39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
40 #ifndef WIN32_LEAN_AND_MEAN
41 #define WIN32_LEAN_AND_MEAN 1
53 #define APIENTRYP APIENTRY *
59 #define GL_GLEXT_VERSION 20140521
71 #ifndef GL_VERSION_1_2
72 #define GL_VERSION_1_2 1
73 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
74 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
75 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
76 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
77 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
78 #define GL_TEXTURE_BINDING_3D 0x806A
79 #define GL_PACK_SKIP_IMAGES 0x806B
80 #define GL_PACK_IMAGE_HEIGHT 0x806C
81 #define GL_UNPACK_SKIP_IMAGES 0x806D
82 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
83 #define GL_TEXTURE_3D 0x806F
84 #define GL_PROXY_TEXTURE_3D 0x8070
85 #define GL_TEXTURE_DEPTH 0x8071
86 #define GL_TEXTURE_WRAP_R 0x8072
87 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
88 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
89 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
90 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
91 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
92 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
93 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
94 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
96 #define GL_BGRA 0x80E1
97 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
98 #define GL_MAX_ELEMENTS_INDICES 0x80E9
99 #define GL_CLAMP_TO_EDGE 0x812F
100 #define GL_TEXTURE_MIN_LOD 0x813A
101 #define GL_TEXTURE_MAX_LOD 0x813B
102 #define GL_TEXTURE_BASE_LEVEL 0x813C
103 #define GL_TEXTURE_MAX_LEVEL 0x813D
104 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
105 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
106 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
107 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
108 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
109 #define GL_RESCALE_NORMAL 0x803A
110 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
111 #define GL_SINGLE_COLOR 0x81F9
112 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
113 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
116 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
118 #ifdef GL_GLEXT_PROTOTYPES
121 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
126 #ifndef GL_VERSION_1_3
127 #define GL_VERSION_1_3 1
128 #define GL_TEXTURE0 0x84C0
129 #define GL_TEXTURE1 0x84C1
130 #define GL_TEXTURE2 0x84C2
131 #define GL_TEXTURE3 0x84C3
132 #define GL_TEXTURE4 0x84C4
133 #define GL_TEXTURE5 0x84C5
134 #define GL_TEXTURE6 0x84C6
135 #define GL_TEXTURE7 0x84C7
136 #define GL_TEXTURE8 0x84C8
137 #define GL_TEXTURE9 0x84C9
138 #define GL_TEXTURE10 0x84CA
139 #define GL_TEXTURE11 0x84CB
140 #define GL_TEXTURE12 0x84CC
141 #define GL_TEXTURE13 0x84CD
142 #define GL_TEXTURE14 0x84CE
143 #define GL_TEXTURE15 0x84CF
144 #define GL_TEXTURE16 0x84D0
145 #define GL_TEXTURE17 0x84D1
146 #define GL_TEXTURE18 0x84D2
147 #define GL_TEXTURE19 0x84D3
148 #define GL_TEXTURE20 0x84D4
149 #define GL_TEXTURE21 0x84D5
150 #define GL_TEXTURE22 0x84D6
151 #define GL_TEXTURE23 0x84D7
152 #define GL_TEXTURE24 0x84D8
153 #define GL_TEXTURE25 0x84D9
154 #define GL_TEXTURE26 0x84DA
155 #define GL_TEXTURE27 0x84DB
156 #define GL_TEXTURE28 0x84DC
157 #define GL_TEXTURE29 0x84DD
158 #define GL_TEXTURE30 0x84DE
159 #define GL_TEXTURE31 0x84DF
160 #define GL_ACTIVE_TEXTURE 0x84E0
161 #define GL_MULTISAMPLE 0x809D
162 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
163 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
164 #define GL_SAMPLE_COVERAGE 0x80A0
165 #define GL_SAMPLE_BUFFERS 0x80A8
166 #define GL_SAMPLES 0x80A9
167 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
168 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
169 #define GL_TEXTURE_CUBE_MAP 0x8513
170 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
171 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
172 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
173 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
174 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
175 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
176 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
177 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
178 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
179 #define GL_COMPRESSED_RGB 0x84ED
180 #define GL_COMPRESSED_RGBA 0x84EE
181 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
182 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
183 #define GL_TEXTURE_COMPRESSED 0x86A1
184 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
185 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
186 #define GL_CLAMP_TO_BORDER 0x812D
187 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
188 #define GL_MAX_TEXTURE_UNITS 0x84E2
189 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
190 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
191 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
192 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
193 #define GL_MULTISAMPLE_BIT 0x20000000
194 #define GL_NORMAL_MAP 0x8511
195 #define GL_REFLECTION_MAP 0x8512
196 #define GL_COMPRESSED_ALPHA 0x84E9
197 #define GL_COMPRESSED_LUMINANCE 0x84EA
198 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
199 #define GL_COMPRESSED_INTENSITY 0x84EC
200 #define GL_COMBINE 0x8570
201 #define GL_COMBINE_RGB 0x8571
202 #define GL_COMBINE_ALPHA 0x8572
203 #define GL_SOURCE0_RGB 0x8580
204 #define GL_SOURCE1_RGB 0x8581
205 #define GL_SOURCE2_RGB 0x8582
206 #define GL_SOURCE0_ALPHA 0x8588
207 #define GL_SOURCE1_ALPHA 0x8589
208 #define GL_SOURCE2_ALPHA 0x858A
209 #define GL_OPERAND0_RGB 0x8590
210 #define GL_OPERAND1_RGB 0x8591
211 #define GL_OPERAND2_RGB 0x8592
212 #define GL_OPERAND0_ALPHA 0x8598
213 #define GL_OPERAND1_ALPHA 0x8599
214 #define GL_OPERAND2_ALPHA 0x859A
215 #define GL_RGB_SCALE 0x8573
216 #define GL_ADD_SIGNED 0x8574
217 #define GL_INTERPOLATE 0x8575
218 #define GL_SUBTRACT 0x84E7
219 #define GL_CONSTANT 0x8576
220 #define GL_PRIMARY_COLOR 0x8577
221 #define GL_PREVIOUS 0x8578
222 #define GL_DOT3_RGB 0x86AE
223 #define GL_DOT3_RGBA 0x86AF
229 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
270 #ifdef GL_GLEXT_PROTOTYPES
276 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
320 #ifndef GL_VERSION_1_4
321 #define GL_VERSION_1_4 1
322 #define GL_BLEND_DST_RGB 0x80C8
323 #define GL_BLEND_SRC_RGB 0x80C9
324 #define GL_BLEND_DST_ALPHA 0x80CA
325 #define GL_BLEND_SRC_ALPHA 0x80CB
326 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
327 #define GL_DEPTH_COMPONENT16 0x81A5
328 #define GL_DEPTH_COMPONENT24 0x81A6
329 #define GL_DEPTH_COMPONENT32 0x81A7
330 #define GL_MIRRORED_REPEAT 0x8370
331 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
332 #define GL_TEXTURE_LOD_BIAS 0x8501
333 #define GL_INCR_WRAP 0x8507
334 #define GL_DECR_WRAP 0x8508
335 #define GL_TEXTURE_DEPTH_SIZE 0x884A
336 #define GL_TEXTURE_COMPARE_MODE 0x884C
337 #define GL_TEXTURE_COMPARE_FUNC 0x884D
338 #define GL_POINT_SIZE_MIN 0x8126
339 #define GL_POINT_SIZE_MAX 0x8127
340 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
341 #define GL_GENERATE_MIPMAP 0x8191
342 #define GL_GENERATE_MIPMAP_HINT 0x8192
343 #define GL_FOG_COORDINATE_SOURCE 0x8450
344 #define GL_FOG_COORDINATE 0x8451
345 #define GL_FRAGMENT_DEPTH 0x8452
346 #define GL_CURRENT_FOG_COORDINATE 0x8453
347 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
348 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
349 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
350 #define GL_FOG_COORDINATE_ARRAY 0x8457
351 #define GL_COLOR_SUM 0x8458
352 #define GL_CURRENT_SECONDARY_COLOR 0x8459
353 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
354 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
355 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
356 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
357 #define GL_SECONDARY_COLOR_ARRAY 0x845E
358 #define GL_TEXTURE_FILTER_CONTROL 0x8500
359 #define GL_DEPTH_TEXTURE_MODE 0x884B
360 #define GL_COMPARE_R_TO_TEXTURE 0x884E
361 #define GL_FUNC_ADD 0x8006
362 #define GL_FUNC_SUBTRACT 0x800A
363 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
364 #define GL_MIN 0x8007
365 #define GL_MAX 0x8008
366 #define GL_CONSTANT_COLOR 0x8001
367 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
368 #define GL_CONSTANT_ALPHA 0x8003
369 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
417 #ifdef GL_GLEXT_PROTOTYPES
468 #ifndef GL_VERSION_1_5
469 #define GL_VERSION_1_5 1
478 #define GL_BUFFER_SIZE 0x8764
479 #define GL_BUFFER_USAGE 0x8765
480 #define GL_QUERY_COUNTER_BITS 0x8864
481 #define GL_CURRENT_QUERY 0x8865
482 #define GL_QUERY_RESULT 0x8866
483 #define GL_QUERY_RESULT_AVAILABLE 0x8867
484 #define GL_ARRAY_BUFFER 0x8892
485 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
486 #define GL_ARRAY_BUFFER_BINDING 0x8894
487 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
488 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
489 #define GL_READ_ONLY 0x88B8
490 #define GL_WRITE_ONLY 0x88B9
491 #define GL_READ_WRITE 0x88BA
492 #define GL_BUFFER_ACCESS 0x88BB
493 #define GL_BUFFER_MAPPED 0x88BC
494 #define GL_BUFFER_MAP_POINTER 0x88BD
495 #define GL_STREAM_DRAW 0x88E0
496 #define GL_STREAM_READ 0x88E1
497 #define GL_STREAM_COPY 0x88E2
498 #define GL_STATIC_DRAW 0x88E4
499 #define GL_STATIC_READ 0x88E5
500 #define GL_STATIC_COPY 0x88E6
501 #define GL_DYNAMIC_DRAW 0x88E8
502 #define GL_DYNAMIC_READ 0x88E9
503 #define GL_DYNAMIC_COPY 0x88EA
504 #define GL_SAMPLES_PASSED 0x8914
505 #define GL_SRC1_ALPHA 0x8589
506 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
507 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
508 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
509 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
510 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
511 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
512 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
513 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
514 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
515 #define GL_FOG_COORD_SRC 0x8450
516 #define GL_FOG_COORD 0x8451
517 #define GL_CURRENT_FOG_COORD 0x8453
518 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
519 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
520 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
521 #define GL_FOG_COORD_ARRAY 0x8457
522 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
523 #define GL_SRC0_RGB 0x8580
524 #define GL_SRC1_RGB 0x8581
525 #define GL_SRC2_RGB 0x8582
526 #define GL_SRC0_ALPHA 0x8588
527 #define GL_SRC2_ALPHA 0x858A
547 #ifdef GL_GLEXT_PROTOTYPES
570 #ifndef GL_VERSION_2_0
571 #define GL_VERSION_2_0 1
573 #define GL_BLEND_EQUATION_RGB 0x8009
574 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
575 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
576 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
577 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
578 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
579 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
580 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
581 #define GL_STENCIL_BACK_FUNC 0x8800
582 #define GL_STENCIL_BACK_FAIL 0x8801
583 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
584 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
585 #define GL_MAX_DRAW_BUFFERS 0x8824
586 #define GL_DRAW_BUFFER0 0x8825
587 #define GL_DRAW_BUFFER1 0x8826
588 #define GL_DRAW_BUFFER2 0x8827
589 #define GL_DRAW_BUFFER3 0x8828
590 #define GL_DRAW_BUFFER4 0x8829
591 #define GL_DRAW_BUFFER5 0x882A
592 #define GL_DRAW_BUFFER6 0x882B
593 #define GL_DRAW_BUFFER7 0x882C
594 #define GL_DRAW_BUFFER8 0x882D
595 #define GL_DRAW_BUFFER9 0x882E
596 #define GL_DRAW_BUFFER10 0x882F
597 #define GL_DRAW_BUFFER11 0x8830
598 #define GL_DRAW_BUFFER12 0x8831
599 #define GL_DRAW_BUFFER13 0x8832
600 #define GL_DRAW_BUFFER14 0x8833
601 #define GL_DRAW_BUFFER15 0x8834
602 #define GL_BLEND_EQUATION_ALPHA 0x883D
603 #define GL_MAX_VERTEX_ATTRIBS 0x8869
604 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
605 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
606 #define GL_FRAGMENT_SHADER 0x8B30
607 #define GL_VERTEX_SHADER 0x8B31
608 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
609 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
610 #define GL_MAX_VARYING_FLOATS 0x8B4B
611 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
612 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
613 #define GL_SHADER_TYPE 0x8B4F
614 #define GL_FLOAT_VEC2 0x8B50
615 #define GL_FLOAT_VEC3 0x8B51
616 #define GL_FLOAT_VEC4 0x8B52
617 #define GL_INT_VEC2 0x8B53
618 #define GL_INT_VEC3 0x8B54
619 #define GL_INT_VEC4 0x8B55
620 #define GL_BOOL 0x8B56
621 #define GL_BOOL_VEC2 0x8B57
622 #define GL_BOOL_VEC3 0x8B58
623 #define GL_BOOL_VEC4 0x8B59
624 #define GL_FLOAT_MAT2 0x8B5A
625 #define GL_FLOAT_MAT3 0x8B5B
626 #define GL_FLOAT_MAT4 0x8B5C
627 #define GL_SAMPLER_1D 0x8B5D
628 #define GL_SAMPLER_2D 0x8B5E
629 #define GL_SAMPLER_3D 0x8B5F
630 #define GL_SAMPLER_CUBE 0x8B60
631 #define GL_SAMPLER_1D_SHADOW 0x8B61
632 #define GL_SAMPLER_2D_SHADOW 0x8B62
633 #define GL_DELETE_STATUS 0x8B80
634 #define GL_COMPILE_STATUS 0x8B81
635 #define GL_LINK_STATUS 0x8B82
636 #define GL_VALIDATE_STATUS 0x8B83
637 #define GL_INFO_LOG_LENGTH 0x8B84
638 #define GL_ATTACHED_SHADERS 0x8B85
639 #define GL_ACTIVE_UNIFORMS 0x8B86
640 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
641 #define GL_SHADER_SOURCE_LENGTH 0x8B88
642 #define GL_ACTIVE_ATTRIBUTES 0x8B89
643 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
644 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
645 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
646 #define GL_CURRENT_PROGRAM 0x8B8D
647 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
648 #define GL_LOWER_LEFT 0x8CA1
649 #define GL_UPPER_LEFT 0x8CA2
650 #define GL_STENCIL_BACK_REF 0x8CA3
651 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
652 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
653 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
654 #define GL_POINT_SPRITE 0x8861
655 #define GL_COORD_REPLACE 0x8862
656 #define GL_MAX_TEXTURE_COORDS 0x8871
750 #ifdef GL_GLEXT_PROTOTYPES
847 #ifndef GL_VERSION_2_1
848 #define GL_VERSION_2_1 1
849 #define GL_PIXEL_PACK_BUFFER 0x88EB
850 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
851 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
852 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
853 #define GL_FLOAT_MAT2x3 0x8B65
854 #define GL_FLOAT_MAT2x4 0x8B66
855 #define GL_FLOAT_MAT3x2 0x8B67
856 #define GL_FLOAT_MAT3x4 0x8B68
857 #define GL_FLOAT_MAT4x2 0x8B69
858 #define GL_FLOAT_MAT4x3 0x8B6A
859 #define GL_SRGB 0x8C40
860 #define GL_SRGB8 0x8C41
861 #define GL_SRGB_ALPHA 0x8C42
862 #define GL_SRGB8_ALPHA8 0x8C43
863 #define GL_COMPRESSED_SRGB 0x8C48
864 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
865 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
866 #define GL_SLUMINANCE_ALPHA 0x8C44
867 #define GL_SLUMINANCE8_ALPHA8 0x8C45
868 #define GL_SLUMINANCE 0x8C46
869 #define GL_SLUMINANCE8 0x8C47
870 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
871 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
878 #ifdef GL_GLEXT_PROTOTYPES
888 #ifndef GL_VERSION_3_0
889 #define GL_VERSION_3_0 1
891 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
892 #define GL_CLIP_DISTANCE0 0x3000
893 #define GL_CLIP_DISTANCE1 0x3001
894 #define GL_CLIP_DISTANCE2 0x3002
895 #define GL_CLIP_DISTANCE3 0x3003
896 #define GL_CLIP_DISTANCE4 0x3004
897 #define GL_CLIP_DISTANCE5 0x3005
898 #define GL_CLIP_DISTANCE6 0x3006
899 #define GL_CLIP_DISTANCE7 0x3007
900 #define GL_MAX_CLIP_DISTANCES 0x0D32
901 #define GL_MAJOR_VERSION 0x821B
902 #define GL_MINOR_VERSION 0x821C
903 #define GL_NUM_EXTENSIONS 0x821D
904 #define GL_CONTEXT_FLAGS 0x821E
905 #define GL_COMPRESSED_RED 0x8225
906 #define GL_COMPRESSED_RG 0x8226
907 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
908 #define GL_RGBA32F 0x8814
909 #define GL_RGB32F 0x8815
910 #define GL_RGBA16F 0x881A
911 #define GL_RGB16F 0x881B
912 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
913 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
914 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
915 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
916 #define GL_CLAMP_READ_COLOR 0x891C
917 #define GL_FIXED_ONLY 0x891D
918 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
919 #define GL_TEXTURE_1D_ARRAY 0x8C18
920 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
921 #define GL_TEXTURE_2D_ARRAY 0x8C1A
922 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
923 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
924 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
925 #define GL_R11F_G11F_B10F 0x8C3A
926 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
927 #define GL_RGB9_E5 0x8C3D
928 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
929 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
930 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
931 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
932 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
933 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
934 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
935 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
936 #define GL_PRIMITIVES_GENERATED 0x8C87
937 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
938 #define GL_RASTERIZER_DISCARD 0x8C89
939 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
940 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
941 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
942 #define GL_SEPARATE_ATTRIBS 0x8C8D
943 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
944 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
945 #define GL_RGBA32UI 0x8D70
946 #define GL_RGB32UI 0x8D71
947 #define GL_RGBA16UI 0x8D76
948 #define GL_RGB16UI 0x8D77
949 #define GL_RGBA8UI 0x8D7C
950 #define GL_RGB8UI 0x8D7D
951 #define GL_RGBA32I 0x8D82
952 #define GL_RGB32I 0x8D83
953 #define GL_RGBA16I 0x8D88
954 #define GL_RGB16I 0x8D89
955 #define GL_RGBA8I 0x8D8E
956 #define GL_RGB8I 0x8D8F
957 #define GL_RED_INTEGER 0x8D94
958 #define GL_GREEN_INTEGER 0x8D95
959 #define GL_BLUE_INTEGER 0x8D96
960 #define GL_RGB_INTEGER 0x8D98
961 #define GL_RGBA_INTEGER 0x8D99
962 #define GL_BGR_INTEGER 0x8D9A
963 #define GL_BGRA_INTEGER 0x8D9B
964 #define GL_SAMPLER_1D_ARRAY 0x8DC0
965 #define GL_SAMPLER_2D_ARRAY 0x8DC1
966 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
967 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
968 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
969 #define GL_UNSIGNED_INT_VEC2 0x8DC6
970 #define GL_UNSIGNED_INT_VEC3 0x8DC7
971 #define GL_UNSIGNED_INT_VEC4 0x8DC8
972 #define GL_INT_SAMPLER_1D 0x8DC9
973 #define GL_INT_SAMPLER_2D 0x8DCA
974 #define GL_INT_SAMPLER_3D 0x8DCB
975 #define GL_INT_SAMPLER_CUBE 0x8DCC
976 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
977 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
978 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
979 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
980 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
981 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
982 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
983 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
984 #define GL_QUERY_WAIT 0x8E13
985 #define GL_QUERY_NO_WAIT 0x8E14
986 #define GL_QUERY_BY_REGION_WAIT 0x8E15
987 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
988 #define GL_BUFFER_ACCESS_FLAGS 0x911F
989 #define GL_BUFFER_MAP_LENGTH 0x9120
990 #define GL_BUFFER_MAP_OFFSET 0x9121
991 #define GL_DEPTH_COMPONENT32F 0x8CAC
992 #define GL_DEPTH32F_STENCIL8 0x8CAD
993 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
994 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
995 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
996 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
997 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
998 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
999 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1000 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1001 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1002 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1003 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1004 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1005 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1006 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1007 #define GL_DEPTH_STENCIL 0x84F9
1008 #define GL_UNSIGNED_INT_24_8 0x84FA
1009 #define GL_DEPTH24_STENCIL8 0x88F0
1010 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1011 #define GL_TEXTURE_RED_TYPE 0x8C10
1012 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1013 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1014 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1015 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1016 #define GL_UNSIGNED_NORMALIZED 0x8C17
1017 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1018 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1019 #define GL_RENDERBUFFER_BINDING 0x8CA7
1020 #define GL_READ_FRAMEBUFFER 0x8CA8
1021 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1022 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1023 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1024 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1025 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1026 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1027 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1028 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1029 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1030 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1031 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1032 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1033 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1034 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1035 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1036 #define GL_COLOR_ATTACHMENT0 0x8CE0
1037 #define GL_COLOR_ATTACHMENT1 0x8CE1
1038 #define GL_COLOR_ATTACHMENT2 0x8CE2
1039 #define GL_COLOR_ATTACHMENT3 0x8CE3
1040 #define GL_COLOR_ATTACHMENT4 0x8CE4
1041 #define GL_COLOR_ATTACHMENT5 0x8CE5
1042 #define GL_COLOR_ATTACHMENT6 0x8CE6
1043 #define GL_COLOR_ATTACHMENT7 0x8CE7
1044 #define GL_COLOR_ATTACHMENT8 0x8CE8
1045 #define GL_COLOR_ATTACHMENT9 0x8CE9
1046 #define GL_COLOR_ATTACHMENT10 0x8CEA
1047 #define GL_COLOR_ATTACHMENT11 0x8CEB
1048 #define GL_COLOR_ATTACHMENT12 0x8CEC
1049 #define GL_COLOR_ATTACHMENT13 0x8CED
1050 #define GL_COLOR_ATTACHMENT14 0x8CEE
1051 #define GL_COLOR_ATTACHMENT15 0x8CEF
1052 #define GL_DEPTH_ATTACHMENT 0x8D00
1053 #define GL_STENCIL_ATTACHMENT 0x8D20
1054 #define GL_FRAMEBUFFER 0x8D40
1055 #define GL_RENDERBUFFER 0x8D41
1056 #define GL_RENDERBUFFER_WIDTH 0x8D42
1057 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1058 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1059 #define GL_STENCIL_INDEX1 0x8D46
1060 #define GL_STENCIL_INDEX4 0x8D47
1061 #define GL_STENCIL_INDEX8 0x8D48
1062 #define GL_STENCIL_INDEX16 0x8D49
1063 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1064 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1065 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1066 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1067 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1068 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1069 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1070 #define GL_MAX_SAMPLES 0x8D57
1071 #define GL_INDEX 0x8222
1072 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1073 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1074 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1075 #define GL_HALF_FLOAT 0x140B
1076 #define GL_MAP_READ_BIT 0x0001
1077 #define GL_MAP_WRITE_BIT 0x0002
1078 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1079 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1080 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1081 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1082 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1083 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1084 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1085 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1086 #define GL_RG 0x8227
1087 #define GL_RG_INTEGER 0x8228
1088 #define GL_R8 0x8229
1089 #define GL_R16 0x822A
1090 #define GL_RG8 0x822B
1091 #define GL_RG16 0x822C
1092 #define GL_R16F 0x822D
1093 #define GL_R32F 0x822E
1094 #define GL_RG16F 0x822F
1095 #define GL_RG32F 0x8230
1096 #define GL_R8I 0x8231
1097 #define GL_R8UI 0x8232
1098 #define GL_R16I 0x8233
1099 #define GL_R16UI 0x8234
1100 #define GL_R32I 0x8235
1101 #define GL_R32UI 0x8236
1102 #define GL_RG8I 0x8237
1103 #define GL_RG8UI 0x8238
1104 #define GL_RG16I 0x8239
1105 #define GL_RG16UI 0x823A
1106 #define GL_RG32I 0x823B
1107 #define GL_RG32UI 0x823C
1108 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1109 #define GL_CLAMP_VERTEX_COLOR 0x891A
1110 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
1111 #define GL_ALPHA_INTEGER 0x8D97
1196 #ifdef GL_GLEXT_PROTOTYPES
1284 #ifndef GL_VERSION_3_1
1285 #define GL_VERSION_3_1 1
1286 #define GL_SAMPLER_2D_RECT 0x8B63
1287 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1288 #define GL_SAMPLER_BUFFER 0x8DC2
1289 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
1290 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1291 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1292 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1293 #define GL_TEXTURE_BUFFER 0x8C2A
1294 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1295 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1296 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1297 #define GL_TEXTURE_RECTANGLE 0x84F5
1298 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1299 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1300 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1301 #define GL_R8_SNORM 0x8F94
1302 #define GL_RG8_SNORM 0x8F95
1303 #define GL_RGB8_SNORM 0x8F96
1304 #define GL_RGBA8_SNORM 0x8F97
1305 #define GL_R16_SNORM 0x8F98
1306 #define GL_RG16_SNORM 0x8F99
1307 #define GL_RGB16_SNORM 0x8F9A
1308 #define GL_RGBA16_SNORM 0x8F9B
1309 #define GL_SIGNED_NORMALIZED 0x8F9C
1310 #define GL_PRIMITIVE_RESTART 0x8F9D
1311 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1312 #define GL_COPY_READ_BUFFER 0x8F36
1313 #define GL_COPY_WRITE_BUFFER 0x8F37
1314 #define GL_UNIFORM_BUFFER 0x8A11
1315 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1316 #define GL_UNIFORM_BUFFER_START 0x8A29
1317 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1318 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1319 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1320 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1321 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1322 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1323 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1324 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1325 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1326 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1327 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1328 #define GL_UNIFORM_TYPE 0x8A37
1329 #define GL_UNIFORM_SIZE 0x8A38
1330 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1331 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1332 #define GL_UNIFORM_OFFSET 0x8A3B
1333 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1334 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1335 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1336 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1337 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1338 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1339 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1340 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1341 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1342 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1343 #define GL_INVALID_INDEX 0xFFFFFFFFu
1356 #ifdef GL_GLEXT_PROTOTYPES
1372 #ifndef GL_VERSION_3_2
1373 #define GL_VERSION_3_2 1
1375 #ifndef GLEXT_64_TYPES_DEFINED
1377 #define GLEXT_64_TYPES_DEFINED
1380 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
1381 #include <inttypes.h>
1382 #elif defined(__sun__) || defined(__digital__)
1383 #include <inttypes.h>
1384 #if defined(__STDC__)
1385 #if defined(__arch64__) || defined(_LP64)
1387 typedef unsigned long int uint64_t;
1389 typedef long long int int64_t;
1390 typedef unsigned long long int uint64_t;
1393 #elif defined( __VMS ) || defined(__sgi)
1394 #include <inttypes.h>
1395 #elif defined(__SCO__) || defined(__USLC__)
1397 #elif defined(__UNIXOS2__) || defined(__SOL64__)
1399 typedef long long int int64_t;
1400 typedef unsigned long long int uint64_t;
1401 #elif defined(_WIN32) && defined(__GNUC__)
1403 #elif defined(_WIN32)
1409 #include <inttypes.h>
1414 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1415 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1416 #define GL_LINES_ADJACENCY 0x000A
1417 #define GL_LINE_STRIP_ADJACENCY 0x000B
1418 #define GL_TRIANGLES_ADJACENCY 0x000C
1419 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1420 #define GL_PROGRAM_POINT_SIZE 0x8642
1421 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1422 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1423 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1424 #define GL_GEOMETRY_SHADER 0x8DD9
1425 #define GL_GEOMETRY_VERTICES_OUT 0x8916
1426 #define GL_GEOMETRY_INPUT_TYPE 0x8917
1427 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1428 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1429 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1430 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1431 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1432 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1433 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1434 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1435 #define GL_CONTEXT_PROFILE_MASK 0x9126
1436 #define GL_DEPTH_CLAMP 0x864F
1437 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1438 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1439 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1440 #define GL_PROVOKING_VERTEX 0x8E4F
1441 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1442 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1443 #define GL_OBJECT_TYPE 0x9112
1444 #define GL_SYNC_CONDITION 0x9113
1445 #define GL_SYNC_STATUS 0x9114
