Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.
More...
#include <OgreResourceManager.h>
Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.
◆ ResourcePool()
Ogre::ResourceManager::ResourcePool::ResourcePool |
( |
const String & |
name | ) |
|
◆ ~ResourcePool()
Ogre::ResourceManager::ResourcePool::~ResourcePool |
( |
| ) |
|
◆ getName()
const String& Ogre::ResourceManager::ResourcePool::getName |
( |
| ) |
const |
Get the name of the pool.
◆ clear()
void Ogre::ResourceManager::ResourcePool::clear |
( |
| ) |
|
|
virtual |
◆ removeItem()
Get the next item from the pool.
- Returns
- pair indicating whether there was a free item, and the item if so
◆ addItem()
Add a new item to the pool.
The documentation for this class was generated from the following file: