL;
53  }
54  SDL_snprintf(fullpath, pathlen, "%s/", path);
55  return fullpath;
56  }
57  return NULL;
58 }
59 
60 #endif /* SDL_FILESYSTEM_ANDROID */
61 
62 /* vi: set ts=4 sw=4 expandtab: */
NULL
#define NULL
Definition: begin_code.h:167
SDL_error.h
SDL_filesystem.h
Include file for filesystem SDL API functions.
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3733
SDL_GetBasePath
char * SDL_GetBasePath(void)
Get the path where the application resides.
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_GetPrefPath
#define SDL_GetPrefPath
Definition: SDL_dynapi_overrides.h:134
SDL_snprintf
#define SDL_snprintf
Definition: SDL_dynapi_overrides.h:40
SDL_system.h
SDL_strlen
#define SDL_strlen
Definition: SDL_dynapi_overrides.h:393
SDL_Unsupported
#define SDL_Unsupported()
Definition: SDL_error.h:53
SDL_malloc
#define SDL_malloc
Definition: SDL_dynapi_overrides.h:374
SDL_AndroidGetInternalStoragePath
#define SDL_AndroidGetInternalStoragePath
Definition: SDL_dynapi_overrides.h:51