1446 #define GL_SYNC_FLAGS 0x9115
1447 #define GL_SYNC_FENCE 0x9116
1448 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1449 #define GL_UNSIGNALED 0x9118
1450 #define GL_SIGNALED 0x9119
1451 #define GL_ALREADY_SIGNALED 0x911A
1452 #define GL_TIMEOUT_EXPIRED 0x911B
1453 #define GL_CONDITION_SATISFIED 0x911C
1454 #define GL_WAIT_FAILED 0x911D
1455 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1456 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1457 #define GL_SAMPLE_POSITION 0x8E50
1458 #define GL_SAMPLE_MASK 0x8E51
1459 #define GL_SAMPLE_MASK_VALUE 0x8E52
1460 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1461 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1462 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1463 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1464 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1465 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1466 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1467 #define GL_TEXTURE_SAMPLES 0x9106
1468 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1469 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1470 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1471 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1472 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1473 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1474 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1475 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1476 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1477 #define GL_MAX_INTEGER_SAMPLES 0x9110
1497 #ifdef GL_GLEXT_PROTOTYPES
1520 #ifndef GL_VERSION_3_3
1521 #define GL_VERSION_3_3 1
1522 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1523 #define GL_SRC1_COLOR 0x88F9
1524 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1525 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1526 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1527 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1528 #define GL_SAMPLER_BINDING 0x8919
1529 #define GL_RGB10_A2UI 0x906F
1530 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1531 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1532 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1533 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1534 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1535 #define GL_TIME_ELAPSED 0x88BF
1536 #define GL_TIMESTAMP 0x8E28
1537 #define GL_INT_2_10_10_10_REV 0x8D9F
1596 #ifdef GL_GLEXT_PROTOTYPES
1658 #ifndef GL_VERSION_4_0
1659 #define GL_VERSION_4_0 1
1660 #define GL_SAMPLE_SHADING 0x8C36
1661 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1662 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1663 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1664 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1665 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1666 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1667 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1668 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1669 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1670 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1671 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1672 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1673 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1674 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1675 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1676 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1677 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1678 #define GL_MAX_VERTEX_STREAMS 0x8E71
1679 #define GL_DOUBLE_VEC2 0x8FFC
1680 #define GL_DOUBLE_VEC3 0x8FFD
1681 #define GL_DOUBLE_VEC4 0x8FFE
1682 #define GL_DOUBLE_MAT2 0x8F46
1683 #define GL_DOUBLE_MAT3 0x8F47
1684 #define GL_DOUBLE_MAT4 0x8F48
1685 #define GL_DOUBLE_MAT2x3 0x8F49
1686 #define GL_DOUBLE_MAT2x4 0x8F4A
1687 #define GL_DOUBLE_MAT3x2 0x8F4B
1688 #define GL_DOUBLE_MAT3x4 0x8F4C
1689 #define GL_DOUBLE_MAT4x2 0x8F4D
1690 #define GL_DOUBLE_MAT4x3 0x8F4E
1691 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1692 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1693 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1694 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1695 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1696 #define GL_MAX_SUBROUTINES 0x8DE7
1697 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1698 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1699 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1700 #define GL_PATCHES 0x000E
1701 #define GL_PATCH_VERTICES 0x8E72
1702 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1703 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1704 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1705 #define GL_TESS_GEN_MODE 0x8E76
1706 #define GL_TESS_GEN_SPACING 0x8E77
1707 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1708 #define GL_TESS_GEN_POINT_MODE 0x8E79
1709 #define GL_ISOLINES 0x8E7A
1710 #define GL_FRACTIONAL_ODD 0x8E7B
1711 #define GL_FRACTIONAL_EVEN 0x8E7C
1712 #define GL_MAX_PATCH_VERTICES 0x8E7D
1713 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1714 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1715 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1716 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1717 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1718 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1719 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1720 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1721 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1722 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1723 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1724 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1725 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1726 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1727 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1728 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1729 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1730 #define GL_TESS_EVALUATION_SHADER 0x8E87
1731 #define GL_TESS_CONTROL_SHADER 0x8E88
1732 #define GL_TRANSFORM_FEEDBACK 0x8E22
1733 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1734 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1735 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1736 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1783 #ifdef GL_GLEXT_PROTOTYPES
1833 #ifndef GL_VERSION_4_1
1834 #define GL_VERSION_4_1 1
1835 #define GL_FIXED 0x140C
1836 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1837 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1838 #define GL_LOW_FLOAT 0x8DF0
1839 #define GL_MEDIUM_FLOAT 0x8DF1
1840 #define GL_HIGH_FLOAT 0x8DF2
1841 #define GL_LOW_INT 0x8DF3
1842 #define GL_MEDIUM_INT 0x8DF4
1843 #define GL_HIGH_INT 0x8DF5
1844 #define GL_SHADER_COMPILER 0x8DFA
1845 #define GL_SHADER_BINARY_FORMATS 0x8DF8
1846 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1847 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1848 #define GL_MAX_VARYING_VECTORS 0x8DFC
1849 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1850 #define GL_RGB565 0x8D62
1851 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1852 #define GL_PROGRAM_BINARY_LENGTH 0x8741
1853 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1854 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
1855 #define GL_VERTEX_SHADER_BIT 0x00000001
1856 #define GL_FRAGMENT_SHADER_BIT 0x00000002
1857 #define GL_GEOMETRY_SHADER_BIT 0x00000004
1858 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1859 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1860 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
1861 #define GL_PROGRAM_SEPARABLE 0x8258
1862 #define GL_ACTIVE_PROGRAM 0x8259
1863 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1864 #define GL_MAX_VIEWPORTS 0x825B
1865 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1866 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1867 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1868 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1869 #define GL_UNDEFINED_VERTEX 0x8260
1958 #ifdef GL_GLEXT_PROTOTYPES
2050 #ifndef GL_VERSION_4_2
2051 #define GL_VERSION_4_2 1
2052 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2053 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2054 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2055 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2056 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2057 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2058 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2059 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2060 #define GL_NUM_SAMPLE_COUNTS 0x9380
2061 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2062 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2063 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2064 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2065 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2066 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2067 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2068 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2069 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2070 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2071 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2072 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2073 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2074 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2075 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2076 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2077 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2078 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2079 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2080 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2081 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2082 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2083 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2084 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2085 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2086 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2087 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2088 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2089 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2090 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2091 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2092 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2093 #define GL_UNIFORM_BARRIER_BIT 0x00000004
2094 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2095 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2096 #define GL_COMMAND_BARRIER_BIT 0x00000040
2097 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2098 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2099 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2100 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2101 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2102 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2103 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2104 #define GL_MAX_IMAGE_UNITS 0x8F38
2105 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2106 #define GL_IMAGE_BINDING_NAME 0x8F3A
2107 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
2108 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
2109 #define GL_IMAGE_BINDING_LAYER 0x8F3D
2110 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
2111 #define GL_IMAGE_1D 0x904C
2112 #define GL_IMAGE_2D 0x904D
2113 #define GL_IMAGE_3D 0x904E
2114 #define GL_IMAGE_2D_RECT 0x904F
2115 #define GL_IMAGE_CUBE 0x9050
2116 #define GL_IMAGE_BUFFER 0x9051
2117 #define GL_IMAGE_1D_ARRAY 0x9052
2118 #define GL_IMAGE_2D_ARRAY 0x9053
2119 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2120 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
2121 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2122 #define GL_INT_IMAGE_1D 0x9057
2123 #define GL_INT_IMAGE_2D 0x9058
2124 #define GL_INT_IMAGE_3D 0x9059
2125 #define GL_INT_IMAGE_2D_RECT 0x905A
2126 #define GL_INT_IMAGE_CUBE 0x905B
2127 #define GL_INT_IMAGE_BUFFER 0x905C
2128 #define GL_INT_IMAGE_1D_ARRAY 0x905D
2129 #define GL_INT_IMAGE_2D_ARRAY 0x905E
2130 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2131 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2132 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2133 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2134 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2135 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2136 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2137 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2138 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2139 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2140 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2141 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2142 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2143 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2144 #define GL_MAX_IMAGE_SAMPLES 0x906D
2145 #define GL_IMAGE_BINDING_FORMAT 0x906E
2146 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2147 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2148 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2149 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2150 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2151 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2152 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2153 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2154 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2155 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
2156 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
2157 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
2158 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
2159 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2172 #ifdef GL_GLEXT_PROTOTYPES
2188 #ifndef GL_VERSION_4_3
2189 #define GL_VERSION_4_3 1
2191 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2192 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2193 #define GL_COMPRESSED_RGB8_ETC2 0x9274
2194 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
2195 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
2196 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
2197 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
2198 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
2199 #define GL_COMPRESSED_R11_EAC 0x9270
2200 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
2201 #define GL_COMPRESSED_RG11_EAC 0x9272
2202 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
2203 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
2204 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
2205 #define GL_MAX_ELEMENT_INDEX 0x8D6B
2206 #define GL_COMPUTE_SHADER 0x91B9
2207 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
2208 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
2209 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
2210 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
2211 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
2212 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
2213 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
2214 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
2215 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
2216 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
2217 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
2218 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
2219 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
2220 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
2221 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
2222 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
2223 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
2224 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
2225 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
2226 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
2227 #define GL_DEBUG_SOURCE_API 0x8246
2228 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
2229 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
2230 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
2231 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
2232 #define GL_DEBUG_SOURCE_OTHER 0x824B
2233 #define GL_DEBUG_TYPE_ERROR 0x824C
2234 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
2235 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
2236 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
2237 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
2238 #define GL_DEBUG_TYPE_OTHER 0x8251
2239 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
2240 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
2241 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
2242 #define GL_DEBUG_SEVERITY_HIGH 0x9146
2243 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
2244 #define GL_DEBUG_SEVERITY_LOW 0x9148
2245 #define GL_DEBUG_TYPE_MARKER 0x8268
2246 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
2247 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
2248 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
2249 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
2250 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
2251 #define GL_BUFFER 0x82E0
2252 #define GL_SHADER 0x82E1
2253 #define GL_PROGRAM 0x82E2
2254 #define GL_QUERY 0x82E3
2255 #define GL_PROGRAM_PIPELINE 0x82E4
2256 #define GL_SAMPLER 0x82E6
2257 #define GL_MAX_LABEL_LENGTH 0x82E8
2258 #define GL_DEBUG_OUTPUT 0x92E0
2259 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
2260 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
2261 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
2262 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
2263 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
2264 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
2265 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
2266 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
2267 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
2268 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
2269 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
2270 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
2271 #define GL_INTERNALFORMAT_PREFERRED 0x8270
2272 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
2273 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
2274 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
2275 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
2276 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
2277 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
2278 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
2279 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
2280 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
2281 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
2282 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
2283 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
2284 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
2285 #define GL_MAX_WIDTH 0x827E
2286 #define GL_MAX_HEIGHT 0x827F
2287 #define GL_MAX_DEPTH 0x8280
2288 #define GL_MAX_LAYERS 0x8281
2289 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
2290 #define GL_COLOR_COMPONENTS 0x8283
2291 #define GL_DEPTH_COMPONENTS 0x8284
2292 #define GL_STENCIL_COMPONENTS 0x8285
2293 #define GL_COLOR_RENDERABLE 0x8286
2294 #define GL_DEPTH_RENDERABLE 0x8287
2295 #define GL_STENCIL_RENDERABLE 0x8288
2296 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
2297 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
2298 #define GL_FRAMEBUFFER_BLEND 0x828B
2299 #define GL_READ_PIXELS 0x828C
2300 #define GL_READ_PIXELS_FORMAT 0x828D
2301 #define GL_READ_PIXELS_TYPE 0x828E
2302 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
2303 #define GL_TEXTURE_IMAGE_TYPE 0x8290
2304 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
2305 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
2306 #define GL_MIPMAP 0x8293
2307 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
2308 #define GL_AUTO_GENERATE_MIPMAP 0x8295
2309 #define GL_COLOR_ENCODING 0x8296
2310 #define GL_SRGB_READ 0x8297
2311 #define GL_SRGB_WRITE 0x8298
2312 #define GL_FILTER 0x829A
2313 #define GL_VERTEX_TEXTURE 0x829B
2314 #define GL_TESS_CONTROL_TEXTURE 0x829C
2315 #define GL_TESS_EVALUATION_TEXTURE 0x829D
2316 #define GL_GEOMETRY_TEXTURE 0x829E
2317 #define GL_FRAGMENT_TEXTURE 0x829F
2318 #define GL_COMPUTE_TEXTURE 0x82A0
2319 #define GL_TEXTURE_SHADOW 0x82A1
2320 #define GL_TEXTURE_GATHER 0x82A2
2321 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
2322 #define GL_SHADER_IMAGE_LOAD 0x82A4
2323 #define GL_SHADER_IMAGE_STORE 0x82A5
2324 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
2325 #define GL_IMAGE_TEXEL_SIZE 0x82A7
2326 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
2327 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
2328 #define GL_IMAGE_PIXEL_TYPE 0x82AA
2329 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
2330 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
2331 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
2332 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
2333 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
2334 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
2335 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
2336 #define GL_CLEAR_BUFFER 0x82B4
2337 #define GL_TEXTURE_VIEW 0x82B5
2338 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
2339 #define GL_FULL_SUPPORT 0x82B7
2340 #define GL_CAVEAT_SUPPORT 0x82B8
2341 #define GL_IMAGE_CLASS_4_X_32 0x82B9
2342 #define GL_IMAGE_CLASS_2_X_32 0x82BA
2343 #define GL_IMAGE_CLASS_1_X_32 0x82BB
2344 #define GL_IMAGE_CLASS_4_X_16 0x82BC
2345 #define GL_IMAGE_CLASS_2_X_16 0x82BD
2346 #define GL_IMAGE_CLASS_1_X_16 0x82BE
2347 #define GL_IMAGE_CLASS_4_X_8 0x82BF
2348 #define GL_IMAGE_CLASS_2_X_8 0x82C0
2349 #define GL_IMAGE_CLASS_1_X_8 0x82C1
2350 #define GL_IMAGE_CLASS_11_11_10 0x82C2
2351 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
2352 #define GL_VIEW_CLASS_128_BITS 0x82C4
2353 #define GL_VIEW_CLASS_96_BITS 0x82C5
2354 #define GL_VIEW_CLASS_64_BITS 0x82C6
2355 #define GL_VIEW_CLASS_48_BITS 0x82C7
2356 #define GL_VIEW_CLASS_32_BITS 0x82C8
2357 #define GL_VIEW_CLASS_24_BITS 0x82C9
2358 #define GL_VIEW_CLASS_16_BITS 0x82CA
2359 #define GL_VIEW_CLASS_8_BITS 0x82CB
2360 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
2361 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
2362 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
2363 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
2364 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
2365 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
2366 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
2367 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
2368 #define GL_UNIFORM 0x92E1
2369 #define GL_UNIFORM_BLOCK 0x92E2
2370 #define GL_PROGRAM_INPUT 0x92E3
2371 #define GL_PROGRAM_OUTPUT 0x92E4
2372 #define GL_BUFFER_VARIABLE 0x92E5
2373 #define GL_SHADER_STORAGE_BLOCK 0x92E6
2374 #define GL_VERTEX_SUBROUTINE 0x92E8
2375 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
2376 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
2377 #define GL_GEOMETRY_SUBROUTINE 0x92EB
2378 #define GL_FRAGMENT_SUBROUTINE 0x92EC
2379 #define GL_COMPUTE_SUBROUTINE 0x92ED
2380 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
2381 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
2382 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
2383 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
2384 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
2385 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
2386 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
2387 #define GL_ACTIVE_RESOURCES 0x92F5
2388 #define GL_MAX_NAME_LENGTH 0x92F6
2389 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
2390 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
2391 #define GL_NAME_LENGTH 0x92F9
2392 #define GL_TYPE 0x92FA
2393 #define GL_ARRAY_SIZE 0x92FB
2394 #define GL_OFFSET 0x92FC
2395 #define GL_BLOCK_INDEX 0x92FD
2396 #define GL_ARRAY_STRIDE 0x92FE
2397 #define GL_MATRIX_STRIDE 0x92FF
2398 #define GL_IS_ROW_MAJOR 0x9300
2399 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
2400 #define GL_BUFFER_BINDING 0x9302
2401 #define GL_BUFFER_DATA_SIZE 0x9303
2402 #define GL_NUM_ACTIVE_VARIABLES 0x9304
2403 #define GL_ACTIVE_VARIABLES 0x9305
2404 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
2405 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
2406 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
2407 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
2408 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
2409 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
2410 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
2411 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
2412 #define GL_LOCATION 0x930E
2413 #define GL_LOCATION_INDEX 0x930F
2414 #define GL_IS_PER_PATCH 0x92E7
2415 #define GL_SHADER_STORAGE_BUFFER 0x90D2
2416 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
2417 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
2418 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
2419 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
2420 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
2421 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
2422 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
2423 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
2424 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
2425 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
2426 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
2427 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
2428 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
2429 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
2430 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
2431 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
2432 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
2433 #define GL_TEXTURE_BUFFER_SIZE 0x919E
2434 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
2435 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
2436 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
2437 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
2438 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
2439 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
2440 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
2441 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
2442 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
2443 #define GL_VERTEX_BINDING_OFFSET 0x82D7
2444 #define GL_VERTEX_BINDING_STRIDE 0x82D8
2445 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
2446 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
2447 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
2448 #define GL_DISPLAY_LIST 0x82E7
2453 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2492 #ifdef GL_GLEXT_PROTOTYPES
2497 GLAPI void APIENTRY glCopyImageSubData (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2539 #ifndef GL_VERSION_4_4
2540 #define GL_VERSION_4_4 1
2541 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2542 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
2543 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
2544 #define GL_MAP_PERSISTENT_BIT 0x0040
2545 #define GL_MAP_COHERENT_BIT 0x0080
2546 #define GL_DYNAMIC_STORAGE_BIT 0x0100
2547 #define GL_CLIENT_STORAGE_BIT 0x0200
2548 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
2549 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
2550 #define GL_BUFFER_STORAGE_FLAGS 0x8220
2551 #define GL_CLEAR_TEXTURE 0x9365
2552 #define GL_LOCATION_COMPONENT 0x934A
2553 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
2554 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
2555 #define GL_QUERY_BUFFER 0x9192
2556 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
2557 #define GL_QUERY_BUFFER_BINDING 0x9193
2558 #define GL_QUERY_RESULT_NO_WAIT 0x9194
2559 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
2562 typedef void (
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2569 #ifdef GL_GLEXT_PROTOTYPES
2572 GLAPI void APIENTRY glClearTexSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2582 #ifndef GL_ARB_ES2_compatibility
2583 #define GL_ARB_ES2_compatibility 1
2586 #ifndef GL_ARB_ES3_compatibility
2587 #define GL_ARB_ES3_compatibility 1
2590 #ifndef GL_ARB_arrays_of_arrays
2591 #define GL_ARB_arrays_of_arrays 1
2594 #ifndef GL_ARB_base_instance
2595 #define GL_ARB_base_instance 1
2598 #ifndef GL_ARB_bindless_texture
2599 #define GL_ARB_bindless_texture 1
2601 #define GL_UNSIGNED_INT64_ARB 0x140F
2618 #ifdef GL_GLEXT_PROTOTYPES
2638 #ifndef GL_ARB_blend_func_extended
2639 #define GL_ARB_blend_func_extended 1
2642 #ifndef GL_ARB_buffer_storage
2643 #define GL_ARB_buffer_storage 1
2646 #ifndef GL_ARB_cl_event
2647 #define GL_ARB_cl_event 1
2650 #define GL_SYNC_CL_EVENT_ARB 0x8240
2651 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2653 #ifdef GL_GLEXT_PROTOTYPES
2658 #ifndef GL_ARB_clear_buffer_object
2659 #define GL_ARB_clear_buffer_object 1
2662 #ifndef GL_ARB_clear_texture
2663 #define GL_ARB_clear_texture 1
2666 #ifndef GL_ARB_color_buffer_float
2667 #define GL_ARB_color_buffer_float 1
2668 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
2669 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
2670 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
2671 #define GL_CLAMP_READ_COLOR_ARB 0x891C
2672 #define GL_FIXED_ONLY_ARB 0x891D
2674 #ifdef GL_GLEXT_PROTOTYPES
2679 #ifndef GL_ARB_compatibility
2680 #define GL_ARB_compatibility 1
2683 #ifndef GL_ARB_compressed_texture_pixel_storage
2684 #define GL_ARB_compressed_texture_pixel_storage 1
2687 #ifndef GL_ARB_compute_shader
2688 #define GL_ARB_compute_shader 1
2689 #define GL_COMPUTE_SHADER_BIT 0x00000020
2692 #ifndef GL_ARB_compute_variable_group_size
2693 #define GL_ARB_compute_variable_group_size 1
2694 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
2695 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
2696 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
2697 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
2699 #ifdef GL_GLEXT_PROTOTYPES
2704 #ifndef GL_ARB_conservative_depth
2705 #define GL_ARB_conservative_depth 1
2708 #ifndef GL_ARB_copy_buffer
2709 #define GL_ARB_copy_buffer 1
2710 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
2711 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
2714 #ifndef GL_ARB_copy_image
2715 #define GL_ARB_copy_image 1
2718 #ifndef GL_ARB_debug_output
