27 #ifndef vtkOpenGLHardwareSelector_h
28 #define vtkOpenGLHardwareSelector_h
30 #include "vtkRenderingOpenGL2Module.h"
84 vtkInternals* Internals;
manager for OpenGL-based selection.
virtual void EndRenderProp()
a simple class to control print indentation
implements the device specific code of vtkOpenGLHardwareSelector.
virtual void RenderAttributeId(vtkIdType attribid)
Called by any vtkMapper or vtkProp subclass to render an attribute's id.
virtual void BeginRenderProp(vtkRenderWindow *)
virtual void RenderProcessId(unsigned int processid)
Called by any vtkMapper or subclass to render process id.
void PreCapturePass(int pass) override
void PostCapturePass(int pass) override
vtkOpenGLHardwareSelector()
virtual void EndRenderProp()
virtual void SavePixelBuffer(int passNo)
virtual void RenderCompositeIndex(unsigned int index)
Called by any vtkMapper or vtkProp subclass to render a composite-index.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void EndRenderProp(vtkRenderWindow *)
static vtkOpenGLHardwareSelector * New()
virtual void BeginRenderProp()
Called by the mapper before and after rendering each prop.
virtual ~vtkOpenGLHardwareSelector()
virtual void BeginSelection()
create a window for renderers to draw into