SDL  2.0
SDL_uikitopengles.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #ifndef SDL_uikitopengles_
22 #define SDL_uikitopengles_
23 
24 #if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
25 
26 #include "../SDL_sysvideo.h"
27 
28 extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window,
30 extern void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window,
31  int * w, int * h);
32 extern int UIKit_GL_SwapWindow(_THIS, SDL_Window * window);
33 extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window);
34 extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
35 extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
36 extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
37 
38 extern void UIKit_GL_RestoreCurrentContext(void);
39 
40 #endif // SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
41 
42 #endif /* SDL_uikitopengles_ */
43 
44 /* vi: set ts=4 sw=4 expandtab: */
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3733
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1949
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:75
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:192
context
static screen_context_t context
Definition: video.c:25
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:734