2719 #define GL_ARB_debug_output 1
2721 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2722 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2723 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2724 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2725 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2726 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2727 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2728 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2729 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2730 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2731 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2732 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2733 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2734 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2735 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2736 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2737 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2738 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2739 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2740 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2741 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2742 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2747 #ifdef GL_GLEXT_PROTOTYPES
2755 #ifndef GL_ARB_depth_buffer_float
2756 #define GL_ARB_depth_buffer_float 1
2759 #ifndef GL_ARB_depth_clamp
2760 #define GL_ARB_depth_clamp 1
2763 #ifndef GL_ARB_depth_texture
2764 #define GL_ARB_depth_texture 1
2765 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
2766 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
2767 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
2768 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
2769 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
2772 #ifndef GL_ARB_draw_buffers
2773 #define GL_ARB_draw_buffers 1
2774 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
2775 #define GL_DRAW_BUFFER0_ARB 0x8825
2776 #define GL_DRAW_BUFFER1_ARB 0x8826
2777 #define GL_DRAW_BUFFER2_ARB 0x8827
2778 #define GL_DRAW_BUFFER3_ARB 0x8828
2779 #define GL_DRAW_BUFFER4_ARB 0x8829
2780 #define GL_DRAW_BUFFER5_ARB 0x882A
2781 #define GL_DRAW_BUFFER6_ARB 0x882B
2782 #define GL_DRAW_BUFFER7_ARB 0x882C
2783 #define GL_DRAW_BUFFER8_ARB 0x882D
2784 #define GL_DRAW_BUFFER9_ARB 0x882E
2785 #define GL_DRAW_BUFFER10_ARB 0x882F
2786 #define GL_DRAW_BUFFER11_ARB 0x8830
2787 #define GL_DRAW_BUFFER12_ARB 0x8831
2788 #define GL_DRAW_BUFFER13_ARB 0x8832
2789 #define GL_DRAW_BUFFER14_ARB 0x8833
2790 #define GL_DRAW_BUFFER15_ARB 0x8834
2792 #ifdef GL_GLEXT_PROTOTYPES
2797 #ifndef GL_ARB_draw_buffers_blend
2798 #define GL_ARB_draw_buffers_blend 1
2803 #ifdef GL_GLEXT_PROTOTYPES
2811 #ifndef GL_ARB_draw_elements_base_vertex
2812 #define GL_ARB_draw_elements_base_vertex 1
2815 #ifndef GL_ARB_draw_indirect
2816 #define GL_ARB_draw_indirect 1
2819 #ifndef GL_ARB_draw_instanced
2820 #define GL_ARB_draw_instanced 1
2823 #ifdef GL_GLEXT_PROTOTYPES
2829 #ifndef GL_ARB_enhanced_layouts
2830 #define GL_ARB_enhanced_layouts 1
2833 #ifndef GL_ARB_explicit_attrib_location
2834 #define GL_ARB_explicit_attrib_location 1
2837 #ifndef GL_ARB_explicit_uniform_location
2838 #define GL_ARB_explicit_uniform_location 1
2841 #ifndef GL_ARB_fragment_coord_conventions
2842 #define GL_ARB_fragment_coord_conventions 1
2845 #ifndef GL_ARB_fragment_layer_viewport
2846 #define GL_ARB_fragment_layer_viewport 1
2849 #ifndef GL_ARB_fragment_program
2850 #define GL_ARB_fragment_program 1
2851 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
2852 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
2853 #define GL_PROGRAM_LENGTH_ARB 0x8627
2854 #define GL_PROGRAM_FORMAT_ARB 0x8876
2855 #define GL_PROGRAM_BINDING_ARB 0x8677
2856 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
2857 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
2858 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
2859 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
2860 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
2861 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
2862 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
2863 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
2864 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
2865 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
2866 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
2867 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
2868 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
2869 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
2870 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
2871 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
2872 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
2873 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
2874 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
2875 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2876 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2877 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2878 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2879 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2880 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2881 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2882 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2883 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2884 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2885 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2886 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2887 #define GL_PROGRAM_STRING_ARB 0x8628
2888 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
2889 #define GL_CURRENT_MATRIX_ARB 0x8641
2890 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
2891 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2892 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
2893 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2894 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
2895 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
2896 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
2897 #define GL_MATRIX0_ARB 0x88C0
2898 #define GL_MATRIX1_ARB 0x88C1
2899 #define GL_MATRIX2_ARB 0x88C2
2900 #define GL_MATRIX3_ARB 0x88C3
2901 #define GL_MATRIX4_ARB 0x88C4
2902 #define GL_MATRIX5_ARB 0x88C5
2903 #define GL_MATRIX6_ARB 0x88C6
2904 #define GL_MATRIX7_ARB 0x88C7
2905 #define GL_MATRIX8_ARB 0x88C8
2906 #define GL_MATRIX9_ARB 0x88C9
2907 #define GL_MATRIX10_ARB 0x88CA
2908 #define GL_MATRIX11_ARB 0x88CB
2909 #define GL_MATRIX12_ARB 0x88CC
2910 #define GL_MATRIX13_ARB 0x88CD
2911 #define GL_MATRIX14_ARB 0x88CE
2912 #define GL_MATRIX15_ARB 0x88CF
2913 #define GL_MATRIX16_ARB 0x88D0
2914 #define GL_MATRIX17_ARB 0x88D1
2915 #define GL_MATRIX18_ARB 0x88D2
2916 #define GL_MATRIX19_ARB 0x88D3
2917 #define GL_MATRIX20_ARB 0x88D4
2918 #define GL_MATRIX21_ARB 0x88D5
2919 #define GL_MATRIX22_ARB 0x88D6
2920 #define GL_MATRIX23_ARB 0x88D7
2921 #define GL_MATRIX24_ARB 0x88D8
2922 #define GL_MATRIX25_ARB 0x88D9
2923 #define GL_MATRIX26_ARB 0x88DA
2924 #define GL_MATRIX27_ARB 0x88DB
2925 #define GL_MATRIX28_ARB 0x88DC
2926 #define GL_MATRIX29_ARB 0x88DD
2927 #define GL_MATRIX30_ARB 0x88DE
2928 #define GL_MATRIX31_ARB 0x88DF
2948 #ifdef GL_GLEXT_PROTOTYPES
2971 #ifndef GL_ARB_fragment_program_shadow
2972 #define GL_ARB_fragment_program_shadow 1
2975 #ifndef GL_ARB_fragment_shader
2976 #define GL_ARB_fragment_shader 1
2977 #define GL_FRAGMENT_SHADER_ARB 0x8B30
2978 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
2979 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
2982 #ifndef GL_ARB_framebuffer_no_attachments
2983 #define GL_ARB_framebuffer_no_attachments 1
2986 #ifndef GL_ARB_framebuffer_object
2987 #define GL_ARB_framebuffer_object 1
2990 #ifndef GL_ARB_framebuffer_sRGB
2991 #define GL_ARB_framebuffer_sRGB 1
2994 #ifndef GL_KHR_context_flush_control
2995 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2996 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2999 #ifndef GL_ARB_geometry_shader4
3000 #define GL_ARB_geometry_shader4 1
3001 #define GL_LINES_ADJACENCY_ARB 0x000A
3002 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
3003 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
3004 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
3005 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
3006 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3007 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
3008 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
3009 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
3010 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
3011 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
3012 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
3013 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3014 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3015 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3016 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3017 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3018 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3023 #ifdef GL_GLEXT_PROTOTYPES
3031 #ifndef GL_ARB_get_program_binary
3032 #define GL_ARB_get_program_binary 1
3035 #ifndef GL_ARB_gpu_shader5
3036 #define GL_ARB_gpu_shader5 1
3039 #ifndef GL_ARB_gpu_shader_fp64
3040 #define GL_ARB_gpu_shader_fp64 1
3043 #ifndef GL_ARB_half_float_pixel
3044 #define GL_ARB_half_float_pixel 1
3046 #define GL_HALF_FLOAT_ARB 0x140B
3049 #ifndef GL_ARB_half_float_vertex
3050 #define GL_ARB_half_float_vertex 1
3053 #ifndef GL_ARB_imaging
3054 #define GL_ARB_imaging 1
3055 #define GL_BLEND_COLOR 0x8005
3056 #define GL_BLEND_EQUATION 0x8009
3057 #define GL_CONVOLUTION_1D 0x8010
3058 #define GL_CONVOLUTION_2D 0x8011
3059 #define GL_SEPARABLE_2D 0x8012
3060 #define GL_CONVOLUTION_BORDER_MODE 0x8013
3061 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
3062 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
3063 #define GL_REDUCE 0x8016
3064 #define GL_CONVOLUTION_FORMAT 0x8017
3065 #define GL_CONVOLUTION_WIDTH 0x8018
3066 #define GL_CONVOLUTION_HEIGHT 0x8019
3067 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
3068 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
3069 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
3070 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
3071 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
3072 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
3073 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
3074 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
3075 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
3076 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
3077 #define GL_HISTOGRAM 0x8024
3078 #define GL_PROXY_HISTOGRAM 0x8025
3079 #define GL_HISTOGRAM_WIDTH 0x8026
3080 #define GL_HISTOGRAM_FORMAT 0x8027
3081 #define GL_HISTOGRAM_RED_SIZE 0x8028
3082 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
3083 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
3084 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
3085 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
3086 #define GL_HISTOGRAM_SINK 0x802D
3087 #define GL_MINMAX 0x802E
3088 #define GL_MINMAX_FORMAT 0x802F
3089 #define GL_MINMAX_SINK 0x8030
3090 #define GL_TABLE_TOO_LARGE 0x8031
3091 #define GL_COLOR_MATRIX 0x80B1
3092 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
3093 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
3094 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
3095 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
3096 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
3097 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
3098 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
3099 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
3100 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
3101 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
3102 #define GL_COLOR_TABLE 0x80D0
3103 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
3104 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
3105 #define GL_PROXY_COLOR_TABLE 0x80D3
3106 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
3107 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
3108 #define GL_COLOR_TABLE_SCALE 0x80D6
3109 #define GL_COLOR_TABLE_BIAS 0x80D7
3110 #define GL_COLOR_TABLE_FORMAT 0x80D8
3111 #define GL_COLOR_TABLE_WIDTH 0x80D9
3112 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
3113 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
3114 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
3115 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
3116 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
3117 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
3118 #define GL_CONSTANT_BORDER 0x8151
3119 #define GL_REPLICATE_BORDER 0x8153
3120 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
3153 #ifdef GL_GLEXT_PROTOTYPES
3189 #ifndef GL_ARB_indirect_parameters
3190 #define GL_ARB_indirect_parameters 1
3191 #define GL_PARAMETER_BUFFER_ARB 0x80EE
3192 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
3195 #ifdef GL_GLEXT_PROTOTYPES
3201 #ifndef GL_ARB_instanced_arrays
3202 #define GL_ARB_instanced_arrays 1
3203 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3205 #ifdef GL_GLEXT_PROTOTYPES
3210 #ifndef GL_ARB_internalformat_query
3211 #define GL_ARB_internalformat_query 1
3214 #ifndef GL_ARB_internalformat_query2
3215 #define GL_ARB_internalformat_query2 1
3216 #define GL_SRGB_DECODE_ARB 0x8299
3219 #ifndef GL_ARB_invalidate_subdata
3220 #define GL_ARB_invalidate_subdata 1
3223 #ifndef GL_ARB_map_buffer_alignment
3224 #define GL_ARB_map_buffer_alignment 1
3227 #ifndef GL_ARB_map_buffer_range
3228 #define GL_ARB_map_buffer_range 1
3231 #ifndef GL_ARB_matrix_palette
3232 #define GL_ARB_matrix_palette 1
3233 #define GL_MATRIX_PALETTE_ARB 0x8840
3234 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
3235 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
3236 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
3237 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
3238 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
3239 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
3240 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
3241 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
3242 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
3248 #ifdef GL_GLEXT_PROTOTYPES
3257 #ifndef GL_ARB_multi_bind
3258 #define GL_ARB_multi_bind 1
3261 #ifndef GL_ARB_multi_draw_indirect
3262 #define GL_ARB_multi_draw_indirect 1
3265 #ifndef GL_ARB_multisample
3266 #define GL_ARB_multisample 1
3267 #define GL_MULTISAMPLE_ARB 0x809D
3268 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
3269 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
3270 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
3271 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
3272 #define GL_SAMPLES_ARB 0x80A9
3273 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
3274 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
3275 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
3277 #ifdef GL_GLEXT_PROTOTYPES
3282 #ifndef GL_ARB_multitexture
3283 #define GL_ARB_multitexture 1
3284 #define GL_TEXTURE0_ARB 0x84C0
3285 #define GL_TEXTURE1_ARB 0x84C1
3286 #define GL_TEXTURE2_ARB 0x84C2
3287 #define GL_TEXTURE3_ARB 0x84C3
3288 #define GL_TEXTURE4_ARB 0x84C4
3289 #define GL_TEXTURE5_ARB 0x84C5
3290 #define GL_TEXTURE6_ARB 0x84C6
3291 #define GL_TEXTURE7_ARB 0x84C7
3292 #define GL_TEXTURE8_ARB 0x84C8
3293 #define GL_TEXTURE9_ARB 0x84C9
3294 #define GL_TEXTURE10_ARB 0x84CA
3295 #define GL_TEXTURE11_ARB 0x84CB
3296 #define GL_TEXTURE12_ARB 0x84CC
3297 #define GL_TEXTURE13_ARB 0x84CD
3298 #define GL_TEXTURE14_ARB 0x84CE
3299 #define GL_TEXTURE15_ARB 0x84CF
3300 #define GL_TEXTURE16_ARB 0x84D0
3301 #define GL_TEXTURE17_ARB 0x84D1
3302 #define GL_TEXTURE18_ARB 0x84D2
3303 #define GL_TEXTURE19_ARB 0x84D3
3304 #define GL_TEXTURE20_ARB 0x84D4
3305 #define GL_TEXTURE21_ARB 0x84D5
3306 #define GL_TEXTURE22_ARB 0x84D6
3307 #define GL_TEXTURE23_ARB 0x84D7
3308 #define GL_TEXTURE24_ARB 0x84D8
3309 #define GL_TEXTURE25_ARB 0x84D9
3310 #define GL_TEXTURE26_ARB 0x84DA
3311 #define GL_TEXTURE27_ARB 0x84DB
3312 #define GL_TEXTURE28_ARB 0x84DC
3313 #define GL_TEXTURE29_ARB 0x84DD
3314 #define GL_TEXTURE30_ARB 0x84DE
3315 #define GL_TEXTURE31_ARB 0x84DF
3316 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
3317 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
3318 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
3353 #ifdef GL_GLEXT_PROTOTYPES
3391 #ifndef GL_ARB_occlusion_query
3392 #define GL_ARB_occlusion_query 1
3393 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
3394 #define GL_CURRENT_QUERY_ARB 0x8865
3395 #define GL_QUERY_RESULT_ARB 0x8866
3396 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3397 #define GL_SAMPLES_PASSED_ARB 0x8914
3406 #ifdef GL_GLEXT_PROTOTYPES
3418 #ifndef GL_ARB_occlusion_query2
3419 #define GL_ARB_occlusion_query2 1
3422 #ifndef GL_ARB_pixel_buffer_object
3423 #define GL_ARB_pixel_buffer_object 1
3424 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3425 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3426 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3427 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3430 #ifndef GL_ARB_point_parameters
3431 #define GL_ARB_point_parameters 1
3432 #define GL_POINT_SIZE_MIN_ARB 0x8126
3433 #define GL_POINT_SIZE_MAX_ARB 0x8127
3434 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
3435 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
3438 #ifdef GL_GLEXT_PROTOTYPES
3444 #ifndef GL_ARB_point_sprite
3445 #define GL_ARB_point_sprite 1
3446 #define GL_POINT_SPRITE_ARB 0x8861
3447 #define GL_COORD_REPLACE_ARB 0x8862
3450 #ifndef GL_ARB_program_interface_query
3451 #define GL_ARB_program_interface_query 1
3454 #ifndef GL_ARB_provoking_vertex
3455 #define GL_ARB_provoking_vertex 1
3458 #ifndef GL_ARB_query_buffer_object
3459 #define GL_ARB_query_buffer_object 1
3462 #ifndef GL_ARB_robust_buffer_access_behavior
3463 #define GL_ARB_robust_buffer_access_behavior 1
3466 #ifndef GL_ARB_robustness
3467 #define GL_ARB_robustness 1
3468 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
3469 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
3470 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
3471 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
3472 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
3473 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
3474 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
3495 #ifdef GL_GLEXT_PROTOTYPES
3519 #ifndef GL_ARB_robustness_isolation
3520 #define GL_ARB_robustness_isolation 1
3523 #ifndef GL_ARB_sample_shading
3524 #define GL_ARB_sample_shading 1
3525 #define GL_SAMPLE_SHADING_ARB 0x8C36
3526 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
3528 #ifdef GL_GLEXT_PROTOTYPES
3533 #ifndef GL_ARB_sampler_objects
3534 #define GL_ARB_sampler_objects 1
3537 #ifndef GL_ARB_seamless_cube_map
3538 #define GL_ARB_seamless_cube_map 1
3541 #ifndef GL_ARB_seamless_cubemap_per_texture
3542 #define GL_ARB_seamless_cubemap_per_texture 1
3545 #ifndef GL_ARB_separate_shader_objects
3546 #define GL_ARB_separate_shader_objects 1
3549 #ifndef GL_ARB_shader_atomic_counters
3550 #define GL_ARB_shader_atomic_counters 1
3553 #ifndef GL_ARB_shader_bit_encoding
3554 #define GL_ARB_shader_bit_encoding 1
3557 #ifndef GL_ARB_shader_draw_parameters
3558 #define GL_ARB_shader_draw_parameters 1
3561 #ifndef GL_ARB_shader_group_vote
3562 #define GL_ARB_shader_group_vote 1
3565 #ifndef GL_ARB_shader_image_load_store
3566 #define GL_ARB_shader_image_load_store 1
3569 #ifndef GL_ARB_shader_image_size
3570 #define GL_ARB_shader_image_size 1
3573 #ifndef GL_ARB_shader_objects
3574 #define GL_ARB_shader_objects 1
3581 #define GL_PROGRAM_OBJECT_ARB 0x8B40
3582 #define GL_SHADER_OBJECT_ARB 0x8B48
3583 #define GL_OBJECT_TYPE_ARB 0x8B4E
3584 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
3585 #define GL_FLOAT_VEC2_ARB 0x8B50
3586 #define GL_FLOAT_VEC3_ARB 0x8B51
3587 #define GL_FLOAT_VEC4_ARB 0x8B52
3588 #define GL_INT_VEC2_ARB 0x8B53
3589 #define GL_INT_VEC3_ARB 0x8B54
3590 #define GL_INT_VEC4_ARB 0x8B55
3591 #define GL_BOOL_ARB 0x8B56
3592 #define GL_BOOL_VEC2_ARB 0x8B57
3593 #define GL_BOOL_VEC3_ARB 0x8B58
3594 #define GL_BOOL_VEC4_ARB 0x8B59
3595 #define GL_FLOAT_MAT2_ARB 0x8B5A
3596 #define GL_FLOAT_MAT3_ARB 0x8B5B
3597 #define GL_FLOAT_MAT4_ARB 0x8B5C
3598 #define GL_SAMPLER_1D_ARB 0x8B5D
3599 #define GL_SAMPLER_2D_ARB 0x8B5E
3600 #define GL_SAMPLER_3D_ARB 0x8B5F
3601 #define GL_SAMPLER_CUBE_ARB 0x8B60
3602 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
3603 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
3604 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
3605 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
3606 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
3607 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
3608 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
3609 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
3610 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
3611 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
3612 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
3613 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
3614 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
3654 #ifdef GL_GLEXT_PROTOTYPES
3697 #ifndef GL_ARB_shader_precision
3698 #define GL_ARB_shader_precision 1
3701 #ifndef GL_ARB_shader_stencil_export
3702 #define GL_ARB_shader_stencil_export 1
3705 #ifndef GL_ARB_shader_storage_buffer_object
3706 #define GL_ARB_shader_storage_buffer_object 1
3709 #ifndef GL_ARB_shader_subroutine
3710 #define GL_ARB_shader_subroutine 1
3713 #ifndef GL_ARB_shader_texture_lod
3714 #define GL_ARB_shader_texture_lod 1
3717 #ifndef GL_ARB_shading_language_100
3718 #define GL_ARB_shading_language_100 1
3719 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
3722 #ifndef GL_ARB_shading_language_420pack
3723 #define GL_ARB_shading_language_420pack 1
3726 #ifndef GL_ARB_shading_language_include
3727 #define GL_ARB_shading_language_include 1
3728 #define GL_SHADER_INCLUDE_ARB 0x8DAE
3729 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
3730 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
3737 #ifdef GL_GLEXT_PROTOTYPES
3747 #ifndef GL_ARB_shading_language_packing
3748 #define GL_ARB_shading_language_packing 1
3751 #ifndef GL_ARB_shadow
3752 #define GL_ARB_shadow 1
3753 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
3754 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
3755 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
3758 #ifndef GL_ARB_shadow_ambient
3759 #define GL_ARB_shadow_ambient 1
3760 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
3763 #ifndef GL_ARB_sparse_texture
3764 #define GL_ARB_sparse_texture 1
3765 #define GL_TEXTURE_SPARSE_ARB 0x91A6
3766 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
3767 #define GL_MIN_SPARSE_LEVEL_ARB 0x919B
3768 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
3769 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
3770 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
3771 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
3772 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
3773 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
3774 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
3775 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
3777 #ifdef GL_GLEXT_PROTOTYPES
3782 #ifndef GL_ARB_stencil_texturing
3783 #define GL_ARB_stencil_texturing 1
3787 #define GL_ARB_sync 1
3790 #ifndef GL_ARB_tessellation_shader
3791 #define GL_ARB_tessellation_shader 1
3794 #ifndef GL_ARB_texture_border_clamp
3795 #define GL_ARB_texture_border_clamp 1
3796 #define GL_CLAMP_TO_BORDER_ARB 0x812D
3799 #ifndef GL_ARB_texture_buffer_object
3800 #define GL_ARB_texture_buffer_object 1
3801 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
3802 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
3803 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
3804 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
3805 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
3807 #ifdef GL_GLEXT_PROTOTYPES
3812 #ifndef GL_ARB_texture_buffer_object_rgb32
3813 #define GL_ARB_texture_buffer_object_rgb32 1
3816 #ifndef GL_ARB_texture_buffer_range
3817 #define GL_ARB_texture_buffer_range 1
3820 #ifndef GL_ARB_texture_compression
3821 #define GL_ARB_texture_compression 1
3822 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
3823 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
3824 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
3825 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
3826 #define GL_COMPRESSED_RGB_ARB 0x84ED
3827 #define GL_COMPRESSED_RGBA_ARB 0x84EE
3828 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
3829 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
3830 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
3831 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
3832 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
3836 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
3840 #ifdef GL_GLEXT_PROTOTYPES
3844 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
3851 #ifndef GL_ARB_texture_compression_bptc
3852 #define GL_ARB_texture_compression_bptc 1
3853 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
3854 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
3855 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
3856 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
3859 #ifndef GL_ARB_texture_compression_rgtc
3860 #define GL_ARB_texture_compression_rgtc 1
3863 #ifndef GL_ARB_texture_cube_map
3864 #define GL_ARB_texture_cube_map 1
3865 #define GL_NORMAL_MAP_ARB 0x8511
3866 #define GL_REFLECTION_MAP_ARB 0x8512
3867 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
3868 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
3869 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
3870 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
3871 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
3872 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
3873 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
3874 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
3875 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
3876 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
3879 #ifndef GL_ARB_texture_cube_map_array
3880 #define GL_ARB_texture_cube_map_array 1
3881 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
3882 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
3883 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
3884 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
3885 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
3886 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
3887 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
3890 #ifndef GL_ARB_texture_env_add
3891 #define GL_ARB_texture_env_add 1
3894 #ifndef GL_ARB_texture_env_combine
3895 #define GL_ARB_texture_env_combine 1
3896 #define GL_COMBINE_ARB 0x8570
3897 #define GL_COMBINE_RGB_ARB 0x8571
3898 #define GL_COMBINE_ALPHA_ARB 0x8572
3899 #define GL_SOURCE0_RGB_ARB 0x8580
3900 #define GL_SOURCE1_RGB_ARB 0x8581
3901 #define GL_SOURCE2_RGB_ARB 0x8582
3902 #define GL_SOURCE0_ALPHA_ARB 0x8588
3903 #define GL_SOURCE1_ALPHA_ARB 0x8589
3904 #define GL_SOURCE2_ALPHA_ARB 0x858A
3905 #define GL_OPERAND0_RGB_ARB 0x8590
3906 #define GL_OPERAND1_RGB_ARB 0x8591
3907 #define GL_OPERAND2_RGB_ARB 0x8592
3908 #define GL_OPERAND0_ALPHA_ARB 0x8598
3909 #define GL_OPERAND1_ALPHA_ARB 0x8599
3910 #define GL_OPERAND2_ALPHA_ARB 0x859A
3911 #define GL_RGB_SCALE_ARB 0x8573
3912 #define GL_ADD_SIGNED_ARB 0x8574
3913 #define GL_INTERPOLATE_ARB 0x8575
3914 #define GL_SUBTRACT_ARB 0x84E7
3915 #define GL_CONSTANT_ARB 0x8576
3916 #define GL_PRIMARY_COLOR_ARB 0x8577
3917 #define GL_PREVIOUS_ARB 0x8578
3920 #ifndef GL_ARB_texture_env_crossbar
3921 #define GL_ARB_texture_env_crossbar 1
3924 #ifndef GL_ARB_texture_env_dot3
3925 #define GL_ARB_texture_env_dot3 1
3926 #define GL_DOT3_RGB_ARB 0x86AE
3927 #define GL_DOT3_RGBA_ARB 0x86AF
3930 #ifndef GL_ARB_texture_float
3931 #define GL_ARB_texture_float 1
3932 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
3933 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
3934 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
3935 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
3936 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
3937 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
3938 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
3939 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
3940 #define GL_RGBA32F_ARB 0x8814
3941 #define GL_RGB32F_ARB 0x8815
3942 #define GL_ALPHA32F_ARB 0x8816
3943 #define GL_INTENSITY32F_ARB 0x8817
3944 #define GL_LUMINANCE32F_ARB 0x8818
3945 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
3946 #define GL_RGBA16F_ARB 0x881A
3947 #define GL_RGB16F_ARB 0x881B
3948 #define GL_ALPHA16F_ARB 0x881C
3949 #define GL_INTENSITY16F_ARB 0x881D
3950 #define GL_LUMINANCE16F_ARB 0x881E
3951 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
3954 #ifndef GL_ARB_texture_gather
3955 #define GL_ARB_texture_gather 1
3956 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
3957 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
3958 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
3961 #ifndef GL_ARB_texture_mirror_clamp_to_edge
3962 #define GL_ARB_texture_mirror_clamp_to_edge 1
3965 #ifndef GL_ARB_texture_mirrored_repeat
3966 #define GL_ARB_texture_mirrored_repeat 1
3967 #define GL_MIRRORED_REPEAT_ARB 0x8370
3970 #ifndef GL_ARB_texture_multisample
3971 #define GL_ARB_texture_multisample 1
3974 #ifndef GL_ARB_texture_non_power_of_two
3975 #define GL_ARB_texture_non_power_of_two 1
3978 #ifndef GL_ARB_texture_query_levels
3979 #define GL_ARB_texture_query_levels 1
3982 #ifndef GL_ARB_texture_query_lod
3983 #define GL_ARB_texture_query_lod 1
3986 #ifndef GL_ARB_texture_rectangle
3987 #define GL_ARB_texture_rectangle 1
3988 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
3989 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
3990 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
3991 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
3994 #ifndef GL_ARB_texture_rg
3995 #define GL_ARB_texture_rg 1
3998 #ifndef GL_ARB_texture_rgb10_a2ui
3999 #define GL_ARB_texture_rgb10_a2ui 1
4002 #ifndef GL_ARB_texture_stencil8
4003 #define GL_ARB_texture_stencil8 1
4006 #ifndef GL_ARB_texture_storage
4007 #define GL_ARB_texture_storage 1
4010 #ifndef GL_ARB_texture_storage_multisample
4011 #define GL_ARB_texture_storage_multisample 1
4014 #ifndef GL_ARB_texture_swizzle
