SDL
2.0
SDL_uikitopengles.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_uikitopengles_
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#define SDL_uikitopengles_
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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#include "../SDL_sysvideo.h"
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extern
int
UIKit_GL_MakeCurrent(
_THIS
,
SDL_Window
*
window
,
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SDL_GLContext
context
);
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extern
void
UIKit_GL_GetDrawableSize(
_THIS
,
SDL_Window
*
window
,
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int
*
w
,
int
*
h
);
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extern
int
UIKit_GL_SwapWindow(
_THIS
,
SDL_Window
*
window
);
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extern
SDL_GLContext
UIKit_GL_CreateContext(
_THIS
,
SDL_Window
*
window
);
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extern
void
UIKit_GL_DeleteContext(
_THIS
,
SDL_GLContext
context
);
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extern
void
*UIKit_GL_GetProcAddress(
_THIS
,
const
char
*proc);
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extern
int
UIKit_GL_LoadLibrary(
_THIS
,
const
char
*
path
);
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extern
void
UIKit_GL_RestoreCurrentContext(
void
);
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#endif // SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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#endif
/* SDL_uikitopengles_ */
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/* vi: set ts=4 sw=4 expandtab: */
path
GLsizei const GLchar *const * path
Definition:
SDL_opengl_glext.h:3733
h
GLfloat GLfloat GLfloat GLfloat h
Definition:
SDL_opengl_glext.h:1949
SDL_Window
The type used to identify a window.
Definition:
SDL_sysvideo.h:75
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition:
SDL_video.h:192
context
static screen_context_t context
Definition:
video.c:25
window
EGLSurface EGLNativeWindowType * window
Definition:
eglext.h:1025
_THIS
#define _THIS
Definition:
SDL_alsa_audio.h:31
w
GLubyte GLubyte GLubyte GLubyte w
Definition:
SDL_opengl_glext.h:734
src
video
uikit
SDL_uikitopengles.h
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