23 #ifndef vtkOpenGLActor_h
24 #define vtkOpenGLActor_h
26 #include "vtkRenderingOpenGLModule.h"
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
abstract class specifies interface to map data to graphics primitives
static vtkOpenGLActor * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Render(vtkRenderer *ren, vtkMapper *mapper)
Actual actor render method.
abstract specification for renderers