4015 #define GL_ARB_texture_swizzle 1
4018 #ifndef GL_ARB_texture_view
4019 #define GL_ARB_texture_view 1
4022 #ifndef GL_ARB_timer_query
4023 #define GL_ARB_timer_query 1
4026 #ifndef GL_ARB_transform_feedback2
4027 #define GL_ARB_transform_feedback2 1
4028 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
4029 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
4032 #ifndef GL_ARB_transform_feedback3
4033 #define GL_ARB_transform_feedback3 1
4036 #ifndef GL_ARB_transform_feedback_instanced
4037 #define GL_ARB_transform_feedback_instanced 1
4040 #ifndef GL_ARB_transpose_matrix
4041 #define GL_ARB_transpose_matrix 1
4042 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
4043 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
4044 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
4045 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
4050 #ifdef GL_GLEXT_PROTOTYPES
4058 #ifndef GL_ARB_uniform_buffer_object
4059 #define GL_ARB_uniform_buffer_object 1
4060 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
4061 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
4062 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
4065 #ifndef GL_ARB_vertex_array_bgra
4066 #define GL_ARB_vertex_array_bgra 1
4069 #ifndef GL_ARB_vertex_array_object
4070 #define GL_ARB_vertex_array_object 1
4073 #ifndef GL_ARB_vertex_attrib_64bit
4074 #define GL_ARB_vertex_attrib_64bit 1
4077 #ifndef GL_ARB_vertex_attrib_binding
4078 #define GL_ARB_vertex_attrib_binding 1
4081 #ifndef GL_ARB_vertex_blend
4082 #define GL_ARB_vertex_blend 1
4083 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
4084 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
4085 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
4086 #define GL_VERTEX_BLEND_ARB 0x86A7
4087 #define GL_CURRENT_WEIGHT_ARB 0x86A8
4088 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
4089 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
4090 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
4091 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
4092 #define GL_WEIGHT_ARRAY_ARB 0x86AD
4093 #define GL_MODELVIEW0_ARB 0x1700
4094 #define GL_MODELVIEW1_ARB 0x850A
4095 #define GL_MODELVIEW2_ARB 0x8722
4096 #define GL_MODELVIEW3_ARB 0x8723
4097 #define GL_MODELVIEW4_ARB 0x8724
4098 #define GL_MODELVIEW5_ARB 0x8725
4099 #define GL_MODELVIEW6_ARB 0x8726
4100 #define GL_MODELVIEW7_ARB 0x8727
4101 #define GL_MODELVIEW8_ARB 0x8728
4102 #define GL_MODELVIEW9_ARB 0x8729
4103 #define GL_MODELVIEW10_ARB 0x872A
4104 #define GL_MODELVIEW11_ARB 0x872B
4105 #define GL_MODELVIEW12_ARB 0x872C
4106 #define GL_MODELVIEW13_ARB 0x872D
4107 #define GL_MODELVIEW14_ARB 0x872E
4108 #define GL_MODELVIEW15_ARB 0x872F
4109 #define GL_MODELVIEW16_ARB 0x8730
4110 #define GL_MODELVIEW17_ARB 0x8731
4111 #define GL_MODELVIEW18_ARB 0x8732
4112 #define GL_MODELVIEW19_ARB 0x8733
4113 #define GL_MODELVIEW20_ARB 0x8734
4114 #define GL_MODELVIEW21_ARB 0x8735
4115 #define GL_MODELVIEW22_ARB 0x8736
4116 #define GL_MODELVIEW23_ARB 0x8737
4117 #define GL_MODELVIEW24_ARB 0x8738
4118 #define GL_MODELVIEW25_ARB 0x8739
4119 #define GL_MODELVIEW26_ARB 0x873A
4120 #define GL_MODELVIEW27_ARB 0x873B
4121 #define GL_MODELVIEW28_ARB 0x873C
4122 #define GL_MODELVIEW29_ARB 0x873D
4123 #define GL_MODELVIEW30_ARB 0x873E
4124 #define GL_MODELVIEW31_ARB 0x873F
4135 #ifdef GL_GLEXT_PROTOTYPES
4149 #ifndef GL_ARB_vertex_buffer_object
4150 #define GL_ARB_vertex_buffer_object 1
4158 #define GL_BUFFER_SIZE_ARB 0x8764
4159 #define GL_BUFFER_USAGE_ARB 0x8765
4160 #define GL_ARRAY_BUFFER_ARB 0x8892
4161 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
4162 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
4163 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
4164 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
4165 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
4166 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
4167 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
4168 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
4169 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
4170 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
4171 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
4172 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
4173 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
4174 #define GL_READ_ONLY_ARB 0x88B8
4175 #define GL_WRITE_ONLY_ARB 0x88B9
4176 #define GL_READ_WRITE_ARB 0x88BA
4177 #define GL_BUFFER_ACCESS_ARB 0x88BB
4178 #define GL_BUFFER_MAPPED_ARB 0x88BC
4179 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
4180 #define GL_STREAM_DRAW_ARB 0x88E0
4181 #define GL_STREAM_READ_ARB 0x88E1
4182 #define GL_STREAM_COPY_ARB 0x88E2
4183 #define GL_STATIC_DRAW_ARB 0x88E4
4184 #define GL_STATIC_READ_ARB 0x88E5
4185 #define GL_STATIC_COPY_ARB 0x88E6
4186 #define GL_DYNAMIC_DRAW_ARB 0x88E8
4187 #define GL_DYNAMIC_READ_ARB 0x88E9
4188 #define GL_DYNAMIC_COPY_ARB 0x88EA
4200 #ifdef GL_GLEXT_PROTOTYPES
4215 #ifndef GL_ARB_vertex_program
4216 #define GL_ARB_vertex_program 1
4217 #define GL_COLOR_SUM_ARB 0x8458
4218 #define GL_VERTEX_PROGRAM_ARB 0x8620
4219 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
4220 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
4221 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
4222 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
4223 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
4224 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
4225 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
4226 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
4227 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
4228 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
4229 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
4230 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
4231 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
4232 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
4276 #ifdef GL_GLEXT_PROTOTYPES
4323 #ifndef GL_ARB_vertex_shader
4324 #define GL_ARB_vertex_shader 1
4325 #define GL_VERTEX_SHADER_ARB 0x8B31
4326 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
4327 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
4328 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
4329 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
4330 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
4331 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
4335 #ifdef GL_GLEXT_PROTOTYPES
4342 #ifndef GL_ARB_vertex_type_10f_11f_11f_rev
4343 #define GL_ARB_vertex_type_10f_11f_11f_rev 1
4346 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
4347 #define GL_ARB_vertex_type_2_10_10_10_rev 1
4350 #ifndef GL_ARB_viewport_array
4351 #define GL_ARB_viewport_array 1
4354 #ifndef GL_ARB_window_pos
4355 #define GL_ARB_window_pos 1
4372 #ifdef GL_GLEXT_PROTOTYPES
4392 #ifndef GL_KHR_debug
4393 #define GL_KHR_debug 1
4396 #ifndef GL_KHR_texture_compression_astc_hdr
4397 #define GL_KHR_texture_compression_astc_hdr 1
4398 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
4399 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
4400 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
4401 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
4402 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
4403 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
4404 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
4405 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
4406 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
4407 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
4408 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
4409 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
4410 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
4411 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
4412 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
4413 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
4414 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
4415 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
4416 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
4417 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
4418 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
4419 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
4420 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
4421 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
4422 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
4423 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
4424 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
4425 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
4428 #ifndef GL_KHR_texture_compression_astc_ldr
4429 #define GL_KHR_texture_compression_astc_ldr 1
4432 #ifndef GL_OES_byte_coordinates
4433 #define GL_OES_byte_coordinates 1
4456 #ifdef GL_GLEXT_PROTOTYPES
4482 #ifndef GL_OES_compressed_paletted_texture
4483 #define GL_OES_compressed_paletted_texture 1
4484 #define GL_PALETTE4_RGB8_OES 0x8B90
4485 #define GL_PALETTE4_RGBA8_OES 0x8B91
4486 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
4487 #define GL_PALETTE4_RGBA4_OES 0x8B93
4488 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
4489 #define GL_PALETTE8_RGB8_OES 0x8B95
4490 #define GL_PALETTE8_RGBA8_OES 0x8B96
4491 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
4492 #define GL_PALETTE8_RGBA4_OES 0x8B98
4493 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
4496 #ifndef GL_OES_fixed_point
4497 #define GL_OES_fixed_point 1
4499 #define GL_FIXED_OES 0x140C
4604 #ifdef GL_GLEXT_PROTOTYPES
4712 #ifndef GL_OES_query_matrix
4713 #define GL_OES_query_matrix 1
4715 #ifdef GL_GLEXT_PROTOTYPES
4720 #ifndef GL_OES_read_format
4721 #define GL_OES_read_format 1
4722 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4723 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4726 #ifndef GL_OES_single_precision
4727 #define GL_OES_single_precision 1
4734 #ifdef GL_GLEXT_PROTOTYPES
4744 #ifndef GL_3DFX_multisample
4745 #define GL_3DFX_multisample 1
4746 #define GL_MULTISAMPLE_3DFX 0x86B2
4747 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
4748 #define GL_SAMPLES_3DFX 0x86B4
4749 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
4752 #ifndef GL_3DFX_tbuffer
4753 #define GL_3DFX_tbuffer 1
4755 #ifdef GL_GLEXT_PROTOTYPES
4760 #ifndef GL_3DFX_texture_compression_FXT1
4761 #define GL_3DFX_texture_compression_FXT1 1
4762 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
4763 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
4766 #ifndef GL_AMD_blend_minmax_factor
4767 #define GL_AMD_blend_minmax_factor 1
4768 #define GL_FACTOR_MIN_AMD 0x901C
4769 #define GL_FACTOR_MAX_AMD 0x901D
4772 #ifndef GL_AMD_conservative_depth
4773 #define GL_AMD_conservative_depth 1
4776 #ifndef GL_AMD_debug_output
4777 #define GL_AMD_debug_output 1
4779 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
4780 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
4781 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
4782 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
4783 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
4784 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
4785 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
4786 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
4787 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
4788 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
4789 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
4790 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
4791 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
4792 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
4797 #ifdef GL_GLEXT_PROTOTYPES
4805 #ifndef GL_AMD_depth_clamp_separate
4806 #define GL_AMD_depth_clamp_separate 1
4807 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
4808 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
4811 #ifndef GL_AMD_draw_buffers_blend
4812 #define GL_AMD_draw_buffers_blend 1
4817 #ifdef GL_GLEXT_PROTOTYPES
4825 #ifndef GL_AMD_gcn_shader
4826 #define GL_AMD_gcn_shader 1
4829 #ifndef GL_AMD_gpu_shader_int64
4830 #define GL_AMD_gpu_shader_int64 1
4832 #define GL_INT64_NV 0x140E
4833 #define GL_UNSIGNED_INT64_NV 0x140F
4834 #define GL_INT8_NV 0x8FE0
4835 #define GL_INT8_VEC2_NV 0x8FE1
4836 #define GL_INT8_VEC3_NV 0x8FE2
4837 #define GL_INT8_VEC4_NV 0x8FE3
4838 #define GL_INT16_NV 0x8FE4
4839 #define GL_INT16_VEC2_NV 0x8FE5
4840 #define GL_INT16_VEC3_NV 0x8FE6
4841 #define GL_INT16_VEC4_NV 0x8FE7
4842 #define GL_INT64_VEC2_NV 0x8FE9
4843 #define GL_INT64_VEC3_NV 0x8FEA
4844 #define GL_INT64_VEC4_NV 0x8FEB
4845 #define GL_UNSIGNED_INT8_NV 0x8FEC
4846 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
4847 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
4848 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
4849 #define GL_UNSIGNED_INT16_NV 0x8FF0
4850 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
4851 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
4852 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
4853 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
4854 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
4855 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
4856 #define GL_FLOAT16_NV 0x8FF8
4857 #define GL_FLOAT16_VEC2_NV 0x8FF9
4858 #define GL_FLOAT16_VEC3_NV 0x8FFA
4859 #define GL_FLOAT16_VEC4_NV 0x8FFB
4894 #ifdef GL_GLEXT_PROTOTYPES
4932 #ifndef GL_AMD_interleaved_elements
4933 #define GL_AMD_interleaved_elements 1
4934 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
4935 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
4937 #ifdef GL_GLEXT_PROTOTYPES
4942 #ifndef GL_AMD_multi_draw_indirect
4943 #define GL_AMD_multi_draw_indirect 1
4946 #ifdef GL_GLEXT_PROTOTYPES
4952 #ifndef GL_AMD_name_gen_delete
4953 #define GL_AMD_name_gen_delete 1
4954 #define GL_DATA_BUFFER_AMD 0x9151
4955 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
4956 #define GL_QUERY_OBJECT_AMD 0x9153
4957 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
4958 #define GL_SAMPLER_OBJECT_AMD 0x9155
4962 #ifdef GL_GLEXT_PROTOTYPES
4969 #ifndef GL_AMD_occlusion_query_event
4970 #define GL_AMD_occlusion_query_event 1
4971 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
4972 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
4973 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
4974 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
4975 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
4976 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
4978 #ifdef GL_GLEXT_PROTOTYPES
4983 #ifndef GL_AMD_performance_monitor
4984 #define GL_AMD_performance_monitor 1
4985 #define GL_COUNTER_TYPE_AMD 0x8BC0
4986 #define GL_COUNTER_RANGE_AMD 0x8BC1
4987 #define GL_UNSIGNED_INT64_AMD 0x8BC2
4988 #define GL_PERCENTAGE_AMD 0x8BC3
4989 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4990 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4991 #define GL_PERFMON_RESULT_AMD 0x8BC6
5003 #ifdef GL_GLEXT_PROTOTYPES
5018 #ifndef GL_AMD_pinned_memory
5019 #define GL_AMD_pinned_memory 1
5020 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
5023 #ifndef GL_AMD_query_buffer_object
5024 #define GL_AMD_query_buffer_object 1
5025 #define GL_QUERY_BUFFER_AMD 0x9192
5026 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193
5027 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
5030 #ifndef GL_AMD_sample_positions
5031 #define GL_AMD_sample_positions 1
5032 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
5034 #ifdef GL_GLEXT_PROTOTYPES
5039 #ifndef GL_AMD_seamless_cubemap_per_texture
5040 #define GL_AMD_seamless_cubemap_per_texture 1
5043 #ifndef GL_AMD_shader_atomic_counter_ops
5044 #define GL_AMD_shader_atomic_counter_ops 1
5047 #ifndef GL_AMD_shader_stencil_export
5048 #define GL_AMD_shader_stencil_export 1
5051 #ifndef GL_AMD_shader_trinary_minmax
5052 #define GL_AMD_shader_trinary_minmax 1
5055 #ifndef GL_AMD_sparse_texture
5056 #define GL_AMD_sparse_texture 1
5057 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
5058 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
5059 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
5060 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
5061 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
5062 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
5063 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B
5064 #define GL_MIN_LOD_WARNING_AMD 0x919C
5065 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
5068 #ifdef GL_GLEXT_PROTOTYPES
5074 #ifndef GL_AMD_stencil_operation_extended
5075 #define GL_AMD_stencil_operation_extended 1
5076 #define GL_SET_AMD 0x874A
5077 #define GL_REPLACE_VALUE_AMD 0x874B
5078 #define GL_STENCIL_OP_VALUE_AMD 0x874C
5079 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
5081 #ifdef GL_GLEXT_PROTOTYPES
5086 #ifndef GL_AMD_texture_texture4
5087 #define GL_AMD_texture_texture4 1
5090 #ifndef GL_AMD_transform_feedback3_lines_triangles
5091 #define GL_AMD_transform_feedback3_lines_triangles 1
5094 #ifndef GL_AMD_transform_feedback4
5095 #define GL_AMD_transform_feedback4 1
5096 #define GL_STREAM_RASTERIZATION_AMD 0x91A0
5099 #ifndef GL_AMD_vertex_shader_layer
5100 #define GL_AMD_vertex_shader_layer 1
5103 #ifndef GL_AMD_vertex_shader_tessellator
5104 #define GL_AMD_vertex_shader_tessellator 1
5105 #define GL_SAMPLER_BUFFER_AMD 0x9001
5106 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
5107 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
5108 #define GL_TESSELLATION_MODE_AMD 0x9004
5109 #define GL_TESSELLATION_FACTOR_AMD 0x9005
5110 #define GL_DISCRETE_AMD 0x9006
5111 #define GL_CONTINUOUS_AMD 0x9007
5114 #ifdef GL_GLEXT_PROTOTYPES
5120 #ifndef GL_AMD_vertex_shader_viewport_index
5121 #define GL_AMD_vertex_shader_viewport_index 1
5124 #ifndef GL_APPLE_aux_depth_stencil
5125 #define GL_APPLE_aux_depth_stencil 1
5126 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
5129 #ifndef GL_APPLE_client_storage
5130 #define GL_APPLE_client_storage 1
5131 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
5134 #ifndef GL_APPLE_element_array
5135 #define GL_APPLE_element_array 1
5136 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
5137 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
5138 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
5144 #ifdef GL_GLEXT_PROTOTYPES
5153 #ifndef GL_APPLE_fence
5154 #define GL_APPLE_fence 1
5155 #define GL_DRAW_PIXELS_APPLE 0x8A0A
5156 #define GL_FENCE_APPLE 0x8A0B
5165 #ifdef GL_GLEXT_PROTOTYPES
5177 #ifndef GL_APPLE_float_pixels
5178 #define GL_APPLE_float_pixels 1
5179 #define GL_HALF_APPLE 0x140B
5180 #define GL_RGBA_FLOAT32_APPLE 0x8814
5181 #define GL_RGB_FLOAT32_APPLE 0x8815
5182 #define GL_ALPHA_FLOAT32_APPLE 0x8816
5183 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
5184 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
5185 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
5186 #define GL_RGBA_FLOAT16_APPLE 0x881A
5187 #define GL_RGB_FLOAT16_APPLE 0x881B
5188 #define GL_ALPHA_FLOAT16_APPLE 0x881C
5189 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
5190 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
5191 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
5192 #define GL_COLOR_FLOAT_APPLE 0x8A0F
5195 #ifndef GL_APPLE_flush_buffer_range
5196 #define GL_APPLE_flush_buffer_range 1
5197 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
5198 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
5201 #ifdef GL_GLEXT_PROTOTYPES
5207 #ifndef GL_APPLE_object_purgeable
5208 #define GL_APPLE_object_purgeable 1
5209 #define GL_BUFFER_OBJECT_APPLE 0x85B3
5210 #define GL_RELEASED_APPLE 0x8A19
5211 #define GL_VOLATILE_APPLE 0x8A1A
5212 #define GL_RETAINED_APPLE 0x8A1B
5213 #define GL_UNDEFINED_APPLE 0x8A1C
5214 #define GL_PURGEABLE_APPLE 0x8A1D
5218 #ifdef GL_GLEXT_PROTOTYPES
5225 #ifndef GL_APPLE_rgb_422
5226 #define GL_APPLE_rgb_422 1
5227 #define GL_RGB_422_APPLE 0x8A1F
5228 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
5229 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
5230 #define GL_RGB_RAW_422_APPLE 0x8A51
5233 #ifndef GL_APPLE_row_bytes
5234 #define GL_APPLE_row_bytes 1
5235 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
5236 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
5239 #ifndef GL_APPLE_specular_vector
5240 #define GL_APPLE_specular_vector 1
5241 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
5244 #ifndef GL_APPLE_texture_range
5245 #define GL_APPLE_texture_range 1
5246 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
5247 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
5248 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
5249 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
5250 #define GL_STORAGE_CACHED_APPLE 0x85BE
5251 #define GL_STORAGE_SHARED_APPLE 0x85BF
5254 #ifdef GL_GLEXT_PROTOTYPES
5260 #ifndef GL_APPLE_transform_hint
5261 #define GL_APPLE_transform_hint 1
5262 #define GL_TRANSFORM_HINT_APPLE 0x85B1
5265 #ifndef GL_APPLE_vertex_array_object
5266 #define GL_APPLE_vertex_array_object 1
5267 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
5272 #ifdef GL_GLEXT_PROTOTYPES
5280 #ifndef GL_APPLE_vertex_array_range
5281 #define GL_APPLE_vertex_array_range 1
5282 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
5283 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
5284 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
5285 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
5286 #define GL_STORAGE_CLIENT_APPLE 0x85B4
5290 #ifdef GL_GLEXT_PROTOTYPES
5297 #ifndef GL_APPLE_vertex_program_evaluators
5298 #define GL_APPLE_vertex_program_evaluators 1
5299 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
5300 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
5301 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
5302 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
5303 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
5304 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
5305 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
5306 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
5307 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
5308 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
5314 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5315 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5316 #ifdef GL_GLEXT_PROTOTYPES
5322 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5323 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5327 #ifndef GL_APPLE_ycbcr_422
5328 #define GL_APPLE_ycbcr_422 1
5329 #define GL_YCBCR_422_APPLE 0x85B9
5332 #ifndef GL_ATI_draw_buffers
5333 #define GL_ATI_draw_buffers 1
5334 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
5335 #define GL_DRAW_BUFFER0_ATI 0x8825
5336 #define GL_DRAW_BUFFER1_ATI 0x8826
5337 #define GL_DRAW_BUFFER2_ATI 0x8827
5338 #define GL_DRAW_BUFFER3_ATI 0x8828
5339 #define GL_DRAW_BUFFER4_ATI 0x8829
5340 #define GL_DRAW_BUFFER5_ATI 0x882A
5341 #define GL_DRAW_BUFFER6_ATI 0x882B
5342 #define GL_DRAW_BUFFER7_ATI 0x882C
5343 #define GL_DRAW_BUFFER8_ATI 0x882D
5344 #define GL_DRAW_BUFFER9_ATI 0x882E
5345 #define GL_DRAW_BUFFER10_ATI 0x882F
5346 #define GL_DRAW_BUFFER11_ATI 0x8830
5347 #define GL_DRAW_BUFFER12_ATI 0x8831
5348 #define GL_DRAW_BUFFER13_ATI 0x8832
5349 #define GL_DRAW_BUFFER14_ATI 0x8833
5350 #define GL_DRAW_BUFFER15_ATI 0x8834
5352 #ifdef GL_GLEXT_PROTOTYPES
5357 #ifndef GL_ATI_element_array
5358 #define GL_ATI_element_array 1
5359 #define GL_ELEMENT_ARRAY_ATI 0x8768
5360 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
5361 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
5365 #ifdef GL_GLEXT_PROTOTYPES
5372 #ifndef GL_ATI_envmap_bumpmap
5373 #define GL_ATI_envmap_bumpmap 1
5374 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
5375 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
5376 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
5377 #define GL_BUMP_TEX_UNITS_ATI 0x8778
5378 #define GL_DUDV_ATI 0x8779
5379 #define GL_DU8DV8_ATI 0x877A
5380 #define GL_BUMP_ENVMAP_ATI 0x877B
5381 #define GL_BUMP_TARGET_ATI 0x877C
5386 #ifdef GL_GLEXT_PROTOTYPES
5394 #ifndef GL_ATI_fragment_shader
5395 #define GL_ATI_fragment_shader 1
5396 #define GL_FRAGMENT_SHADER_ATI 0x8920
5397 #define GL_REG_0_ATI 0x8921
5398 #define GL_REG_1_ATI 0x8922
5399 #define GL_REG_2_ATI 0x8923
5400 #define GL_REG_3_ATI 0x8924
5401 #define GL_REG_4_ATI 0x8925
5402 #define GL_REG_5_ATI 0x8926
5403 #define GL_REG_6_ATI 0x8927
5404 #define GL_REG_7_ATI 0x8928
5405 #define GL_REG_8_ATI 0x8929
5406 #define GL_REG_9_ATI 0x892A
5407 #define GL_REG_10_ATI 0x892B
5408 #define GL_REG_11_ATI 0x892C
5409 #define GL_REG_12_ATI 0x892D
5410 #define GL_REG_13_ATI 0x892E
5411 #define GL_REG_14_ATI 0x892F
5412 #define GL_REG_15_ATI 0x8930
5413 #define GL_REG_16_ATI 0x8931
5414 #define GL_REG_17_ATI 0x8932
5415 #define GL_REG_18_ATI 0x8933
5416 #define GL_REG_19_ATI 0x8934
5417 #define GL_REG_20_ATI 0x8935
5418 #define GL_REG_21_ATI 0x8936
5419 #define GL_REG_22_ATI 0x8937
5420 #define GL_REG_23_ATI 0x8938
5421 #define GL_REG_24_ATI 0x8939
5422 #define GL_REG_25_ATI 0x893A
5423 #define GL_REG_26_ATI 0x893B
5424 #define GL_REG_27_ATI 0x893C
5425 #define GL_REG_28_ATI 0x893D
5426 #define GL_REG_29_ATI 0x893E
5427 #define GL_REG_30_ATI 0x893F
5428 #define GL_REG_31_ATI 0x8940
5429 #define GL_CON_0_ATI 0x8941
5430 #define GL_CON_1_ATI 0x8942
5431 #define GL_CON_2_ATI 0x8943
5432 #define GL_CON_3_ATI 0x8944
5433 #define GL_CON_4_ATI 0x8945
5434 #define GL_CON_5_ATI 0x8946
5435 #define GL_CON_6_ATI 0x8947
5436 #define GL_CON_7_ATI 0x8948
5437 #define GL_CON_8_ATI 0x8949
5438 #define GL_CON_9_ATI 0x894A
5439 #define GL_CON_10_ATI 0x894B
5440 #define GL_CON_11_ATI 0x894C
5441 #define GL_CON_12_ATI 0x894D
5442 #define GL_CON_13_ATI 0x894E
5443 #define GL_CON_14_ATI 0x894F
5444 #define GL_CON_15_ATI 0x8950
5445 #define GL_CON_16_ATI 0x8951
5446 #define GL_CON_17_ATI 0x8952
5447 #define GL_CON_18_ATI 0x8953
5448 #define GL_CON_19_ATI 0x8954
5449 #define GL_CON_20_ATI 0x8955
5450 #define GL_CON_21_ATI 0x8956
5451 #define GL_CON_22_ATI 0x8957
5452 #define GL_CON_23_ATI 0x8958
5453 #define GL_CON_24_ATI 0x8959
5454 #define GL_CON_25_ATI 0x895A
5455 #define GL_CON_26_ATI 0x895B
5456 #define GL_CON_27_ATI 0x895C
5457 #define GL_CON_28_ATI 0x895D
5458 #define GL_CON_29_ATI 0x895E
5459 #define GL_CON_30_ATI 0x895F
5460 #define GL_CON_31_ATI 0x8960
5461 #define GL_MOV_ATI 0x8961
5462 #define GL_ADD_ATI 0x8963
5463 #define GL_MUL_ATI 0x8964
5464 #define GL_SUB_ATI 0x8965
5465 #define GL_DOT3_ATI 0x8966
5466 #define GL_DOT4_ATI 0x8967
5467 #define GL_MAD_ATI 0x8968
5468 #define GL_LERP_ATI 0x8969
5469 #define GL_CND_ATI 0x896A
5470 #define GL_CND0_ATI 0x896B
5471 #define GL_DOT2_ADD_ATI 0x896C
5472 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
5473 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
5474 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
5475 #define GL_NUM_PASSES_ATI 0x8970
5476 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
5477 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
5478 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
5479 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
5480 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
5481 #define GL_SWIZZLE_STR_ATI 0x8976
5482 #define GL_SWIZZLE_STQ_ATI 0x8977
5483 #define GL_SWIZZLE_STR_DR_ATI 0x8978
5484 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
5485 #define GL_SWIZZLE_STRQ_ATI 0x897A
5486 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
5487 #define GL_RED_BIT_ATI 0x00000001
5488 #define GL_GREEN_BIT_ATI 0x00000002
5489 #define GL_BLUE_BIT_ATI 0x00000004
5490 #define GL_2X_BIT_ATI 0x00000001
5491 #define GL_4X_BIT_ATI 0x00000002
5492 #define GL_8X_BIT_ATI 0x00000004
5493 #define GL_HALF_BIT_ATI 0x00000008
5494 #define GL_QUARTER_BIT_ATI 0x00000010
5495 #define GL_EIGHTH_BIT_ATI 0x00000020
5496 #define GL_SATURATE_BIT_ATI 0x00000040
5497 #define GL_COMP_BIT_ATI 0x00000002
5498 #define GL_NEGATE_BIT_ATI 0x00000004
5499 #define GL_BIAS_BIT_ATI 0x00000008
5509 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5512 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5514 #ifdef GL_GLEXT_PROTOTYPES
5524 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5527 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5532 #ifndef GL_ATI_map_object_buffer
5533 #define GL_ATI_map_object_buffer 1
5536 #ifdef GL_GLEXT_PROTOTYPES
5542 #ifndef GL_ATI_meminfo
5543 #define GL_ATI_meminfo 1
5544 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
5545 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
5546 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
5549 #ifndef GL_ATI_pixel_format_float
5550 #define GL_ATI_pixel_format_float 1
5551 #define GL_RGBA_FLOAT_MODE_ATI 0x8820
5552 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
5555 #ifndef GL_ATI_pn_triangles
5556 #define GL_ATI_pn_triangles 1
5557 #define GL_PN_TRIANGLES_ATI 0x87F0
5558 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
5559 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
5560 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
5561 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
5562 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
5563 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
5564 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
5565 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
5568 #ifdef GL_GLEXT_PROTOTYPES
5574 #ifndef GL_ATI_separate_stencil
5575 #define GL_ATI_separate_stencil 1
5576 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
5577 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
5578 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
5579 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
5582 #ifdef GL_GLEXT_PROTOTYPES
5588 #ifndef GL_ATI_text_fragment_shader
5589 #define GL_ATI_text_fragment_shader 1
5590 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
5593 #ifndef GL_ATI_texture_env_combine3
5594 #define GL_ATI_texture_env_combine3 1
5595 #define GL_MODULATE_ADD_ATI 0x8744
5596 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
5597 #define GL_MODULATE_SUBTRACT_ATI 0x8746
5600 #ifndef GL_ATI_texture_float
5601 #define GL_ATI_texture_float 1
5602 #define GL_RGBA_FLOAT32_ATI 0x8814
5603 #define GL_RGB_FLOAT32_ATI 0x8815
5604 #define GL_ALPHA_FLOAT32_ATI 0x8816
5605 #define GL_INTENSITY_FLOAT32_ATI 0x8817
5606 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
5607 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
5608 #define GL_RGBA_FLOAT16_ATI 0x881A
5609 #define GL_RGB_FLOAT16_ATI 0x881B
5610 #define GL_ALPHA_FLOAT16_ATI 0x881C
5611 #define GL_INTENSITY_FLOAT16_ATI 0x881D
5612 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
5613 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
5616 #ifndef GL_ATI_texture_mirror_once
5617 #define GL_ATI_texture_mirror_once 1
5618 #define GL_MIRROR_CLAMP_ATI 0x8742
5619 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
5622 #ifndef GL_ATI_vertex_array_object
5623 #define GL_ATI_vertex_array_object 1
5624 #define GL_STATIC_ATI 0x8760
5625 #define GL_DYNAMIC_ATI 0x8761
5626 #define GL_PRESERVE_ATI 0x8762
5627 #define GL_DISCARD_ATI 0x8763
5628 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
5629 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
5630 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
5631 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
5644 #ifdef GL_GLEXT_PROTOTYPES
5660 #ifndef GL_ATI_vertex_attrib_array_object
5661 #define GL_ATI_vertex_attrib_array_object 1
5665 #ifdef GL_GLEXT_PROTOTYPES
5672 #ifndef GL_ATI_vertex_streams
5673 #define GL_ATI_vertex_streams 1
5674 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
5675 #define GL_VERTEX_STREAM0_ATI 0x876C
5676 #define GL_VERTEX_STREAM1_ATI 0x876D
5677 #define GL_VERTEX_STREAM2_ATI 0x876E
5678 #define GL_VERTEX_STREAM3_ATI 0x876F
5679 #define GL_VERTEX_STREAM4_ATI 0x8770
5680 #define GL_VERTEX_STREAM5_ATI 0x8771
5681 #define GL_VERTEX_STREAM6_ATI 0x8772
5682 #define GL_VERTEX_STREAM7_ATI 0x8773
5683 #define GL_VERTEX_SOURCE_ATI 0x8774
5729 #ifdef GL_GLEXT_PROTOTYPES
5778 #ifndef GL_EXT_422_pixels
5779 #define GL_EXT_422_pixels 1
5780 #define GL_422_EXT 0x80CC
5781 #define GL_422_REV_EXT 0x80CD
5782 #define GL_422_AVERAGE_EXT 0x80CE
5783 #define GL_422_REV_AVERAGE_EXT 0x80CF
5787 #define GL_EXT_abgr 1
5788 #define GL_ABGR_EXT 0x8000
5792 #define GL_EXT_bgra 1
5793 #define GL_BGR_EXT 0x80E0
5794 #define GL_BGRA_EXT 0x80E1
5797 #ifndef GL_EXT_bindable_uniform
5798 #define GL_EXT_bindable_uniform 1
5799 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
5800 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
5801 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
5802 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
5803 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
5804 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
5808 #ifdef GL_GLEXT_PROTOTYPES
5815 #ifndef GL_EXT_blend_color
5816 #define GL_EXT_blend_color 1
5817 #define GL_CONSTANT_COLOR_EXT 0x8001
5818 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
5819 #define GL_CONSTANT_ALPHA_EXT 0x8003
5820 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
5821 #define GL_BLEND_COLOR_EXT 0x8005
5823 #ifdef GL_GLEXT_PROTOTYPES
5828 #ifndef GL_EXT_blend_equation_separate
5829 #define GL_EXT_blend_equation_separate 1
5830 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
5831 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
5833 #ifdef GL_GLEXT_PROTOTYPES
5838 #ifndef GL_EXT_blend_func_separate
5839 #define GL_EXT_blend_func_separate 1
5840 #define GL_BLEND_DST_RGB_EXT 0x80C8
5841 #define GL_BLEND_SRC_RGB_EXT 0x80C9
5842 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
5843 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
5845 #ifdef GL_GLEXT_PROTOTYPES
5850 #ifndef GL_EXT_blend_logic_op
5851 #define GL_EXT_blend_logic_op 1
5854 #ifndef GL_EXT_blend_minmax
5855 #define GL_EXT_blend_minmax 1
5856 #define GL_MIN_EXT 0x8007
5857 #define GL_MAX_EXT 0x8008
5858 #define GL_FUNC_ADD_EXT 0x8006
5859 #define GL_BLEND_EQUATION_EXT 0x8009
5861 #ifdef GL_GLEXT_PROTOTYPES
5866 #ifndef GL_EXT_blend_subtract
5867 #define GL_EXT_blend_subtract 1
5868 #define GL_FUNC_SUBTRACT_EXT 0x800A
5869 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
5872 #ifndef GL_EXT_clip_volume_hint
5873 #define GL_EXT_clip_volume_hint 1
5874 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
5877 #ifndef GL_EXT_cmyka
5878 #define GL_EXT_cmyka 1
5879 #define GL_CMYK_EXT 0x800C
5880 #define GL_CMYKA_EXT 0x800D
5881 #define GL_PACK_CMYK_HINT_EXT 0x800E
5882 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
5885 #ifndef GL_EXT_color_subtable
5886 #define GL_EXT_color_subtable 1
5889 #ifdef GL_GLEXT_PROTOTYPES
5895 #ifndef GL_EXT_compiled_vertex_array
5896 #define GL_EXT_compiled_vertex_array 1
5897 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
5898 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
5901 #ifdef GL_GLEXT_PROTOTYPES
5907 #ifndef GL_EXT_convolution
5908 #define GL_EXT_convolution 1
5909 #define GL_CONVOLUTION_1D_EXT 0x8010
5910 #define GL_CONVOLUTION_2D_EXT 0x8011
5911 #define GL_SEPARABLE_2D_EXT 0x8012
5912 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
5913 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
5914 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
5915 #define GL_REDUCE_EXT 0x8016
5916 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
5917 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
5918 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
5919 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
5920 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
5921 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
5922 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
5923 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
5924 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
5925 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
5926 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
5927 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
5928 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
5942 #ifdef GL_GLEXT_PROTOTYPES
5959 #ifndef GL_EXT_coordinate_frame
5960 #define GL_EXT_coordinate_frame 1
5961 #define GL_TANGENT_ARRAY_EXT 0x8439
5962 #define GL_BINORMAL_ARRAY_EXT 0x843A
5963 #define GL_CURRENT_TANGENT_EXT 0x843B
5964 #define GL_CURRENT_BINORMAL_EXT 0x843C
5965 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
5966 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
5967 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
5968 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
5969 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
5970 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
5971 #define GL_MAP1_TANGENT_EXT 0x8444
5972 #define GL_MAP2_TANGENT_EXT 0x8445
5973 #define GL_MAP1_BINORMAL_EXT 0x8446
5974 #define GL_MAP2_BINORMAL_EXT 0x8447
5997 #ifdef GL_GLEXT_PROTOTYPES
6023 #ifndef GL_EXT_copy_texture
6024 #define GL_EXT_copy_texture 1
6030 #ifdef GL_GLEXT_PROTOTYPES
6039 #ifndef GL_EXT_cull_vertex
6040 #define GL_EXT_cull_vertex 1
6041 #define GL_CULL_VERTEX_EXT 0x81AA
6042 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
6043 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
6046 #ifdef GL_GLEXT_PROTOTYPES
6052 #ifndef GL_EXT_debug_label
6053 #define GL_EXT_debug_label 1
6054 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
6055 #define GL_PROGRAM_OBJECT_EXT 0x8B40
6056 #define GL_SHADER_OBJECT_EXT 0x8B48
6057 #define GL_BUFFER_OBJECT_EXT 0x9151
6058 #define GL_QUERY_OBJECT_EXT 0x9153
6059 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
6062 #ifdef GL_GLEXT_PROTOTYPES
6068 #ifndef GL_EXT_debug_marker
6069 #define GL_EXT_debug_marker 1
6073 #ifdef GL_GLEXT_PROTOTYPES
6080 #ifndef GL_EXT_depth_bounds_test
6081 #define GL_EXT_depth_bounds_test 1
6082 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
6083 #define GL_DEPTH_BOUNDS_EXT 0x8891
6085 #ifdef GL_GLEXT_PROTOTYPES
6090 #ifndef GL_EXT_direct_state_access
6091 #define GL_EXT_direct_state_access 1
6092 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
6093 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
6094 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
6129 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6130 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6166 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6167 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6182 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6189 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6350 #ifdef GL_GLEXT_PROTOTYPES
6385 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6386 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6422 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6423 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6438 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6445 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6609 #ifndef GL_EXT_draw_buffers2
6610 #define GL_EXT_draw_buffers2 1
6612 #ifdef GL_GLEXT_PROTOTYPES
6617 #ifndef GL_EXT_draw_instanced
6618 #define GL_EXT_draw_instanced 1
6621 #ifdef GL_GLEXT_PROTOTYPES
6627 #ifndef GL_EXT_draw_range_elements
6628 #define GL_EXT_draw_range_elements 1
6629 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
6630 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
6632 #ifdef GL_GLEXT_PROTOTYPES
6637 #ifndef GL_EXT_fog_coord
6638 #define GL_EXT_fog_coord 1
6639 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
6640 #define GL_FOG_COORDINATE_EXT 0x8451
6641 #define GL_FRAGMENT_DEPTH_EXT 0x8452
6642 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
6643 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
6644 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
6645 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
6646 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
6652 #ifdef GL_GLEXT_PROTOTYPES
6661 #ifndef GL_EXT_framebuffer_blit
6662 #define GL_EXT_framebuffer_blit 1
6663 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
6664 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
6665 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
6666 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
6668 #ifdef GL_GLEXT_PROTOTYPES
6673 #ifndef GL_EXT_framebuffer_multisample
6674 #define GL_EXT_framebuffer_multisample 1
6675 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
6676 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
6677 #define GL_MAX_SAMPLES_EXT 0x8D57
6679 #ifdef GL_GLEXT_PROTOTYPES
6684 #ifndef GL_EXT_framebuffer_multisample_blit_scaled
6685 #define GL_EXT_framebuffer_multisample_blit_scaled 1
6686 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
6687 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
6690 #ifndef GL_EXT_framebuffer_object
6691 #define GL_EXT_framebuffer_object 1
6692 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
6693 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
6694 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
6695 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
6696 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
6697 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
6698 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
6699 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
6700 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
6701 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
6702 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
6703 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
6704 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
6705 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
6706 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
6707 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
6708 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
6709 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
6710 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
6711 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
6712 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
6713 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
6714 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
6715 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
6716 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
6717 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
6718 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
6719 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
6720 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
6721 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
6722 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
6723 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
6724 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
6725 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
6726 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
6727 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
6728 #define GL_FRAMEBUFFER_EXT 0x8D40
6729 #define GL_RENDERBUFFER_EXT 0x8D41
6730 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
6731 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
6732 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
6733 #define GL_STENCIL_INDEX1_EXT 0x8D46
6734 #define GL_STENCIL_INDEX4_EXT 0x8D47
6735 #define GL_STENCIL_INDEX8_EXT 0x8D48
6736 #define GL_STENCIL_INDEX16_EXT 0x8D49
6737 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
6738 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
6739 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
6740 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
6741 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
6742 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
6760 #ifdef GL_GLEXT_PROTOTYPES
6781 #ifndef GL_EXT_framebuffer_sRGB
6782 #define GL_EXT_framebuffer_sRGB 1
6783 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
6784 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
6787 #ifndef GL_EXT_geometry_shader4
6788 #define GL_EXT_geometry_shader4 1
6789 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
6790 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
6791 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
6792 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
6793 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
6794 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
6795 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
6796 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
6797 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
6798 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
6799 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
6800 #define GL_LINES_ADJACENCY_EXT 0x000A
6801 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
6802 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
6803 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
6804 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
6805 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
6806 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
6807 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
6808 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
6810 #ifdef GL_GLEXT_PROTOTYPES
6815 #ifndef GL_EXT_gpu_program_parameters
6816 #define GL_EXT_gpu_program_parameters 1
6819 #ifdef GL_GLEXT_PROTOTYPES
6825 #ifndef GL_EXT_gpu_shader4
6826 #define GL_EXT_gpu_shader4 1
6827 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
6828 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
6829 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
6830 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
6831 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
6832 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
6833 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
6834 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
6835 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
6836 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
6837 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
6838 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
6839 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
6840 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
6841 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
6842 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
6843 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
6844 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
6845 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
6846 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
6847 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
6848 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
6849 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
6850 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
6851 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
6852 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
6853 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
6854 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
6866 #ifdef GL_GLEXT_PROTOTYPES
6881 #ifndef GL_EXT_histogram
6882 #define GL_EXT_histogram 1
6883 #define GL_HISTOGRAM_EXT 0x8024
6884 #define GL_PROXY_HISTOGRAM_EXT 0x8025
6885 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
6886 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
6887 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
6888 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
6889 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
6890 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
6891 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
6892 #define GL_HISTOGRAM_SINK_EXT 0x802D
6893 #define GL_MINMAX_EXT 0x802E
6894 #define GL_MINMAX_FORMAT_EXT 0x802F
6895 #define GL_MINMAX_SINK_EXT 0x8030
6896 #define GL_TABLE_TOO_LARGE_EXT 0x8031
6907 #ifdef GL_GLEXT_PROTOTYPES
6921 #ifndef GL_EXT_index_array_formats
6922 #define GL_EXT_index_array_formats 1
6923 #define GL_IUI_V2F_EXT 0x81AD
6924 #define GL_IUI_V3F_EXT 0x81AE
6925 #define GL_IUI_N3F_V2F_EXT 0x81AF
6926 #define GL_IUI_N3F_V3F_EXT 0x81B0
6927 #define GL_T2F_IUI_V2F_EXT 0x81B1
6928 #define GL_T2F_IUI_V3F_EXT 0x81B2
6929 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
6930 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
6933 #ifndef GL_EXT_index_func
6934 #define GL_EXT_index_func 1
6935 #define GL_INDEX_TEST_EXT 0x81B5
6936 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
6937 #define GL_INDEX_TEST_REF_EXT 0x81B7
6939 #ifdef GL_GLEXT_PROTOTYPES
6944 #ifndef GL_EXT_index_material
6945 #define GL_EXT_index_material 1
6946 #define GL_INDEX_MATERIAL_EXT 0x81B8
6947 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
6948 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
6950 #ifdef GL_GLEXT_PROTOTYPES
6955 #ifndef GL_EXT_index_texture
6956 #define GL_EXT_index_texture 1
6959 #ifndef GL_EXT_light_texture
6960 #define GL_EXT_light_texture 1
6961 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
6962 #define GL_FRAGMENT_NORMAL_EXT 0x834A
6963 #define GL_FRAGMENT_COLOR_EXT 0x834C
6964 #define GL_ATTENUATION_EXT 0x834D
6965 #define GL_SHADOW_ATTENUATION_EXT 0x834E
6966 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
6967 #define GL_TEXTURE_LIGHT_EXT 0x8350
6968 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
6969 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
6973 #ifdef GL_GLEXT_PROTOTYPES
6980 #ifndef GL_EXT_misc_attribute
6981 #define GL_EXT_misc_attribute 1
6984 #ifndef GL_EXT_multi_draw_arrays
6985 #define GL_EXT_multi_draw_arrays 1
6988 #ifdef GL_GLEXT_PROTOTYPES
6994 #ifndef GL_EXT_multisample
6995 #define GL_EXT_multisample 1
6996 #define GL_MULTISAMPLE_EXT 0x809D
6997 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
6998 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
6999 #define GL_SAMPLE_MASK_EXT 0x80A0
7000 #define GL_1PASS_EXT 0x80A1
7001 #define GL_2PASS_0_EXT 0x80A2
7002 #define GL_2PASS_1_EXT 0x80A3
7003 #define GL_4PASS_0_EXT 0x80A4
7004 #define GL_4PASS_1_EXT 0x80A5
7005 #define GL_4PASS_2_EXT 0x80A6
7006 #define GL_4PASS_3_EXT 0x80A7
7007 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
7008 #define GL_SAMPLES_EXT 0x80A9
7009 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
7010 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
7011 #define GL_SAMPLE_PATTERN_EXT 0x80AC
7012 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
7015 #ifdef GL_GLEXT_PROTOTYPES
7021 #ifndef GL_EXT_packed_depth_stencil
7022 #define GL_EXT_packed_depth_stencil 1
7023 #define GL_DEPTH_STENCIL_EXT 0x84F9
7024 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
7025 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
7026 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
7029 #ifndef GL_EXT_packed_float
7030 #define GL_EXT_packed_float 1
7031 #define GL_R11F_G11F_B10F_EXT 0x8C3A
7032 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
7033 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
7036 #ifndef GL_EXT_packed_pixels
7037 #define GL_EXT_packed_pixels 1
7038 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
7039 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
7040 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
7041 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
7042 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
7045 #ifndef GL_EXT_paletted_texture
7046 #define GL_EXT_paletted_texture 1
7047 #define GL_COLOR_INDEX1_EXT 0x80E2
7048 #define GL_COLOR_INDEX2_EXT 0x80E3
7049 #define GL_COLOR_INDEX4_EXT 0x80E4
7050 #define GL_COLOR_INDEX8_EXT 0x80E5
7051 #define GL_COLOR_INDEX12_EXT 0x80E6
7052 #define GL_COLOR_INDEX16_EXT 0x80E7
7053 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
7058 #ifdef GL_GLEXT_PROTOTYPES
7066 #ifndef GL_EXT_pixel_buffer_object
7067 #define GL_EXT_pixel_buffer_object 1
7068 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
7069 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
7070 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
7071 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
7074 #ifndef GL_EXT_pixel_transform
7075 #define GL_EXT_pixel_transform 1
7076 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
7077 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
7078 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
7079 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
7080 #define GL_CUBIC_EXT 0x8334
7081 #define GL_AVERAGE_EXT 0x8335
7082 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
7083 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
7084 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
7091 #ifdef GL_GLEXT_PROTOTYPES
7101 #ifndef GL_EXT_pixel_transform_color_table
7102 #define GL_EXT_pixel_transform_color_table 1
7105 #ifndef GL_EXT_point_parameters
7106 #define GL_EXT_point_parameters 1
7107 #define GL_POINT_SIZE_MIN_EXT 0x8126
7108 #define GL_POINT_SIZE_MAX_EXT 0x8127
7109 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
7110 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
7113 #ifdef GL_GLEXT_PROTOTYPES
7119 #ifndef GL_EXT_polygon_offset
7120 #define GL_EXT_polygon_offset 1
7121 #define GL_POLYGON_OFFSET_EXT 0x8037
7122 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
7123 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
7125 #ifdef GL_GLEXT_PROTOTYPES
7130 #ifndef GL_EXT_provoking_vertex
7131 #define GL_EXT_provoking_vertex 1
7132 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
7133 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
7134 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
7135 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
7137 #ifdef GL_GLEXT_PROTOTYPES
7142 #ifndef GL_EXT_rescale_normal
7143 #define GL_EXT_rescale_normal 1
7144 #define GL_RESCALE_NORMAL_EXT 0x803A
7147 #ifndef GL_EXT_secondary_color
7148 #define GL_EXT_secondary_color 1
7149 #define GL_COLOR_SUM_EXT 0x8458
7150 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
7151 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
7152 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
7153 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
7154 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
7155 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
7173 #ifdef GL_GLEXT_PROTOTYPES
7194 #ifndef GL_EXT_separate_shader_objects
7195 #define GL_EXT_separate_shader_objects 1
7196 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
7200 #ifdef GL_GLEXT_PROTOTYPES
7207 #ifndef GL_EXT_separate_specular_color
7208 #define GL_EXT_separate_specular_color 1
7209 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
7210 #define GL_SINGLE_COLOR_EXT 0x81F9
7211 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
7214 #ifndef GL_EXT_shader_image_load_formatted
7215 #define GL_EXT_shader_image_load_formatted 1
7218 #ifndef GL_EXT_shader_image_load_store
7219 #define GL_EXT_shader_image_load_store 1
7220 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
7221 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
7222 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
7223 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
7224 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
7225 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
7226 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
7227 #define GL_IMAGE_1D_EXT 0x904C
7228 #define GL_IMAGE_2D_EXT 0x904D
7229 #define GL_IMAGE_3D_EXT 0x904E
7230 #define GL_IMAGE_2D_RECT_EXT 0x904F
7231 #define GL_IMAGE_CUBE_EXT 0x9050
7232 #define GL_IMAGE_BUFFER_EXT 0x9051
7233 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
7234 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
7235 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
7236 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
7237 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
7238 #define GL_INT_IMAGE_1D_EXT 0x9057
7239 #define GL_INT_IMAGE_2D_EXT 0x9058
7240 #define GL_INT_IMAGE_3D_EXT 0x9059
7241 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
7242 #define GL_INT_IMAGE_CUBE_EXT 0x905B
7243 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
7244 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
7245 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
7246 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
7247 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
7248 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
7249 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
7250 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
7251 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
7252 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
7253 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
7254 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
7255 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
7256 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
7257 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
7258 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
7259 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
7260 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
7261 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
7262 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
7263 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
7264 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
7265 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
7266 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
7267 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
7268 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
7269 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
7270 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
7271 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
7272 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
7273 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
7274 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
7277 #ifdef GL_GLEXT_PROTOTYPES
7283 #ifndef GL_EXT_shader_integer_mix
7284 #define GL_EXT_shader_integer_mix 1
7287 #ifndef GL_EXT_shadow_funcs
7288 #define GL_EXT_shadow_funcs 1
7291 #ifndef GL_EXT_shared_texture_palette
7292 #define GL_EXT_shared_texture_palette 1
7293 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
7296 #ifndef GL_EXT_stencil_clear_tag
7297 #define GL_EXT_stencil_clear_tag 1
7298 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
7299 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
7301 #ifdef GL_GLEXT_PROTOTYPES
7306 #ifndef GL_EXT_stencil_two_side
7307 #define GL_EXT_stencil_two_side 1
7308 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
7309 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
7311 #ifdef GL_GLEXT_PROTOTYPES
7316 #ifndef GL_EXT_stencil_wrap
7317 #define GL_EXT_stencil_wrap 1
7318 #define GL_INCR_WRAP_EXT 0x8507
7319 #define GL_DECR_WRAP_EXT 0x8508
7322 #ifndef GL_EXT_subtexture
7323 #define GL_EXT_subtexture 1
7326 #ifdef GL_GLEXT_PROTOTYPES
7332 #ifndef GL_EXT_texture
7333 #define GL_EXT_texture 1
7334 #define GL_ALPHA4_EXT 0x803B
7335 #define GL_ALPHA8_EXT 0x803C
7336 #define GL_ALPHA12_EXT 0x803D
7337 #define GL_ALPHA16_EXT 0x803E
7338 #define GL_LUMINANCE4_EXT 0x803F
7339 #define GL_LUMINANCE8_EXT 0x8040
7340 #define GL_LUMINANCE12_EXT 0x8041
7341 #define GL_LUMINANCE16_EXT 0x8042
7342 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
7343 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
7344 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
7345 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
7346 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
7347 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
7348 #define GL_INTENSITY_EXT 0x8049
7349 #define GL_INTENSITY4_EXT 0x804A
7350 #define GL_INTENSITY8_EXT 0x804B
7351 #define GL_INTENSITY12_EXT 0x804C
7352 #define GL_INTENSITY16_EXT 0x804D
7353 #define GL_RGB2_EXT 0x804E
7354 #define GL_RGB4_EXT 0x804F
7355 #define GL_RGB5_EXT 0x8050
7356 #define GL_RGB8_EXT 0x8051
7357 #define GL_RGB10_EXT 0x8052
7358 #define GL_RGB12_EXT 0x8053
7359 #define GL_RGB16_EXT 0x8054
7360 #define GL_RGBA2_EXT 0x8055
7361 #define GL_RGBA4_EXT 0x8056
7362 #define GL_RGB5_A1_EXT 0x8057
7363 #define GL_RGBA8_EXT 0x8058
7364 #define GL_RGB10_A2_EXT 0x8059
7365 #define GL_RGBA12_EXT 0x805A
7366 #define GL_RGBA16_EXT 0x805B
7367 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
7368 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
7369 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
7370 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
7371 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
7372 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
7373 #define GL_REPLACE_EXT 0x8062
7374 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
7375 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
7376 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
7379 #ifndef GL_EXT_texture3D
7380 #define GL_EXT_texture3D 1
7381 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
7382 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
7383 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
7384 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
7385 #define GL_TEXTURE_3D_EXT 0x806F
7386 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
7387 #define GL_TEXTURE_DEPTH_EXT 0x8071
7388 #define GL_TEXTURE_WRAP_R_EXT 0x8072
7389 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
7391 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7392 #ifdef GL_GLEXT_PROTOTYPES
7394 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7398 #ifndef GL_EXT_texture_array
7399 #define GL_EXT_texture_array 1
7400 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
7401 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
7402 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
7403 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
7404 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
7405 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
7406 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
7407 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
7410 #ifndef GL_EXT_texture_buffer_object
7411 #define GL_EXT_texture_buffer_object 1
7412 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
7413 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
7414 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
7415 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
7416 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
7418 #ifdef GL_GLEXT_PROTOTYPES
7423 #ifndef GL_EXT_texture_compression_latc
7424 #define GL_EXT_texture_compression_latc 1
7425 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
7426 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
7427 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
7428 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
7431 #ifndef GL_EXT_texture_compression_rgtc
7432 #define GL_EXT_texture_compression_rgtc 1
7433 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
7434 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
7435 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
7436 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
7439 #ifndef GL_EXT_texture_compression_s3tc
7440 #define GL_EXT_texture_compression_s3tc 1
7441 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
7442 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
7443 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
7444 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
7447 #ifndef GL_EXT_texture_cube_map
7448 #define GL_EXT_texture_cube_map 1
7449 #define GL_NORMAL_MAP_EXT 0x8511
7450 #define GL_REFLECTION_MAP_EXT 0x8512
7451 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
7452 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
7453 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
7454 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
7455 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
7456 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
7457 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
7458 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
7459 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
7460 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
7463 #ifndef GL_EXT_texture_env_add
7464 #define GL_EXT_texture_env_add 1
7467 #ifndef GL_EXT_texture_env_combine
7468 #define GL_EXT_texture_env_combine 1
7469 #define GL_COMBINE_EXT 0x8570
7470 #define GL_COMBINE_RGB_EXT 0x8571
7471 #define GL_COMBINE_ALPHA_EXT 0x8572
7472 #define GL_RGB_SCALE_EXT 0x8573
7473 #define GL_ADD_SIGNED_EXT 0x8574
7474 #define GL_INTERPOLATE_EXT 0x8575
7475 #define GL_CONSTANT_EXT 0x8576
7476 #define GL_PRIMARY_COLOR_EXT 0x8577
7477 #define GL_PREVIOUS_EXT 0x8578
7478 #define GL_SOURCE0_RGB_EXT 0x8580
7479 #define GL_SOURCE1_RGB_EXT 0x8581
7480 #define GL_SOURCE2_RGB_EXT 0x8582
7481 #define GL_SOURCE0_ALPHA_EXT 0x8588
7482 #define GL_SOURCE1_ALPHA_EXT 0x8589
7483 #define GL_SOURCE2_ALPHA_EXT 0x858A
7484 #define GL_OPERAND0_RGB_EXT 0x8590
7485 #define GL_OPERAND1_RGB_EXT 0x8591
7486 #define GL_OPERAND2_RGB_EXT 0x8592
7487 #define GL_OPERAND0_ALPHA_EXT 0x8598
7488 #define GL_OPERAND1_ALPHA_EXT 0x8599
7489 #define GL_OPERAND2_ALPHA_EXT 0x859A
7492 #ifndef GL_EXT_texture_env_dot3
7493 #define GL_EXT_texture_env_dot3 1
7494 #define GL_DOT3_RGB_EXT 0x8740
7495 #define GL_DOT3_RGBA_EXT 0x8741
7498 #ifndef GL_EXT_texture_filter_anisotropic
7499 #define GL_EXT_texture_filter_anisotropic 1
7500 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
7501 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
7504 #ifndef GL_EXT_texture_integer
7505 #define GL_EXT_texture_integer 1
7506 #define GL_RGBA32UI_EXT 0x8D70
7507 #define GL_RGB32UI_EXT 0x8D71
7508 #define GL_ALPHA32UI_EXT 0x8D72
7509 #define GL_INTENSITY32UI_EXT 0x8D73
7510 #define GL_LUMINANCE32UI_EXT 0x8D74
7511 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
7512 #define GL_RGBA16UI_EXT 0x8D76
7513 #define GL_RGB16UI_EXT 0x8D77
7514 #define GL_ALPHA16UI_EXT 0x8D78
7515 #define GL_INTENSITY16UI_EXT 0x8D79
7516 #define GL_LUMINANCE16UI_EXT 0x8D7A
7517 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
7518 #define GL_RGBA8UI_EXT 0x8D7C
7519 #define GL_RGB8UI_EXT 0x8D7D
7520 #define GL_ALPHA8UI_EXT 0x8D7E
7521 #define GL_INTENSITY8UI_EXT 0x8D7F
7522 #define GL_LUMINANCE8UI_EXT 0x8D80
7523 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
7524 #define GL_RGBA32I_EXT 0x8D82
7525 #define GL_RGB32I_EXT 0x8D83
7526 #define GL_ALPHA32I_EXT 0x8D84
7527 #define GL_INTENSITY32I_EXT 0x8D85
7528 #define GL_LUMINANCE32I_EXT 0x8D86
7529 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
7530 #define GL_RGBA16I_EXT 0x8D88
7531 #define GL_RGB16I_EXT 0x8D89
7532 #define GL_ALPHA16I_EXT 0x8D8A
7533 #define GL_INTENSITY16I_EXT 0x8D8B
7534 #define GL_LUMINANCE16I_EXT 0x8D8C
7535 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
7536 #define GL_RGBA8I_EXT 0x8D8E
7537 #define GL_RGB8I_EXT 0x8D8F
7538 #define GL_ALPHA8I_EXT 0x8D90
7539 #define GL_INTENSITY8I_EXT 0x8D91
7540 #define GL_LUMINANCE8I_EXT 0x8D92
7541 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
7542 #define GL_RED_INTEGER_EXT 0x8D94
7543 #define GL_GREEN_INTEGER_EXT 0x8D95
7544 #define GL_BLUE_INTEGER_EXT 0x8D96
7545 #define GL_ALPHA_INTEGER_EXT 0x8D97
7546 #define GL_RGB_INTEGER_EXT 0x8D98
7547 #define GL_RGBA_INTEGER_EXT 0x8D99
7548 #define GL_BGR_INTEGER_EXT 0x8D9A
7549 #define GL_BGRA_INTEGER_EXT 0x8D9B
7550 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
7551 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
7552 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
7559 #ifdef GL_GLEXT_PROTOTYPES
7569 #ifndef GL_EXT_texture_lod_bias
7570 #define GL_EXT_texture_lod_bias 1
7571 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
7572 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
7573 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
7576 #ifndef GL_EXT_texture_mirror_clamp
7577 #define GL_EXT_texture_mirror_clamp 1
7578 #define GL_MIRROR_CLAMP_EXT 0x8742
7579 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
7580 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
7583 #ifndef GL_EXT_texture_object
7584 #define GL_EXT_texture_object 1
7585 #define GL_TEXTURE_PRIORITY_EXT 0x8066
7586 #define GL_TEXTURE_RESIDENT_EXT 0x8067
7587 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
7588 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
7589 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
7596 #ifdef GL_GLEXT_PROTOTYPES
7606 #ifndef GL_EXT_texture_perturb_normal
7607 #define GL_EXT_texture_perturb_normal 1
7608 #define GL_PERTURB_EXT 0x85AE
7609 #define GL_TEXTURE_NORMAL_EXT 0x85AF
7611 #ifdef GL_GLEXT_PROTOTYPES
7616 #ifndef GL_EXT_texture_sRGB
7617 #define GL_EXT_texture_sRGB 1
7618 #define GL_SRGB_EXT 0x8C40
7619 #define GL_SRGB8_EXT 0x8C41
7620 #define GL_SRGB_ALPHA_EXT 0x8C42
7621 #define GL_SRGB8_ALPHA8_EXT 0x8C43
7622 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
7623 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
7624 #define GL_SLUMINANCE_EXT 0x8C46
7625 #define GL_SLUMINANCE8_EXT 0x8C47
7626 #define GL_COMPRESSED_SRGB_EXT 0x8C48
7627 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
7628 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
7629 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
7630 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
7631 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
7632 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
7633 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
7636 #ifndef GL_EXT_texture_sRGB_decode
7637 #define GL_EXT_texture_sRGB_decode 1
7638 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
7639 #define GL_DECODE_EXT 0x8A49
7640 #define GL_SKIP_DECODE_EXT 0x8A4A
7643 #ifndef GL_EXT_texture_shared_exponent
7644 #define GL_EXT_texture_shared_exponent 1
7645 #define GL_RGB9_E5_EXT 0x8C3D
7646 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
7647 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
7650 #ifndef GL_EXT_texture_snorm
7651 #define GL_EXT_texture_snorm 1
7652 #define GL_ALPHA_SNORM 0x9010
7653 #define GL_LUMINANCE_SNORM 0x9011
7654 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
7655 #define GL_INTENSITY_SNORM 0x9013
7656 #define GL_ALPHA8_SNORM 0x9014
7657 #define GL_LUMINANCE8_SNORM 0x9015
7658 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
7659 #define GL_INTENSITY8_SNORM 0x9017
7660 #define GL_ALPHA16_SNORM 0x9018
7661 #define GL_LUMINANCE16_SNORM 0x9019
7662 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
7663 #define GL_INTENSITY16_SNORM 0x901B
7664 #define GL_RED_SNORM 0x8F90
7665 #define GL_RG_SNORM 0x8F91
7666 #define GL_RGB_SNORM 0x8F92
7667 #define GL_RGBA_SNORM 0x8F93
7670 #ifndef GL_EXT_texture_swizzle
7671 #define GL_EXT_texture_swizzle 1
7672 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
7673 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
7674 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
7675 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
7676 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
7679 #ifndef GL_EXT_timer_query
7680 #define GL_EXT_timer_query 1
7681 #define GL_TIME_ELAPSED_EXT 0x88BF
7684 #ifdef GL_GLEXT_PROTOTYPES
7690 #ifndef GL_EXT_transform_feedback
7691 #define GL_EXT_transform_feedback 1
7692 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
7693 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
7694 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
7695 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
7696 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
7697 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
7698 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
7699 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
7700 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
7701 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
7702 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
7703 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
7704 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
7705 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
7706 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
7714 #ifdef GL_GLEXT_PROTOTYPES
7725 #ifndef GL_EXT_vertex_array
7726 #define GL_EXT_vertex_array 1
7727 #define GL_VERTEX_ARRAY_EXT 0x8074
7728 #define GL_NORMAL_ARRAY_EXT 0x8075
7729 #define GL_COLOR_ARRAY_EXT 0x8076
7730 #define GL_INDEX_ARRAY_EXT 0x8077
7731 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
7732 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
7733 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
7734 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
7735 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
7736 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
7737 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
7738 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
7739 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
7740 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
7741 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
7742 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
7743 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
7744 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
7745 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
7746 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
7747 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
7748 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
7749 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
7750 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
7751 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
7752 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
7753 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
7754 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
7755 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
7756 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
7757 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
7758 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
7768 #ifdef GL_GLEXT_PROTOTYPES
7781 #ifndef GL_EXT_vertex_array_bgra
7782 #define GL_EXT_vertex_array_bgra 1
7785 #ifndef GL_EXT_vertex_attrib_64bit
7786 #define GL_EXT_vertex_attrib_64bit 1
7787 #define GL_DOUBLE_VEC2_EXT 0x8FFC
7788 #define GL_DOUBLE_VEC3_EXT 0x8FFD
7789 #define GL_DOUBLE_VEC4_EXT 0x8FFE
7790 #define GL_DOUBLE_MAT2_EXT 0x8F46
7791 #define GL_DOUBLE_MAT3_EXT 0x8F47
7792 #define GL_DOUBLE_MAT4_EXT 0x8F48
7793 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
7794 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
7795 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
7796 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
7797 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
7798 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
7809 #ifdef GL_GLEXT_PROTOTYPES
7823 #ifndef GL_EXT_vertex_shader
7824 #define GL_EXT_vertex_shader 1
7825 #define GL_VERTEX_SHADER_EXT 0x8780
7826 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
7827 #define GL_OP_INDEX_EXT 0x8782
7828 #define GL_OP_NEGATE_EXT 0x8783
7829 #define GL_OP_DOT3_EXT 0x8784
7830 #define GL_OP_DOT4_EXT 0x8785
7831 #define GL_OP_MUL_EXT 0x8786
7832 #define GL_OP_ADD_EXT 0x8787
7833 #define GL_OP_MADD_EXT 0x8788
7834 #define GL_OP_FRAC_EXT 0x8789
7835 #define GL_OP_MAX_EXT 0x878A
7836 #define GL_OP_MIN_EXT 0x878B
7837 #define GL_OP_SET_GE_EXT 0x878C
7838 #define GL_OP_SET_LT_EXT 0x878D
7839 #define GL_OP_CLAMP_EXT 0x878E
7840 #define GL_OP_FLOOR_EXT 0x878F
7841 #define GL_OP_ROUND_EXT 0x8790
7842 #define GL_OP_EXP_BASE_2_EXT 0x8791
7843 #define GL_OP_LOG_BASE_2_EXT 0x8792
7844 #define GL_OP_POWER_EXT 0x8793
7845 #define GL_OP_RECIP_EXT 0x8794
7846 #define GL_OP_RECIP_SQRT_EXT 0x8795
7847 #define GL_OP_SUB_EXT 0x8796
7848 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
7849 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
7850 #define GL_OP_MOV_EXT 0x8799
7851 #define GL_OUTPUT_VERTEX_EXT 0x879A
7852 #define GL_OUTPUT_COLOR0_EXT 0x879B
7853 #define GL_OUTPUT_COLOR1_EXT 0x879C
7854 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
7855 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
7856 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
7857 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
7858 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
7859 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
7860 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
7861 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
7862 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
7863 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
7864 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
7865 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
7866 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
7867 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
7868 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
7869 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
7870 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
7871 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
7872 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
7873 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
7874 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
7875 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
7876 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
7877 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
7878 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
7879 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
7880 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
7881 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
7882 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
7883 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
7884 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
7885 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
7886 #define GL_OUTPUT_FOG_EXT 0x87BD
7887 #define GL_SCALAR_EXT 0x87BE
7888 #define GL_VECTOR_EXT 0x87BF
7889 #define GL_MATRIX_EXT 0x87C0
7890 #define GL_VARIANT_EXT 0x87C1
7891 #define GL_INVARIANT_EXT 0x87C2
7892 #define GL_LOCAL_CONSTANT_EXT 0x87C3
7893 #define GL_LOCAL_EXT 0x87C4
7894 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
7895 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
7896 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
7897 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
7898 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
7899 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
7900 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
7901 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
7902 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
7903 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
7904 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
7905 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
7906 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
7907 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
7908 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
7909 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
7910 #define GL_X_EXT 0x87D5
7911 #define GL_Y_EXT 0x87D6
7912 #define GL_Z_EXT 0x87D7
7913 #define GL_W_EXT 0x87D8
7914 #define GL_NEGATIVE_X_EXT 0x87D9
7915 #define GL_NEGATIVE_Y_EXT 0x87DA
7916 #define GL_NEGATIVE_Z_EXT 0x87DB
7917 #define GL_NEGATIVE_W_EXT 0x87DC
7918 #define GL_ZERO_EXT 0x87DD
7919 #define GL_ONE_EXT 0x87DE
7920 #define GL_NEGATIVE_ONE_EXT 0x87DF
7921 #define GL_NORMALIZED_RANGE_EXT 0x87E0
7922 #define GL_FULL_RANGE_EXT 0x87E1
7923 #define GL_CURRENT_VERTEX_EXT 0x87E2
7924 #define GL_MVP_MATRIX_EXT 0x87E3
7925 #define GL_VARIANT_VALUE_EXT 0x87E4
7926 #define GL_VARIANT_DATATYPE_EXT 0x87E5
7927 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
7928 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
7929 #define GL_VARIANT_ARRAY_EXT 0x87E8
7930 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
7931 #define GL_INVARIANT_VALUE_EXT 0x87EA
7932 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
7933 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
7934 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
7977 #ifdef GL_GLEXT_PROTOTYPES
8023 #ifndef GL_EXT_vertex_weighting
8024 #define GL_EXT_vertex_weighting 1
8025 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
8026 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
8027 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
8028 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
8029 #define GL_VERTEX_WEIGHTING_EXT 0x8509
8030 #define GL_MODELVIEW0_EXT 0x1700
8031 #define GL_MODELVIEW1_EXT 0x850A
8032 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
8033 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
8034 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
8035 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
8036 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
8037 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
8041 #ifdef GL_GLEXT_PROTOTYPES
8048 #ifndef GL_EXT_x11_sync_object
8049 #define GL_EXT_x11_sync_object 1
8050 #define GL_SYNC_X11_FENCE_EXT 0x90E1
8052 #ifdef GL_GLEXT_PROTOTYPES
8057 #ifndef GL_GREMEDY_frame_terminator
8058 #define GL_GREMEDY_frame_terminator 1
8060 #ifdef GL_GLEXT_PROTOTYPES
8065 #ifndef GL_GREMEDY_string_marker
8066 #define GL_GREMEDY_string_marker 1
8068 #ifdef GL_GLEXT_PROTOTYPES
8073 #ifndef GL_HP_convolution_border_modes
8074 #define GL_HP_convolution_border_modes 1
8075 #define GL_IGNORE_BORDER_HP 0x8150
8076 #define GL_CONSTANT_BORDER_HP 0x8151
8077 #define GL_REPLICATE_BORDER_HP 0x8153
8078 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
8081 #ifndef GL_HP_image_transform
8082 #define GL_HP_image_transform 1
8083 #define GL_IMAGE_SCALE_X_HP 0x8155
8084 #define GL_IMAGE_SCALE_Y_HP 0x8156
8085 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
8086 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
8087 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
8088 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
8089 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
8090 #define GL_IMAGE_MAG_FILTER_HP 0x815C
8091 #define GL_IMAGE_MIN_FILTER_HP 0x815D
8092 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
8093 #define GL_CUBIC_HP 0x815F
8094 #define GL_AVERAGE_HP 0x8160
8095 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
8096 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
8097 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
8104 #ifdef GL_GLEXT_PROTOTYPES
8114 #ifndef GL_HP_occlusion_test
8115 #define GL_HP_occlusion_test 1
8116 #define GL_OCCLUSION_TEST_HP 0x8165
8117 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
8120 #ifndef GL_HP_texture_lighting
8121 #define GL_HP_texture_lighting 1
8122 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
8123 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
8124 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
8127 #ifndef GL_IBM_cull_vertex
8128 #define GL_IBM_cull_vertex 1
8129 #define GL_CULL_VERTEX_IBM 103050
8132 #ifndef GL_IBM_multimode_draw_arrays
8133 #define GL_IBM_multimode_draw_arrays 1
8136 #ifdef GL_GLEXT_PROTOTYPES
8142 #ifndef GL_IBM_rasterpos_clip
8143 #define GL_IBM_rasterpos_clip 1
8144 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
8147 #ifndef GL_IBM_static_data
8148 #define GL_IBM_static_data 1
8149 #define GL_ALL_STATIC_DATA_IBM 103060
8150 #define GL_STATIC_VERTEX_ARRAY_IBM 103061
8152 #ifdef GL_GLEXT_PROTOTYPES
8157 #ifndef GL_IBM_texture_mirrored_repeat
8158 #define GL_IBM_texture_mirrored_repeat 1
8159 #define GL_MIRRORED_REPEAT_IBM 0x8370
8162 #ifndef GL_IBM_vertex_array_lists
8163 #define GL_IBM_vertex_array_lists 1
8164 #define GL_VERTEX_ARRAY_LIST_IBM 103070
8165 #define GL_NORMAL_ARRAY_LIST_IBM 103071
8166 #define GL_COLOR_ARRAY_LIST_IBM 103072
8167 #define GL_INDEX_ARRAY_LIST_IBM 103073
8168 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
8169 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
8170 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
8171 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
8172 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
8173 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
8174 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
8175 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
8176 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
8177 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
8178 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
8179 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
8188 #ifdef GL_GLEXT_PROTOTYPES
8200 #ifndef GL_INGR_blend_func_separate
8201 #define GL_INGR_blend_func_separate 1
8203 #ifdef GL_GLEXT_PROTOTYPES
8208 #ifndef GL_INGR_color_clamp
8209 #define GL_INGR_color_clamp 1
8210 #define GL_RED_MIN_CLAMP_INGR 0x8560
8211 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
8212 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
8213 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
8214 #define GL_RED_MAX_CLAMP_INGR 0x8564
8215 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
8216 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
8217 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
8220 #ifndef GL_INGR_interlace_read
8221 #define GL_INGR_interlace_read 1
8222 #define GL_INTERLACE_READ_INGR 0x8568
8225 #ifndef GL_INTEL_fragment_shader_ordering
8226 #define GL_INTEL_fragment_shader_ordering 1
8229 #ifndef GL_INTEL_map_texture
8230 #define GL_INTEL_map_texture 1
8231 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
8232 #define GL_LAYOUT_DEFAULT_INTEL 0
8233 #define GL_LAYOUT_LINEAR_INTEL 1
8234 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
8238 #ifdef GL_GLEXT_PROTOTYPES
8245 #ifndef GL_INTEL_parallel_arrays
8246 #define GL_INTEL_parallel_arrays 1
8247 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
8248 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
8249 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
8250 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
8251 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
8256 #ifdef GL_GLEXT_PROTOTYPES
8264 #ifndef GL_INTEL_performance_query
8265 #define GL_INTEL_performance_query 1
8266 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
8267 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
8268 #define GL_PERFQUERY_WAIT_INTEL 0x83FB
8269 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA
8270 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
8271 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
8272 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
8273 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
8274 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
8275 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
8276 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
8277 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
8278 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
8279 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
8280 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
8281 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
8282 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
8283 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
8284 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
8285 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
8292 typedef void (
APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
8296 #ifdef GL_GLEXT_PROTOTYPES
8303 GLAPI void APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
8310 #ifndef GL_MESAX_texture_stack
8311 #define GL_MESAX_texture_stack 1
8312 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
8313 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
8314 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
8315 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
8316 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
8317 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
8320 #ifndef GL_MESA_pack_invert
8321 #define GL_MESA_pack_invert 1
8322 #define GL_PACK_INVERT_MESA 0x8758
8325 #ifndef GL_MESA_resize_buffers
8326 #define GL_MESA_resize_buffers 1
8328 #ifdef GL_GLEXT_PROTOTYPES
8333 #ifndef GL_MESA_window_pos
8334 #define GL_MESA_window_pos 1
8359 #ifdef GL_GLEXT_PROTOTYPES
8387 #ifndef GL_MESA_ycbcr_texture
8388 #define GL_MESA_ycbcr_texture 1
8389 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
8390 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
8391 #define GL_YCBCR_MESA 0x8757
8394 #ifndef GL_NVX_conditional_render
8395 #define GL_NVX_conditional_render 1
8398 #ifdef GL_GLEXT_PROTOTYPES
8404 #ifndef GL_NVX_gpu_memory_info
8405 #define GL_NVX_gpu_memory_info 1
8406 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
8407 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
8408 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
8409 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
8410 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
8413 #ifndef GL_NV_bindless_multi_draw_indirect
8414 #define GL_NV_bindless_multi_draw_indirect 1
8417 #ifdef GL_GLEXT_PROTOTYPES
8423 #ifndef GL_NV_bindless_texture
8424 #define GL_NV_bindless_texture 1
8438 #ifdef GL_GLEXT_PROTOTYPES
8455 #ifndef GL_NV_blend_equation_advanced
8456 #define GL_NV_blend_equation_advanced 1
8457 #define GL_BLEND_OVERLAP_NV 0x9281
8458 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
8459 #define GL_BLUE_NV 0x1905
8460 #define GL_COLORBURN_NV 0x929A
8461 #define GL_COLORDODGE_NV 0x9299
8462 #define GL_CONJOINT_NV 0x9284
8463 #define GL_CONTRAST_NV 0x92A1
8464 #define GL_DARKEN_NV 0x9297
8465 #define GL_DIFFERENCE_NV 0x929E
8466 #define GL_DISJOINT_NV 0x9283
8467 #define GL_DST_ATOP_NV 0x928F
8468 #define GL_DST_IN_NV 0x928B
8469 #define GL_DST_NV 0x9287
8470 #define GL_DST_OUT_NV 0x928D
8471 #define GL_DST_OVER_NV 0x9289
8472 #define GL_EXCLUSION_NV 0x92A0
8473 #define GL_GREEN_NV 0x1904
8474 #define GL_HARDLIGHT_NV 0x929B
8475 #define GL_HARDMIX_NV 0x92A9
8476 #define GL_HSL_COLOR_NV 0x92AF
8477 #define GL_HSL_HUE_NV 0x92AD
8478 #define GL_HSL_LUMINOSITY_NV 0x92B0
8479 #define GL_HSL_SATURATION_NV 0x92AE
8480 #define GL_INVERT_OVG_NV 0x92B4
8481 #define GL_INVERT_RGB_NV 0x92A3
8482 #define GL_LIGHTEN_NV 0x9298
8483 #define GL_LINEARBURN_NV 0x92A5
8484 #define GL_LINEARDODGE_NV 0x92A4
8485 #define GL_LINEARLIGHT_NV 0x92A7
8486 #define GL_MINUS_CLAMPED_NV 0x92B3
8487 #define GL_MINUS_NV 0x929F
8488 #define GL_MULTIPLY_NV 0x9294
8489 #define GL_OVERLAY_NV 0x9296
8490 #define GL_PINLIGHT_NV 0x92A8
8491 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
8492 #define GL_PLUS_CLAMPED_NV 0x92B1
8493 #define GL_PLUS_DARKER_NV 0x9292
8494 #define GL_PLUS_NV 0x9291
8495 #define GL_RED_NV 0x1903
8496 #define GL_SCREEN_NV 0x9295
8497 #define GL_SOFTLIGHT_NV 0x929C
8498 #define GL_SRC_ATOP_NV 0x928E
8499 #define GL_SRC_IN_NV 0x928A
8500 #define GL_SRC_NV 0x9286
8501 #define GL_SRC_OUT_NV 0x928C
8502 #define GL_SRC_OVER_NV 0x9288
8503 #define GL_UNCORRELATED_NV 0x9282
8504 #define GL_VIVIDLIGHT_NV 0x92A6
8505 #define GL_XOR_NV 0x1506
8508 #ifdef GL_GLEXT_PROTOTYPES
8514 #ifndef GL_NV_blend_equation_advanced_coherent
8515 #define GL_NV_blend_equation_advanced_coherent 1
8516 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
8519 #ifndef GL_NV_blend_square
8520 #define GL_NV_blend_square 1
8523 #ifndef GL_NV_compute_program5
8524 #define GL_NV_compute_program5 1
8525 #define GL_COMPUTE_PROGRAM_NV 0x90FB
8526 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
8529 #ifndef GL_NV_conditional_render
8530 #define GL_NV_conditional_render 1
8531 #define GL_QUERY_WAIT_NV 0x8E13
8532 #define GL_QUERY_NO_WAIT_NV 0x8E14
8533 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
8534 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
8537 #ifdef GL_GLEXT_PROTOTYPES
8543 #ifndef GL_NV_copy_depth_to_color
8544 #define GL_NV_copy_depth_to_color 1
8545 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
8546 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
8549 #ifndef GL_NV_copy_image
8550 #define GL_NV_copy_image 1
8551 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
8552 #ifdef GL_GLEXT_PROTOTYPES
8553 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
8557 #ifndef GL_NV_deep_texture3D
8558 #define GL_NV_deep_texture3D 1
8559 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
8560 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
8563 #ifndef GL_NV_depth_buffer_float
8564 #define GL_NV_depth_buffer_float 1
8565 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
8566 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
8567 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
8568 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
8572 #ifdef GL_GLEXT_PROTOTYPES
8579 #ifndef GL_NV_depth_clamp
8580 #define GL_NV_depth_clamp 1
8581 #define GL_DEPTH_CLAMP_NV 0x864F
8584 #ifndef GL_NV_draw_texture
8585 #define GL_NV_draw_texture 1
8586 typedef void (
APIENTRYP PFNGLDRAWTEXTURENVPROC) (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
8587 #ifdef GL_GLEXT_PROTOTYPES
8588 GLAPI void APIENTRY glDrawTextureNV (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
8592 #ifndef GL_NV_evaluators
8593 #define GL_NV_evaluators 1
8594 #define GL_EVAL_2D_NV 0x86C0
8595 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
8596 #define GL_MAP_TESSELLATION_NV 0x86C2
8597 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
8598 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
8599 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
8600 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
8601 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
8602 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
8603 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
8604 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
8605 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
8606 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
8607 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
8608 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
8609 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
8610 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
8611 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
8612 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
8613 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
8614 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
8615 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
8616 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
8617 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
8627 #ifdef GL_GLEXT_PROTOTYPES
8640 #ifndef GL_NV_explicit_multisample
8641 #define GL_NV_explicit_multisample 1
8642 #define GL_SAMPLE_POSITION_NV 0x8E50
8643 #define GL_SAMPLE_MASK_NV 0x8E51
8644 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
8645 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
8646 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
8647 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
8648 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
8649 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
8650 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
8651 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
8655 #ifdef GL_GLEXT_PROTOTYPES
8663 #define GL_NV_fence 1
8664 #define GL_ALL_COMPLETED_NV 0x84F2
8665 #define GL_FENCE_STATUS_NV 0x84F3
8666 #define GL_FENCE_CONDITION_NV 0x84F4
8674 #ifdef GL_GLEXT_PROTOTYPES
8685 #ifndef GL_NV_float_buffer
8686 #define GL_NV_float_buffer 1
8687 #define GL_FLOAT_R_NV 0x8880
8688 #define GL_FLOAT_RG_NV 0x8881
8689 #define GL_FLOAT_RGB_NV 0x8882
8690 #define GL_FLOAT_RGBA_NV 0x8883
8691 #define GL_FLOAT_R16_NV 0x8884
8692 #define GL_FLOAT_R32_NV 0x8885
8693 #define GL_FLOAT_RG16_NV 0x8886
8694 #define GL_FLOAT_RG32_NV 0x8887
8695 #define GL_FLOAT_RGB16_NV 0x8888
8696 #define GL_FLOAT_RGB32_NV 0x8889
8697 #define GL_FLOAT_RGBA16_NV 0x888A
8698 #define GL_FLOAT_RGBA32_NV 0x888B
8699 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
8700 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
8701 #define GL_FLOAT_RGBA_MODE_NV 0x888E
8704 #ifndef GL_NV_fog_distance
8705 #define GL_NV_fog_distance 1
8706 #define GL_FOG_DISTANCE_MODE_NV 0x855A
8707 #define GL_EYE_RADIAL_NV 0x855B
8708 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
8711 #ifndef GL_NV_fragment_program
8712 #define GL_NV_fragment_program 1
8713 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
8714 #define GL_FRAGMENT_PROGRAM_NV 0x8870
8715 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
8716 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
8717 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
8718 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
8725 #ifdef GL_GLEXT_PROTOTYPES
8735 #ifndef GL_NV_fragment_program2
8736 #define GL_NV_fragment_program2 1
8737 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
8738 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
8739 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
8740 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
8741 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
8744 #ifndef GL_NV_fragment_program4
8745 #define GL_NV_fragment_program4 1
8748 #ifndef GL_NV_fragment_program_option
8749 #define GL_NV_fragment_program_option 1
8752 #ifndef GL_NV_framebuffer_multisample_coverage
8753 #define GL_NV_framebuffer_multisample_coverage 1
8754 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
8755 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
8756 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
8757 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
8759 #ifdef GL_GLEXT_PROTOTYPES
8764 #ifndef GL_NV_geometry_program4
8765 #define GL_NV_geometry_program4 1
8766 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
8767 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
8768 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
8773 #ifdef GL_GLEXT_PROTOTYPES
8781 #ifndef GL_NV_geometry_shader4
8782 #define GL_NV_geometry_shader4 1
8785 #ifndef GL_NV_gpu_program4
8786 #define GL_NV_gpu_program4 1
8787 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
8788 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
8789 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
8790 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
8791 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
8792 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
8793 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
8794 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
8811 #ifdef GL_GLEXT_PROTOTYPES
8831 #ifndef GL_NV_gpu_program5
8832 #define GL_NV_gpu_program5 1
8833 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
8834 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
8835 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
8836 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
8837 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
8838 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
8839 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
8840 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
8843 #ifdef GL_GLEXT_PROTOTYPES
8849 #ifndef GL_NV_gpu_program5_mem_extended
8850 #define GL_NV_gpu_program5_mem_extended 1
8853 #ifndef GL_NV_gpu_shader5
8854 #define GL_NV_gpu_shader5 1
8857 #ifndef GL_NV_half_float
8858 #define GL_NV_half_float 1
8860 #define GL_HALF_FLOAT_NV 0x140B
8907 #ifdef GL_GLEXT_PROTOTYPES
8957 #ifndef GL_NV_light_max_exponent
8958 #define GL_NV_light_max_exponent 1
8959 #define GL_MAX_SHININESS_NV 0x8504
8960 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
8963 #ifndef GL_NV_multisample_coverage
8964 #define GL_NV_multisample_coverage 1
8965 #define GL_COLOR_SAMPLES_NV 0x8E20
8968 #ifndef GL_NV_multisample_filter_hint
8969 #define GL_NV_multisample_filter_hint 1
8970 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
8973 #ifndef GL_NV_occlusion_query
8974 #define GL_NV_occlusion_query 1
8975 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
8976 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
8977 #define GL_PIXEL_COUNT_NV 0x8866
8978 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
8986 #ifdef GL_GLEXT_PROTOTYPES
8997 #ifndef GL_NV_packed_depth_stencil
8998 #define GL_NV_packed_depth_stencil 1
8999 #define GL_DEPTH_STENCIL_NV 0x84F9
9000 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
9003 #ifndef GL_NV_parameter_buffer_object
9004 #define GL_NV_parameter_buffer_object 1
9005 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
9006 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
9007 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
9008 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
9009 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
9013 #ifdef GL_GLEXT_PROTOTYPES
9020 #ifndef GL_NV_parameter_buffer_object2
9021 #define GL_NV_parameter_buffer_object2 1
9024 #ifndef GL_NV_path_rendering
9025 #define GL_NV_path_rendering 1
9026 #define GL_PATH_FORMAT_SVG_NV 0x9070
9027 #define GL_PATH_FORMAT_PS_NV 0x9071
9028 #define GL_STANDARD_FONT_NAME_NV 0x9072
9029 #define GL_SYSTEM_FONT_NAME_NV 0x9073
9030 #define GL_FILE_NAME_NV 0x9074
9031 #define GL_PATH_STROKE_WIDTH_NV 0x9075
9032 #define GL_PATH_END_CAPS_NV 0x9076
9033 #define GL_PATH_INITIAL_END_CAP_NV 0x9077
9034 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078
9035 #define GL_PATH_JOIN_STYLE_NV 0x9079
9036 #define GL_PATH_MITER_LIMIT_NV 0x907A
9037 #define GL_PATH_DASH_CAPS_NV 0x907B
9038 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
9039 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
9040 #define GL_PATH_DASH_OFFSET_NV 0x907E
9041 #define GL_PATH_CLIENT_LENGTH_NV 0x907F
9042 #define GL_PATH_FILL_MODE_NV 0x9080
9043 #define GL_PATH_FILL_MASK_NV 0x9081
9044 #define GL_PATH_FILL_COVER_MODE_NV 0x9082
9045 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083
9046 #define GL_PATH_STROKE_MASK_NV 0x9084
9047 #define GL_COUNT_UP_NV 0x9088
9048 #define GL_COUNT_DOWN_NV 0x9089
9049 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
9050 #define GL_CONVEX_HULL_NV 0x908B
9051 #define GL_BOUNDING_BOX_NV 0x908D
9052 #define GL_TRANSLATE_X_NV 0x908E
9053 #define GL_TRANSLATE_Y_NV 0x908F
9054 #define GL_TRANSLATE_2D_NV 0x9090
9055 #define GL_TRANSLATE_3D_NV 0x9091
9056 #define GL_AFFINE_2D_NV 0x9092
9057 #define GL_AFFINE_3D_NV 0x9094
9058 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
9059 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
9060 #define GL_UTF8_NV 0x909A
9061 #define GL_UTF16_NV 0x909B
9062 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
9063 #define GL_PATH_COMMAND_COUNT_NV 0x909D
9064 #define GL_PATH_COORD_COUNT_NV 0x909E
9065 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
9066 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
9067 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
9068 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
9069 #define GL_SQUARE_NV 0x90A3
9070 #define GL_ROUND_NV 0x90A4
9071 #define GL_TRIANGULAR_NV 0x90A5
9072 #define GL_BEVEL_NV 0x90A6
9073 #define GL_MITER_REVERT_NV 0x90A7
9074 #define GL_MITER_TRUNCATE_NV 0x90A8
9075 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9
9076 #define GL_USE_MISSING_GLYPH_NV 0x90AA
9077 #define GL_PATH_ERROR_POSITION_NV 0x90AB
9078 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC
9079 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
9080 #define GL_ADJACENT_PAIRS_NV 0x90AE
9081 #define GL_FIRST_TO_REST_NV 0x90AF
9082 #define GL_PATH_GEN_MODE_NV 0x90B0
9083 #define GL_PATH_GEN_COEFF_NV 0x90B1
9084 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
9085 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3
9086 #define GL_PATH_STENCIL_FUNC_NV 0x90B7
9087 #define GL_PATH_STENCIL_REF_NV 0x90B8
9088 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
9089 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
9090 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
9091 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
9092 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
9093 #define GL_MOVE_TO_RESETS_NV 0x90B5
9094 #define GL_MOVE_TO_CONTINUES_NV 0x90B6
9095 #define GL_CLOSE_PATH_NV 0x00
9096 #define GL_MOVE_TO_NV 0x02
9097 #define GL_RELATIVE_MOVE_TO_NV 0x03
9098 #define GL_LINE_TO_NV 0x04
9099 #define GL_RELATIVE_LINE_TO_NV 0x05
9100 #define GL_HORIZONTAL_LINE_TO_NV 0x06
9101 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
9102 #define GL_VERTICAL_LINE_TO_NV 0x08
9103 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
9104 #define GL_QUADRATIC_CURVE_TO_NV 0x0A
9105 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
9106 #define GL_CUBIC_CURVE_TO_NV 0x0C
9107 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
9108 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
9109 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
9110 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
9111 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
9112 #define GL_SMALL_CCW_ARC_TO_NV 0x12
9113 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
9114 #define GL_SMALL_CW_ARC_TO_NV 0x14
9115 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
9116 #define GL_LARGE_CCW_ARC_TO_NV 0x16
9117 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
9118 #define GL_LARGE_CW_ARC_TO_NV 0x18
9119 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
9120 #define GL_RESTART_PATH_NV 0xF0
9121 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
9122 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
9123 #define GL_RECT_NV 0xF6
9124 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
9125 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
9126 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
9127 #define GL_ARC_TO_NV 0xFE
9128 #define GL_RELATIVE_ARC_TO_NV 0xFF
9129 #define GL_BOLD_BIT_NV 0x01
9130 #define GL_ITALIC_BIT_NV 0x02
9131 #define GL_GLYPH_WIDTH_BIT_NV 0x01
9132 #define GL_GLYPH_HEIGHT_BIT_NV 0x02
9133 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
9134 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
9135 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
9136 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
9137 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
9138 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
9139 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
9140 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
9141 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
9142 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
9143 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
9144 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
9145 #define GL_FONT_ASCENDER_BIT_NV 0x00200000
9146 #define GL_FONT_DESCENDER_BIT_NV 0x00400000
9147 #define GL_FONT_HEIGHT_BIT_NV 0x00800000
9148 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
9149 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
9150 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
9151 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
9152 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
9153 #define GL_PRIMARY_COLOR_NV 0x852C
9154 #define GL_SECONDARY_COLOR_NV 0x852D
9204 #ifdef GL_GLEXT_PROTOTYPES
9257 #ifndef GL_NV_pixel_data_range
9258 #define GL_NV_pixel_data_range 1
9259 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
9260 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
9261 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
9262 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
9263 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
9264 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
9267 #ifdef GL_GLEXT_PROTOTYPES
9273 #ifndef GL_NV_point_sprite
9274 #define GL_NV_point_sprite 1
9275 #define GL_POINT_SPRITE_NV 0x8861
9276 #define GL_COORD_REPLACE_NV 0x8862
9277 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
9280 #ifdef GL_GLEXT_PROTOTYPES
9286 #ifndef GL_NV_present_video
9287 #define GL_NV_present_video 1
9288 #define GL_FRAME_NV 0x8E26
9289 #define GL_FIELDS_NV 0x8E27
9290 #define GL_CURRENT_TIME_NV 0x8E28
9291 #define GL_NUM_FILL_STREAMS_NV 0x8E29
9292 #define GL_PRESENT_TIME_NV 0x8E2A
9293 #define GL_PRESENT_DURATION_NV 0x8E2B
9294 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
9295 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
9300 #ifdef GL_GLEXT_PROTOTYPES
9301 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
9302 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
9310 #ifndef GL_NV_primitive_restart
9311 #define GL_NV_primitive_restart 1
9312 #define GL_PRIMITIVE_RESTART_NV 0x8558
9313 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
9316 #ifdef GL_GLEXT_PROTOTYPES
9322 #ifndef GL_NV_register_combiners
9323 #define GL_NV_register_combiners 1
9324 #define GL_REGISTER_COMBINERS_NV 0x8522
9325 #define GL_VARIABLE_A_NV 0x8523
9326 #define GL_VARIABLE_B_NV 0x8524
9327 #define GL_VARIABLE_C_NV 0x8525
9328 #define GL_VARIABLE_D_NV 0x8526
9329 #define GL_VARIABLE_E_NV 0x8527
9330 #define GL_VARIABLE_F_NV 0x8528
9331 #define GL_VARIABLE_G_NV 0x8529
9332 #define GL_CONSTANT_COLOR0_NV 0x852A
9333 #define GL_CONSTANT_COLOR1_NV 0x852B
9334 #define GL_SPARE0_NV 0x852E
9335 #define GL_SPARE1_NV 0x852F
9336 #define GL_DISCARD_NV 0x8530
9337 #define GL_E_TIMES_F_NV 0x8531
9338 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
9339 #define GL_UNSIGNED_IDENTITY_NV 0x8536
9340 #define GL_UNSIGNED_INVERT_NV 0x8537
9341 #define GL_EXPAND_NORMAL_NV 0x8538
9342 #define GL_EXPAND_NEGATE_NV 0x8539
9343 #define GL_HALF_BIAS_NORMAL_NV 0x853A
9344 #define GL_HALF_BIAS_NEGATE_NV 0x853B
9345 #define GL_SIGNED_IDENTITY_NV 0x853C
9346 #define GL_SIGNED_NEGATE_NV 0x853D
9347 #define GL_SCALE_BY_TWO_NV 0x853E
9348 #define GL_SCALE_BY_FOUR_NV 0x853F
9349 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
9350 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
9351 #define GL_COMBINER_INPUT_NV 0x8542
9352 #define GL_COMBINER_MAPPING_NV 0x8543
9353 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
9354 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
9355 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
9356 #define GL_COMBINER_MUX_SUM_NV 0x8547
9357 #define GL_COMBINER_SCALE_NV 0x8548
9358 #define GL_COMBINER_BIAS_NV 0x8549
9359 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
9360 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
9361 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
9362 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
9363 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
9364 #define GL_COLOR_SUM_CLAMP_NV 0x854F
9365 #define GL_COMBINER0_NV 0x8550
9366 #define GL_COMBINER1_NV 0x8551
9367 #define GL_COMBINER2_NV 0x8552
9368 #define GL_COMBINER3_NV 0x8553
9369 #define GL_COMBINER4_NV 0x8554
9370 #define GL_COMBINER5_NV 0x8555
9371 #define GL_COMBINER6_NV 0x8556
9372 #define GL_COMBINER7_NV 0x8557
9386 #ifdef GL_GLEXT_PROTOTYPES
9403 #ifndef GL_NV_register_combiners2
9404 #define GL_NV_register_combiners2 1
9405 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
9408 #ifdef GL_GLEXT_PROTOTYPES
9414 #ifndef GL_NV_shader_atomic_counters
9415 #define GL_NV_shader_atomic_counters 1
9418 #ifndef GL_NV_shader_atomic_float
9419 #define GL_NV_shader_atomic_float 1
9422 #ifndef GL_NV_shader_buffer_load
9423 #define GL_NV_shader_buffer_load 1
9424 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
9425 #define GL_GPU_ADDRESS_NV 0x8F34
9426 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
9440 #ifdef GL_GLEXT_PROTOTYPES
9457 #ifndef GL_NV_shader_buffer_store
9458 #define GL_NV_shader_buffer_store 1
9459 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
9462 #ifndef GL_NV_shader_storage_buffer_object
9463 #define GL_NV_shader_storage_buffer_object 1
9466 #ifndef GL_NV_shader_thread_group
9467 #define GL_NV_shader_thread_group 1
9468 #define GL_WARP_SIZE_NV 0x9339
9469 #define GL_WARPS_PER_SM_NV 0x933A
9470 #define GL_SM_COUNT_NV 0x933B
9473 #ifndef GL_NV_shader_thread_shuffle
9474 #define GL_NV_shader_thread_shuffle 1
9477 #ifndef GL_NV_tessellation_program5
9478 #define GL_NV_tessellation_program5 1
9479 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
9480 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
9481 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
9482 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
9483 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
9486 #ifndef GL_NV_texgen_emboss
9487 #define GL_NV_texgen_emboss 1
9488 #define GL_EMBOSS_LIGHT_NV 0x855D
9489 #define GL_EMBOSS_CONSTANT_NV 0x855E
9490 #define GL_EMBOSS_MAP_NV 0x855F
9493 #ifndef GL_NV_texgen_reflection
9494 #define GL_NV_texgen_reflection 1
9495 #define GL_NORMAL_MAP_NV 0x8511
9496 #define GL_REFLECTION_MAP_NV 0x8512
9499 #ifndef GL_NV_texture_barrier
9500 #define GL_NV_texture_barrier 1
9502 #ifdef GL_GLEXT_PROTOTYPES
9507 #ifndef GL_NV_texture_compression_vtc
9508 #define GL_NV_texture_compression_vtc 1
9511 #ifndef GL_NV_texture_env_combine4
9512 #define GL_NV_texture_env_combine4 1
9513 #define GL_COMBINE4_NV 0x8503
9514 #define GL_SOURCE3_RGB_NV 0x8583
9515 #define GL_SOURCE3_ALPHA_NV 0x858B
9516 #define GL_OPERAND3_RGB_NV 0x8593
9517 #define GL_OPERAND3_ALPHA_NV 0x859B
9520 #ifndef GL_NV_texture_expand_normal
9521 #define GL_NV_texture_expand_normal 1
9522 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
9525 #ifndef GL_NV_texture_multisample
9526 #define GL_NV_texture_multisample 1
9527 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
9528 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
9535 #ifdef GL_GLEXT_PROTOTYPES
9545 #ifndef GL_NV_texture_rectangle
9546 #define GL_NV_texture_rectangle 1
9547 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
9548 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
9549 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
9550 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
9553 #ifndef GL_NV_texture_shader
9554 #define GL_NV_texture_shader 1
9555 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
9556 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
9557 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
9558 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
9559 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
9560 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
9561 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
9562 #define GL_SHADER_CONSISTENT_NV 0x86DD
9563 #define GL_TEXTURE_SHADER_NV 0x86DE
9564 #define GL_SHADER_OPERATION_NV 0x86DF
9565 #define GL_CULL_MODES_NV 0x86E0
9566 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
9567 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
9568 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
9569 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
9570 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
9571 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
9572 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
9573 #define GL_CONST_EYE_NV 0x86E5
9574 #define GL_PASS_THROUGH_NV 0x86E6
9575 #define GL_CULL_FRAGMENT_NV 0x86E7
9576 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
9577 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
9578 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
9579 #define GL_DOT_PRODUCT_NV 0x86EC
9580 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
9581 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
9582 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
9583 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
9584 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
9585 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
9586 #define GL_HILO_NV 0x86F4
9587 #define GL_DSDT_NV 0x86F5
9588 #define GL_DSDT_MAG_NV 0x86F6
9589 #define GL_DSDT_MAG_VIB_NV 0x86F7
9590 #define GL_HILO16_NV 0x86F8
9591 #define GL_SIGNED_HILO_NV 0x86F9
9592 #define GL_SIGNED_HILO16_NV 0x86FA
9593 #define GL_SIGNED_RGBA_NV 0x86FB
9594 #define GL_SIGNED_RGBA8_NV 0x86FC
9595 #define GL_SIGNED_RGB_NV 0x86FE
9596 #define GL_SIGNED_RGB8_NV 0x86FF
9597 #define GL_SIGNED_LUMINANCE_NV 0x8701
9598 #define GL_SIGNED_LUMINANCE8_NV 0x8702
9599 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
9600 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
9601 #define GL_SIGNED_ALPHA_NV 0x8705
9602 #define GL_SIGNED_ALPHA8_NV 0x8706
9603 #define GL_SIGNED_INTENSITY_NV 0x8707
9604 #define GL_SIGNED_INTENSITY8_NV 0x8708
9605 #define GL_DSDT8_NV 0x8709
9606 #define GL_DSDT8_MAG8_NV 0x870A
9607 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
9608 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
9609 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
9610 #define GL_HI_SCALE_NV 0x870E
9611 #define GL_LO_SCALE_NV 0x870F
9612 #define GL_DS_SCALE_NV 0x8710
9613 #define GL_DT_SCALE_NV 0x8711
9614 #define GL_MAGNITUDE_SCALE_NV 0x8712
9615 #define GL_VIBRANCE_SCALE_NV 0x8713
9616 #define GL_HI_BIAS_NV 0x8714
9617 #define GL_LO_BIAS_NV 0x8715
9618 #define GL_DS_BIAS_NV 0x8716
9619 #define GL_DT_BIAS_NV 0x8717
9620 #define GL_MAGNITUDE_BIAS_NV 0x8718
9621 #define GL_VIBRANCE_BIAS_NV 0x8719
9622 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
9623 #define GL_TEXTURE_HI_SIZE_NV 0x871B
9624 #define GL_TEXTURE_LO_SIZE_NV 0x871C
9625 #define GL_TEXTURE_DS_SIZE_NV 0x871D
9626 #define GL_TEXTURE_DT_SIZE_NV 0x871E
9627 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
9630 #ifndef GL_NV_texture_shader2
9631 #define GL_NV_texture_shader2 1
9632 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
9635 #ifndef GL_NV_texture_shader3
9636 #define GL_NV_texture_shader3 1
9637 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
9638 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
9639 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
9640 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
9641 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
9642 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
9643 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
9644 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
9645 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
9646 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
9647 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
9648 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
9649 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
9650 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
9651 #define GL_HILO8_NV 0x885E
9652 #define GL_SIGNED_HILO8_NV 0x885F
9653 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
9656 #ifndef GL_NV_transform_feedback
9657 #define GL_NV_transform_feedback 1
9658 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
9659 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
9660 #define GL_TEXTURE_COORD_NV 0x8C79
9661 #define GL_CLIP_DISTANCE_NV 0x8C7A
9662 #define GL_VERTEX_ID_NV 0x8C7B
9663 #define GL_PRIMITIVE_ID_NV 0x8C7C
9664 #define GL_GENERIC_ATTRIB_NV 0x8C7D
9665 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
9666 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
9667 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
9668 #define GL_ACTIVE_VARYINGS_NV 0x8C81
9669 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
9670 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
9671 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
9672 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
9673 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
9674 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
9675 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
9676 #define GL_RASTERIZER_DISCARD_NV 0x8C89
9677 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
9678 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
9679 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
9680 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
9681 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
9682 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
9683 #define GL_LAYER_NV 0x8DAA
9684 #define GL_NEXT_BUFFER_NV -2
9685 #define GL_SKIP_COMPONENTS4_NV -3
9686 #define GL_SKIP_COMPONENTS3_NV -4
9687 #define GL_SKIP_COMPONENTS2_NV -5
9688 #define GL_SKIP_COMPONENTS1_NV -6
9701 #ifdef GL_GLEXT_PROTOTYPES
9717 #ifndef GL_NV_transform_feedback2
9718 #define GL_NV_transform_feedback2 1
9719 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
9720 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
9721 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
9722 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
9730 #ifdef GL_GLEXT_PROTOTYPES
9741 #ifndef GL_NV_vdpau_interop
9742 #define GL_NV_vdpau_interop 1
9744 #define GL_SURFACE_STATE_NV 0x86EB
9745 #define GL_SURFACE_REGISTERED_NV 0x86FD
9746 #define GL_SURFACE_MAPPED_NV 0x8700
9747 #define GL_WRITE_DISCARD_NV 0x88BE
9758 #ifdef GL_GLEXT_PROTOTYPES
9772 #ifndef GL_NV_vertex_array_range
9773 #define GL_NV_vertex_array_range 1
9774 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
9775 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
9776 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
9777 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
9778 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
9781 #ifdef GL_GLEXT_PROTOTYPES
9787 #ifndef GL_NV_vertex_array_range2
9788 #define GL_NV_vertex_array_range2 1
9789 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
9792 #ifndef GL_NV_vertex_attrib_integer_64bit
9793 #define GL_NV_vertex_attrib_integer_64bit 1
9813 #ifdef GL_GLEXT_PROTOTYPES
9836 #ifndef GL_NV_vertex_buffer_unified_memory
9837 #define GL_NV_vertex_buffer_unified_memory 1
9838 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
9839 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
9840 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
9841 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
9842 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
9843 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
9844 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
9845 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
9846 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
9847 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
9848 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
9849 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
9850 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
9851 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
9852 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
9853 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
9854 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
9855 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
9856 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
9857 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
9858 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
9859 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
9860 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
9861 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
9862 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
9875 #ifdef GL_GLEXT_PROTOTYPES
9891 #ifndef GL_NV_vertex_program
9892 #define GL_NV_vertex_program 1
9893 #define GL_VERTEX_PROGRAM_NV 0x8620
9894 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
9895 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
9896 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
9897 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
9898 #define GL_CURRENT_ATTRIB_NV 0x8626
9899 #define GL_PROGRAM_LENGTH_NV 0x8627
9900 #define GL_PROGRAM_STRING_NV 0x8628
9901 #define GL_MODELVIEW_PROJECTION_NV 0x8629
9902 #define GL_IDENTITY_NV 0x862A
9903 #define GL_INVERSE_NV 0x862B
9904 #define GL_TRANSPOSE_NV 0x862C
9905 #define GL_INVERSE_TRANSPOSE_NV 0x862D
9906 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
9907 #define GL_MAX_TRACK_MATRICES_NV 0x862F
9908 #define GL_MATRIX0_NV 0x8630
9909 #define GL_MATRIX1_NV 0x8631
9910 #define GL_MATRIX2_NV 0x8632
9911 #define GL_MATRIX3_NV 0x8633
9912 #define GL_MATRIX4_NV 0x8634
9913 #define GL_MATRIX5_NV 0x8635
9914 #define GL_MATRIX6_NV 0x8636
9915 #define GL_MATRIX7_NV 0x8637
9916 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
9917 #define GL_CURRENT_MATRIX_NV 0x8641
9918 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
9919 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
9920 #define GL_PROGRAM_PARAMETER_NV 0x8644
9921 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
9922 #define GL_PROGRAM_TARGET_NV 0x8646
9923 #define GL_PROGRAM_RESIDENT_NV 0x8647
9924 #define GL_TRACK_MATRIX_NV 0x8648
9925 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
9926 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
9927 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
9928 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
9929 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
9930 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
9931 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
9932 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
9933 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
9934 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
9935 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
9936 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
9937 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
9938 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
9939 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
9940 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
9941 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
9942 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
9943 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
9944 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
9945 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
9946 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
9947 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
9948 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
9949 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
9950 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
9951 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
9952 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
9953 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
9954 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
9955 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
9956 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
9957 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
9958 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
9959 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
9960 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
9961 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
9962 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
9963 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
9964 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
9965 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
9966 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
9967 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
9968 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
9969 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
9970 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
9971 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
9972 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
9973 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
9974 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
9975 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
10040 #ifdef GL_GLEXT_PROTOTYPES
10108 #ifndef GL_NV_vertex_program1_1
10109 #define GL_NV_vertex_program1_1 1
10112 #ifndef GL_NV_vertex_program2
10113 #define GL_NV_vertex_program2 1
10116 #ifndef GL_NV_vertex_program2_option
10117 #define GL_NV_vertex_program2_option 1
10120 #ifndef GL_NV_vertex_program3
10121 #define GL_NV_vertex_program3 1
10124 #ifndef GL_NV_vertex_program4
10125 #define GL_NV_vertex_program4 1
10126 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
10150 #ifdef GL_GLEXT_PROTOTYPES
10177 #ifndef GL_NV_video_capture
10178 #define GL_NV_video_capture 1
10179 #define GL_VIDEO_BUFFER_NV 0x9020
10180 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
10181 #define GL_FIELD_UPPER_NV 0x9022
10182 #define GL_FIELD_LOWER_NV 0x9023
10183 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
10184 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
10185 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
10186 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
10187 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
10188 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
10189 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
10190 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
10191 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
10192 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
10193 #define GL_PARTIAL_SUCCESS_NV 0x902E
10194 #define GL_SUCCESS_NV 0x902F
10195 #define GL_FAILURE_NV 0x9030
10196 #define GL_YCBYCR8_422_NV 0x9031
10197 #define GL_YCBAYCR8A_4224_NV 0x9032
10198 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
10199 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
10200 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
10201 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
10202 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
10203 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
10204 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
10205 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
10206 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
10207 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
10220 #ifdef GL_GLEXT_PROTOTYPES
10236 #ifndef GL_OML_interlace
10237 #define GL_OML_interlace 1
10238 #define GL_INTERLACE_OML 0x8980
10239 #define GL_INTERLACE_READ_OML 0x8981
10242 #ifndef GL_OML_resample
10243 #define GL_OML_resample 1
10244 #define GL_PACK_RESAMPLE_OML 0x8984
10245 #define GL_UNPACK_RESAMPLE_OML 0x8985
10246 #define GL_RESAMPLE_REPLICATE_OML 0x8986
10247 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
10248 #define GL_RESAMPLE_AVERAGE_OML 0x8988
10249 #define GL_RESAMPLE_DECIMATE_OML 0x8989
10252 #ifndef GL_OML_subsample
10253 #define GL_OML_subsample 1
10254 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
10255 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
10258 #ifndef GL_PGI_misc_hints
10259 #define GL_PGI_misc_hints 1
10260 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
10261 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
10262 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
10263 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
10264 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
10265 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
10266 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
10267 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
10268 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
10269 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
10270 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
10271 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
10272 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
10273 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
10274 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
10275 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
10276 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
10277 #define GL_CLIP_FAR_HINT_PGI 0x1A221
10278 #define GL_WIDE_LINE_HINT_PGI 0x1A222
10279 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
10281 #ifdef GL_GLEXT_PROTOTYPES
10286 #ifndef GL_PGI_vertex_hints
10287 #define GL_PGI_vertex_hints 1
10288 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
10289 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
10290 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
10291 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
10292 #define GL_COLOR3_BIT_PGI 0x00010000
10293 #define GL_COLOR4_BIT_PGI 0x00020000
10294 #define GL_EDGEFLAG_BIT_PGI 0x00040000
10295 #define GL_INDEX_BIT_PGI 0x00080000
10296 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
10297 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
10298 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
10299 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
10300 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
10301 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
10302 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
10303 #define GL_NORMAL_BIT_PGI 0x08000000
10304 #define GL_TEXCOORD1_BIT_PGI 0x10000000
10305 #define GL_TEXCOORD2_BIT_PGI 0x20000000
10306 #define GL_TEXCOORD3_BIT_PGI 0x40000000
10307 #define GL_TEXCOORD4_BIT_PGI 0x80000000
10308 #define GL_VERTEX23_BIT_PGI 0x00000004
10309 #define GL_VERTEX4_BIT_PGI 0x00000008
10312 #ifndef GL_REND_screen_coordinates
10313 #define GL_REND_screen_coordinates 1
10314 #define GL_SCREEN_COORDINATES_REND 0x8490
10315 #define GL_INVERTED_SCREEN_W_REND 0x8491
10319 #define GL_S3_s3tc 1
10320 #define GL_RGB_S3TC 0x83A0
10321 #define GL_RGB4_S3TC 0x83A1
10322 #define GL_RGBA_S3TC 0x83A2
10323 #define GL_RGBA4_S3TC 0x83A3
10324 #define GL_RGBA_DXT5_S3TC 0x83A4
10325 #define GL_RGBA4_DXT5_S3TC 0x83A5
10328 #ifndef GL_SGIS_detail_texture
10329 #define GL_SGIS_detail_texture 1
10330 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
10331 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
10332 #define GL_LINEAR_DETAIL_SGIS 0x8097
10333 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
10334 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
10335 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
10336 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
10337 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
10340 #ifdef GL_GLEXT_PROTOTYPES
10346 #ifndef GL_SGIS_fog_function
10347 #define GL_SGIS_fog_function 1
10348 #define GL_FOG_FUNC_SGIS 0x812A
10349 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
10350 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
10353 #ifdef GL_GLEXT_PROTOTYPES
10359 #ifndef GL_SGIS_generate_mipmap
10360 #define GL_SGIS_generate_mipmap 1
10361 #define GL_GENERATE_MIPMAP_SGIS 0x8191
10362 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
10365 #ifndef GL_SGIS_multisample
10366 #define GL_SGIS_multisample 1
10367 #define GL_MULTISAMPLE_SGIS 0x809D
10368 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
10369 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
10370 #define GL_SAMPLE_MASK_SGIS 0x80A0
10371 #define GL_1PASS_SGIS 0x80A1
10372 #define GL_2PASS_0_SGIS 0x80A2
10373 #define GL_2PASS_1_SGIS 0x80A3
10374 #define GL_4PASS_0_SGIS 0x80A4
10375 #define GL_4PASS_1_SGIS 0x80A5
10376 #define GL_4PASS_2_SGIS 0x80A6
10377 #define GL_4PASS_3_SGIS 0x80A7
10378 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
10379 #define GL_SAMPLES_SGIS 0x80A9
10380 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
10381 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
10382 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
10385 #ifdef GL_GLEXT_PROTOTYPES
10391 #ifndef GL_SGIS_pixel_texture
10392 #define GL_SGIS_pixel_texture 1
10393 #define GL_PIXEL_TEXTURE_SGIS 0x8353
10394 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
10395 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
10396 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
10403 #ifdef GL_GLEXT_PROTOTYPES
10413 #ifndef GL_SGIS_point_line_texgen
10414 #define GL_SGIS_point_line_texgen 1
10415 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
10416 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
10417 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
10418 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
10419 #define GL_EYE_POINT_SGIS 0x81F4
10420 #define GL_OBJECT_POINT_SGIS 0x81F5
10421 #define GL_EYE_LINE_SGIS 0x81F6
10422 #define GL_OBJECT_LINE_SGIS 0x81F7
10425 #ifndef GL_SGIS_point_parameters
10426 #define GL_SGIS_point_parameters 1
10427 #define GL_POINT_SIZE_MIN_SGIS 0x8126
10428 #define GL_POINT_SIZE_MAX_SGIS 0x8127
10429 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
10430 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
10433 #ifdef GL_GLEXT_PROTOTYPES
10439 #ifndef GL_SGIS_sharpen_texture
10440 #define GL_SGIS_sharpen_texture 1
10441 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
10442 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
10443 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
10444 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
10447 #ifdef GL_GLEXT_PROTOTYPES
10453 #ifndef GL_SGIS_texture4D
10454 #define GL_SGIS_texture4D 1
10455 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
10456 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
10457 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
10458 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
10459 #define GL_TEXTURE_4D_SGIS 0x8134
10460 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
10461 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
10462 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
10463 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
10464 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
10465 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
10466 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
10467 #ifdef GL_GLEXT_PROTOTYPES
10468 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
10469 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
10473 #ifndef GL_SGIS_texture_border_clamp
10474 #define GL_SGIS_texture_border_clamp 1
10475 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
10478 #ifndef GL_SGIS_texture_color_mask
10479 #define GL_SGIS_texture_color_mask 1
10480 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
10482 #ifdef GL_GLEXT_PROTOTYPES
10487 #ifndef GL_SGIS_texture_edge_clamp
10488 #define GL_SGIS_texture_edge_clamp 1
10489 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
10492 #ifndef GL_SGIS_texture_filter4
10493 #define GL_SGIS_texture_filter4 1
10494 #define GL_FILTER4_SGIS 0x8146
10495 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
10498 #ifdef GL_GLEXT_PROTOTYPES
10504 #ifndef GL_SGIS_texture_lod
10505 #define GL_SGIS_texture_lod 1
10506 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
10507 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
10508 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
10509 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
10512 #ifndef GL_SGIS_texture_select
10513 #define GL_SGIS_texture_select 1
10514 #define GL_DUAL_ALPHA4_SGIS 0x8110
10515 #define GL_DUAL_ALPHA8_SGIS 0x8111
10516 #define GL_DUAL_ALPHA12_SGIS 0x8112
10517 #define GL_DUAL_ALPHA16_SGIS 0x8113
10518 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
10519 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
10520 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
10521 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
10522 #define GL_DUAL_INTENSITY4_SGIS 0x8118
10523 #define GL_DUAL_INTENSITY8_SGIS 0x8119
10524 #define GL_DUAL_INTENSITY12_SGIS 0x811A
10525 #define GL_DUAL_INTENSITY16_SGIS 0x811B
10526 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
10527 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
10528 #define GL_QUAD_ALPHA4_SGIS 0x811E
10529 #define GL_QUAD_ALPHA8_SGIS 0x811F
10530 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
10531 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
10532 #define GL_QUAD_INTENSITY4_SGIS 0x8122
10533 #define GL_QUAD_INTENSITY8_SGIS 0x8123
10534 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
10535 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
10538 #ifndef GL_SGIX_async
10539 #define GL_SGIX_async 1
10540 #define GL_ASYNC_MARKER_SGIX 0x8329
10547 #ifdef GL_GLEXT_PROTOTYPES
10557 #ifndef GL_SGIX_async_histogram
10558 #define GL_SGIX_async_histogram 1
10559 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
10560 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
10563 #ifndef GL_SGIX_async_pixel
10564 #define GL_SGIX_async_pixel 1
10565 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
10566 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
10567 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
10568 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
10569 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
10570 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
10573 #ifndef GL_SGIX_blend_alpha_minmax
10574 #define GL_SGIX_blend_alpha_minmax 1
10575 #define GL_ALPHA_MIN_SGIX 0x8320
10576 #define GL_ALPHA_MAX_SGIX 0x8321
10579 #ifndef GL_SGIX_calligraphic_fragment
10580 #define GL_SGIX_calligraphic_fragment 1
10581 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
10584 #ifndef GL_SGIX_clipmap
10585 #define GL_SGIX_clipmap 1
10586 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
10587 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
10588 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
10589 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
10590 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
10591 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
10592 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
10593 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
10594 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
10595 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
10596 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
10597 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
10600 #ifndef GL_SGIX_convolution_accuracy
10601 #define GL_SGIX_convolution_accuracy 1
10602 #define GL_CONVOLUTION_HINT_SGIX 0x8316
10605 #ifndef GL_SGIX_depth_pass_instrument
10606 #define GL_SGIX_depth_pass_instrument 1
10609 #ifndef GL_SGIX_depth_texture
10610 #define GL_SGIX_depth_texture 1
10611 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
10612 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
10613 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
10616 #ifndef GL_SGIX_flush_raster
10617 #define GL_SGIX_flush_raster 1
10619 #ifdef GL_GLEXT_PROTOTYPES
10624 #ifndef GL_SGIX_fog_offset
10625 #define GL_SGIX_fog_offset 1
10626 #define GL_FOG_OFFSET_SGIX 0x8198
10627 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
10630 #ifndef GL_SGIX_fragment_lighting
10631 #define GL_SGIX_fragment_lighting 1
10632 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
10633 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
10634 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
10635 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
10636 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
10637 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
10638 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
10639 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
10640 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
10641 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
10642 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
10643 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
10644 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
10645 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
10646 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
10647 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
10648 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
10649 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
10650 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
10651 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
10670 #ifdef GL_GLEXT_PROTOTYPES
10692 #ifndef GL_SGIX_framezoom
10693 #define GL_SGIX_framezoom 1
10694 #define GL_FRAMEZOOM_SGIX 0x818B
10695 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
10696 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
10698 #ifdef GL_GLEXT_PROTOTYPES
10703 #ifndef GL_SGIX_igloo_interface
10704 #define GL_SGIX_igloo_interface 1
10706 #ifdef GL_GLEXT_PROTOTYPES
10711 #ifndef GL_SGIX_instruments
10712 #define GL_SGIX_instruments 1
10713 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
10714 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
10721 #ifdef GL_GLEXT_PROTOTYPES
10731 #ifndef GL_SGIX_interlace
10732 #define GL_SGIX_interlace 1
10733 #define GL_INTERLACE_SGIX 0x8094
10736 #ifndef GL_SGIX_ir_instrument1
10737 #define GL_SGIX_ir_instrument1 1
10738 #define GL_IR_INSTRUMENT1_SGIX 0x817F
10741 #ifndef GL_SGIX_list_priority
10742 #define GL_SGIX_list_priority 1
10743 #define GL_LIST_PRIORITY_SGIX 0x8182
10750 #ifdef GL_GLEXT_PROTOTYPES
10760 #ifndef GL_SGIX_pixel_texture
10761 #define GL_SGIX_pixel_texture 1
10762 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
10763 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
10765 #ifdef GL_GLEXT_PROTOTYPES
10770 #ifndef GL_SGIX_pixel_tiles
10771 #define GL_SGIX_pixel_tiles 1
10772 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
10773 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
10774 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
10775 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
10776 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
10777 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
10778 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
10779 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
10782 #ifndef GL_SGIX_polynomial_ffd
10783 #define GL_SGIX_polynomial_ffd 1
10784 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
10785 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
10786 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
10787 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
10788 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
10789 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
10790 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
10791 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
10794 #ifdef GL_GLEXT_PROTOTYPES
10795 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
10796 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
10802 #ifndef GL_SGIX_reference_plane
10803 #define GL_SGIX_reference_plane 1
10804 #define GL_REFERENCE_PLANE_SGIX 0x817D
10805 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
10807 #ifdef GL_GLEXT_PROTOTYPES
10812 #ifndef GL_SGIX_resample
10813 #define GL_SGIX_resample 1
10814 #define GL_PACK_RESAMPLE_SGIX 0x842C
10815 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
10816 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
10817 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
10818 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
10821 #ifndef GL_SGIX_scalebias_hint
10822 #define GL_SGIX_scalebias_hint 1
10823 #define GL_SCALEBIAS_HINT_SGIX 0x8322
10826 #ifndef GL_SGIX_shadow
10827 #define GL_SGIX_shadow 1
10828 #define GL_TEXTURE_COMPARE_SGIX 0x819A
10829 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
10830 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
10831 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
10834 #ifndef GL_SGIX_shadow_ambient
10835 #define GL_SGIX_shadow_ambient 1
10836 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
10839 #ifndef GL_SGIX_sprite
10840 #define GL_SGIX_sprite 1
10841 #define GL_SPRITE_SGIX 0x8148
10842 #define GL_SPRITE_MODE_SGIX 0x8149
10843 #define GL_SPRITE_AXIS_SGIX 0x814A
10844 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
10845 #define GL_SPRITE_AXIAL_SGIX 0x814C
10846 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
10847 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
10852 #ifdef GL_GLEXT_PROTOTYPES
10860 #ifndef GL_SGIX_subsample
10861 #define GL_SGIX_subsample 1
10862 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
10863 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
10864 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
10865 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
10866 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
10869 #ifndef GL_SGIX_tag_sample_buffer
10870 #define GL_SGIX_tag_sample_buffer 1
10872 #ifdef GL_GLEXT_PROTOTYPES
10877 #ifndef GL_SGIX_texture_add_env
10878 #define GL_SGIX_texture_add_env 1
10879 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
10882 #ifndef GL_SGIX_texture_coordinate_clamp
10883 #define GL_SGIX_texture_coordinate_clamp 1
10884 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
10885 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
10886 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
10889 #ifndef GL_SGIX_texture_lod_bias
10890 #define GL_SGIX_texture_lod_bias 1
10891 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
10892 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
10893 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
10896 #ifndef GL_SGIX_texture_multi_buffer
10897 #define GL_SGIX_texture_multi_buffer 1
10898 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
10901 #ifndef GL_SGIX_texture_scale_bias
10902 #define GL_SGIX_texture_scale_bias 1
10903 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
10904 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
10905 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
10906 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
10909 #ifndef GL_SGIX_vertex_preclip
10910 #define GL_SGIX_vertex_preclip 1
10911 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
10912 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
10915 #ifndef GL_SGIX_ycrcb
10916 #define GL_SGIX_ycrcb 1
10917 #define GL_YCRCB_422_SGIX 0x81BB
10918 #define GL_YCRCB_444_SGIX 0x81BC
10921 #ifndef GL_SGIX_ycrcb_subsample
10922 #define GL_SGIX_ycrcb_subsample 1
10925 #ifndef GL_SGIX_ycrcba
10926 #define GL_SGIX_ycrcba 1
10927 #define GL_YCRCB_SGIX 0x8318
10928 #define GL_YCRCBA_SGIX 0x8319
10931 #ifndef GL_SGI_color_matrix
10932 #define GL_SGI_color_matrix 1
10933 #define GL_COLOR_MATRIX_SGI 0x80B1
10934 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
10935 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
10936 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
10937 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
10938 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
10939 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
10940 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
10941 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
10942 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
10943 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
10946 #ifndef GL_SGI_color_table
10947 #define GL_SGI_color_table 1
10948 #define GL_COLOR_TABLE_SGI 0x80D0
10949 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
10950 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
10951 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
10952 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
10953 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
10954 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
10955 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
10956 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
10957 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
10958 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
10959 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
10960 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
10961 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
10962 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
10963 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
10971 #ifdef GL_GLEXT_PROTOTYPES
10982 #ifndef GL_SGI_texture_color_table
10983 #define GL_SGI_texture_color_table 1
10984 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
10985 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
10988 #ifndef GL_SUNX_constant_data
10989 #define GL_SUNX_constant_data 1
10990 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
10991 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
10993 #ifdef GL_GLEXT_PROTOTYPES
10998 #ifndef GL_SUN_convolution_border_modes
10999 #define GL_SUN_convolution_border_modes 1
11000 #define GL_WRAP_BORDER_SUN 0x81D4
11003 #ifndef GL_SUN_global_alpha
11004 #define GL_SUN_global_alpha 1
11005 #define GL_GLOBAL_ALPHA_SUN 0x81D9
11006 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
11015 #ifdef GL_GLEXT_PROTOTYPES
11027 #ifndef GL_SUN_mesh_array
11028 #define GL_SUN_mesh_array 1
11029 #define GL_QUAD_MESH_SUN 0x8614
11030 #define GL_TRIANGLE_MESH_SUN 0x8615
11032 #ifdef GL_GLEXT_PROTOTYPES
11037 #ifndef GL_SUN_slice_accum
11038 #define GL_SUN_slice_accum 1
11039 #define GL_SLICE_ACCUM_SUN 0x85CC
11042 #ifndef GL_SUN_triangle_list
11043 #define GL_SUN_triangle_list 1
11044 #define GL_RESTART_SUN 0x0001
11045 #define GL_REPLACE_MIDDLE_SUN 0x0002
11046 #define GL_REPLACE_OLDEST_SUN 0x0003
11047 #define GL_TRIANGLE_LIST_SUN 0x81D7
11048 #define GL_REPLACEMENT_CODE_SUN 0x81D8
11049 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
11050 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
11051 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
11052 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
11053 #define GL_R1UI_V3F_SUN 0x85C4
11054 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
11055 #define GL_R1UI_C3F_V3F_SUN 0x85C6
11056 #define GL_R1UI_N3F_V3F_SUN 0x85C7
11057 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
11058 #define GL_R1UI_T2F_V3F_SUN 0x85C9
11059 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
11060 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
11068 #ifdef GL_GLEXT_PROTOTYPES
11079 #ifndef GL_SUN_vertex
11080 #define GL_SUN_vertex 1
11101 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11103 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11113 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11119 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11121 #ifdef GL_GLEXT_PROTOTYPES
11142 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11144 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11154 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11160 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11165 #ifndef GL_WIN_phong_shading
11166 #define GL_WIN_phong_shading 1
11167 #define GL_PHONG_WIN 0x80EA
11168 #define GL_PHONG_HINT_WIN 0x80EB
11171 #ifndef GL_WIN_specular_fog
11172 #define GL_WIN_specular_fog 1
11173 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC